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770954 867004 


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FOR 
CBM 64! 


NEWSFIELD PUBLICATION 
No.64 AUGUST 1990 


PLUS 

AMIGA GAMES! 


PREVIEWED! 














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■ interactive scenic backdrops. The secrets 

■ of the Ninjitsu assassination techniques 

■ have been handed down since the 
f Mediaeval wars.. now they live on in the 
jungle of the American metropolis. A thousand 
years of the Ninjitsu secrets at your fingertips... 

Take your techniques to the streets 


Natural and responsive player movement and 

■ ine-touch joystick 

I ensures exciting 
authentic soccer 
action. Realistic 
:lose-ball control, 
computer aided 
team control 
and the micro’s 
constant "flow 


adidas^l 


monitoring all 
add up to make 
this the easiest 
and the most 


m soccer game 
W ever devised for 
' the home computer. 

TAKE ON THE WORLD! 



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The hit coin-op game bringing espionage 
and action with 9 levels ot thrills and 
excitement. Innovative game features with 
a host of differing scenarios from high- 
powered sports cars to underwater guerilla 
warfare. Rescue a beleaguered nation 
from the oppressive regime of the 'Council 
for World Domination’. " 


t 


The "POWER UP" coin-op hit from Data East 
brings super-action to your micro ^ 

screen. Join the 
resistance 

crusade against 

the awesome "" 

powers of King / ' 'fj if 
Crimson - the manic ; > ”W 
scientist, and his \‘ l W 

Crimson Corps - jf 
mere earthlings W 

transmuted into I 

treacherous f iji | 

fighting machines- 1 f 

giant armoured % J 

tanks, lethal circular % f 

saws, airborne \ X 
fighters, mechanized \ X^ 
snakes and many more.\\ 




6 Central Street • Manchester • M2 5NS 
Telephone: 061 832 6633 • Telex: 669977 
OCEANS G • Fax: 061 834 0650 


t 









Some always push their luck, looking for the 
edge and beyond... 

After many an adventure you've found the ultimate. This one is 
different, very different. Many brave men before you have tried to beat 
the challenge, all with dreams of enormous wealth. 

And success was theirs — but so great was the reward, the wealth 
crazed their very being and turned them into guardians of the four 
fortresses. 

You're different — 

a tough warrior not out for money, just kicks! 

Can you handle four gargantuan levels of the wildest blasting action 
ever created? Tackle horrific creatures — freaks of nature, decapitated 
souls, weaponry of the future and beyond...! 


AMIGA £ 19.99 


Thalamus Limited, 1 Saturn House, Calleva Park, Aldermaston, Berkshire RG7 4QW Tel 0734-81 7261 







From Moscow To Mars! 







CHRONOLOGICAL 

COMP 




FREQUENT FEATURES 


38 IN THE PALM OF YOUR HAND 

Ed Stu gets his grubby mitts on the latest handheld video games. 


41 MUSIC MAESTRO 

Robin Candy reveals the wonderful world of MIDI music 
sound like Kylie! 


your computer can 


54 GOOD AS GOLD 

Previewed: all the new stuff from US Gold, courtesy of roving reporter, Robin 



GENERATION 


L 

GAMES 

A 


10KLAX 

The best Tengen coin-op conversion 
yet Sizzles on C64 and Amiga. 

72 TURRICAN 


editor 

Stuart wynne 
sub-editor 
phil king 
staff writers 
robin hogg 
lloyd mangram 
editorial assistant 
viv vickress 
photography 
michael parkinson 
production manager 
jonathan rignall 
art editor 
mark kendrick 
production supervisor 
matthew uffindell 
reprographics 
tim morris 
rob millichamp 
robb the rev' hamilton 
jeni reddard 
systems supervisor 
ian (i'm a man)chubb 
systems operator 
paul (Charlie) chuub 
editorial director 
Oliver frey 

group advertisement 
manager 

neil dyson 

advertisement sales 
executive 

sarah chapman 
assistants 
jackie morris 
joanne lewis 
mail order 
carol kinsey 
all departments 
newsfield ltd zzap 
ludlow Shropshire 
sy8 Ijw 
typesetting 
newsfield using apple 
macintosh II computers 
running quark xpress 
and adobe illustrator 88, 
with system support 
from digital paint 
reprographics, wirral 
business centre, 
merseyside. 
colour origination 
scan studios islington 
green london nl 
printing 
bpcc business 
magazines (Carlisle) ltd 
newtown trading estate 
Carlisle cumbria ca2 7nr 
distribution 
comag tavistock road 
west drayton middlesex 
no material may be 
reproduced in part or in 
whole without the 


6 THE WORD 
19 NORMAN NUTZ 
28 SCORELORD 
33 RRAP 
44 CLASSIFIEDS 
46 BUDGET 
50 ZZUPERSTORE 
57 PIG IN A POKE 
68 CREATURE FEATURE 
79 PREVIEWS 


26 STICK WITH IT! 29 TIME FOR KLAX! 

The second part of Phil’s smashing joystick round-up. Domark are giving away ten Swatch 

watches!! 


written consent of the 
copyright-holders, we 
cannot undertake to 
return anything sent into 
zzap! — including 
written and 

photographic material, 
hardware or software — 
unless it is 
accompanied by a 
suitably stamped, 
addressed envelope, 
unsolicited written or 
photographic material is 
welcome, and if 
used in the magazine is 
paid for at our current 
rates. 

issn 0954-867x 
©zzap! 64 ltd 1990 
cover by 
ron smith 

UK Subscriptions and 
Back Issues enquiries 

Robert Edwards, Newsfield 
‘Ltd, Ludlow, Shropshire, SY8 
IJW. Tel: 0584 875851 . Fax: 

0584 876044. Yearly 
subscription rates UK $13, 
Europe $22, Air Mail 
Overseas $35. 
US/Canada Subscriptions 
and Back issues enquiries 
Barry Hatcher, British 
Magazine Distributors Ltd, 
598 Durham Crescent, Unit 
14, Woodstock, Ontario N4S 
5X3, Canada. Tel: 519 421 
1285. Fax: 519 421 1873. 
Yearly Subscriptions Rates 
US $45, Canada CAN$54. 


Hogg. 


The ultimate shoot-’em-up arcade 



adventure leaps onto the Amiga. 

71 UNREAL 

Can boy save girl and live happily 
ever after? Find out in Ubi Soft’s 
epic arcade adventure. 

76 KICK OFF 2 

If you haven’t had enough football 
lately, Dino Dini’s Sizzling sequel will 
send you ‘over the moon’. 



3D PINBALL 

46 

FANTASTIC SOCCER 

46 

KLAX (S) 

10 SKI OR DIE 

18 

ADIDAS CHAMPIONSHIP 


FIRE AND BRIMSTONE 


KLAX (Amiga) (S) 

10 SONIC BOOM 

14 

FOOTBALL 

12 (Amiga) 

16 

LITTLE PUFF 

46 SONIC BOOM (Amiga) 

14 

AMC 

12 

GHOSTS ‘N’ GOBLINS 


LIVE AND LET DIE 

46 SUPERTRUX 

46 

A QUESTION OF SPORT 

46 

(Amiga) 

16 

MANHUNTER 2 (Amiga) 

19 SWORD OF ARAGON 


ARCADE FRUIT 


GRIMBLOOD (Amiga) 


MATCHDAY II 

46 (Amiga) 

19 

MACHINE 

46 

GUARDIAN ANGEL 

46 

MICRO MOUSE 

46 TIE BREAK (Amiga) 

74 

DALEY THOMPSON’S 


HEAVY METAL 

17 

OVERLANDER 

46 TURRICAN (Amiga) (S) 

72 

SUPERTEST 

46 

HEAVY METAL (Amiga) 

17 

PHOTON STORM (Amiga) 15 UNREAL (Amiga) 

71 

ESCAPE FROM SINGE’S 


HERO’S QUEST (Amiga) 

19 

RASTER RUNNER 

46 VENOM WING (Amiga) 

15 

CASTLE 

46 

KICK OFF 2 (Amiga) (S) 

76 

SKIDZ (Amiga) 

74 YOGI’S GREAT ESCAPE 

4 



0 



DAYS OF THUNDER 


ami 


This month’s £20 software voucher goes to Robert 
Bennett of Walthamstow. We’re not getting quite as many 
entries as we’d like, so keep Robin (the current charts 
minion) counting — send those votes (your fave top three for 
each chart) to The Charts , ZZAPl, Newsfield, The Case 
Mills, Temeside, Ludlow, Shropshire, SY8 1JW. 

TOP lO C64 GAMES 

1. Rainbow Islands (Ocean) 

2. Turrican (Rainbow Arts) 

3. The Untouchables (Ocean) 

4. International 3-D Tennis (Palace) 

5. Stunt Car Racer (MicroStyle) 

6. Project: Stealth Fighter (MicroProse) 

I‘ (Tengen/Domark) 

8. Ghouls N’ Ghosts (Capcom/US Gold) 

*■ I ur | J0 Out Run (US Gold) 

10. Emlyn Hughes’ International Soccer (Audiogenic) 

AMIGA GAMES 

1 . Kick Off (Anco) 

2. F-29 Retaliator (Ocean) 

„® non ^ (Imageworks) 

4. Player Manager (Anco) 

5. Blood Money (Psygnosis) 

6. Operation Thunderbolt (Ocean) 

7. Rainbow Islands (Oceans 

8. Their Finest Hour: 

The Battle of Britain (Lucasfilm/US Gold) 

9. Midwinter (Rainbird) 

10. Speedball (Imageworks) 

C64 MUSIC 

* 

1- Gh <>uls ‘N’ Ghosts (Tim Follin) 

2. Turbo Out Run (Maniacs of Noise) 

3. The Untouchables (Matthew Cannon) 

4. Batman: The Movie (Matthew Cannon) 

5. Hot Rod (Maniacs of Noise) 

AMIGA MUSIC 


Batman: The Movie (Jonathan Dunn) 

Xenon 2 (David Whittaker) 

Shadow Of The Beast (David Whittaker) 

Blood Mohey (Ray Norrish) 

Double Dragon 2 (Tomas Dahlgren/ 

S Barratt/R Aplin) 

COIN-OPS 

Special Criminal Investigation (Taito) 

Teenage Mutant Hero Turtles (Konami) 

Turbo Out Run (Sega) 

Chase HQ .(Taito) 

Operation Thunderbolt (Taito) 


Tom Cruise’s latest movie is widely expected to the summer’s 
biggest movie in the States. Produced by the people responsible 
for Top Gun, Days Of Thunder follows Cruise’s campaign to win 
the NASCAR championship. Mindscape have the computer game 
licence, but are specifically prohibited from using Cruise’s face 
anywhere in the game! The Amiga version is due out in 
September, programmed by Creative Rotox Materials, with the 
C64 version following a few months later. 

Needless to say Ocean have an extremely impressive movie 
line-up, including RoboCop 2 — directed by Irvin The Empire 
Strikes Back Kershner from a script by Frank Miller, the man who 
revitalized Batman in The Dark Knight Returns graphic novel. His 
plot has Robo fighting would be replacement, Robo 2, a dramatic 
creation by the ED 209 animator. Shots have already appeared in 
European magazines of the 16-bit version, looking not unlike the 
original game. The C64 version is in the hands of Richard New 
Zealand Story Palmer. 

The RoboCop 2 movie cost twice as much as the original to 
make, but that’s still peanuts compared to Total Recall. Starring 
Arnold Schwarzenegger and directed by Paul RoboCop 
Verhoeven, this action adventure flick is loosely based on a Philip 
Blade Runner Dick short story. Much of the action is based on 
Mars and, like RoboCop, there’s plenty of gore. 

Back in the Top Gun vein Ocean probably have the rights to 
Firebird, which has some brave American pilots proving 
i themselves in combat. In this case it’s set in South America with 
Apache gunship helicopters taking on the drug runners. The US 
Army loaned up to 1 00 helicopters in the expectation of boosting 
recruitment. Get your Army haircut now! Yet more military action is 
in Navy SEALs, American Sea, Air and Land marines take on 
terrorists in Lebanon. Starring Charlie Sheen, it’s being pixelated 
by John Untouchables Meegan. 

Yet more expensive hardware is featured in Flight Of The 
Intruder, Top Gun goes to Vietnam basically. It’s based on Stephen 
Coonts’s bestseller novel, currently being turned into a movie, and 
Mirrorsoft have the Falcon people writing the 16-bit only computer 
game version. Other Mirrorsoft products include Back To The 
Future II, coming very soon to coincide with the video release, and 
III which has Fox and co. zooming back to the Wild West. 

Nostalgia buffs should also enjoy Disney’s epic Dick Tracy 
starring Warren Beatty as Dick, and Madonna as night club moll 
Breathless Mahoney. The highly stylized film was shot to resemble 
the comic strip, supposedly using just seven colours. Titus have 
the European and Australian rights to both Dick and the 
loathesome Arachnophobia movie (starring Big Bob, a massive 
bird-eating spider). There will also be some educational and utility 
releases using the Disney name. Expect Tracy to be released 
across all formats around September time. 


SUMMER SHAKEOUT 


This month sadly sees two 
software houses and one 
hardware company crash. 
Grandslam went into 
receivership when Barclays 
bank pulled the plug, calling 
in their loans after a 
prolonged attempt to find a 
rescuer failed. The long- 
delayed Liverpool FC now 
looks to be in limbo, as does 
a new Hunt For Red October 
game to tie-in with the highly 
successful film. The two-and- 
a-half-year-old Grandslam 
label was established by 
Stephen Hall, who bought 
Argus Press Software in 
1 987. The new label owned 
such famous names as 
Bugbyte and Quicksilva, as 
well as having a sales and 
marketing deal with German 
software house Thalion — 
now with US Gold. Probably 
Grandslam’s most famous 
release was the much hyped 
Running Man, which wasn’t 
that good. But there were 
good conversions of 
Pacmania and Pacland, while 


Thunderbirds was a first- 
rate arcade adventure which 
might have begun a series of 
Gerry Anderson conversions. 
On a new, Shades label there 
was also a good Mario Bros- 
type game called Terry’s Big 
Adventure. But releases were 
irregular and they never really 
hit the big time. 

The other software house 
to go under is the North 
East’s Tynesoft, a real 
industry veteran which had 
one of the first licence-based 
products with Auf 
Wiedersehen Pet. Other tie- 
ins include Supergran, 
Superman and most recently 
Beverly Hills Cop. Sadly 
gameplay rarely matched the 
packaging, and its best game 
was probably Buffalo Bill’s 
Rodeo Games. But a form of 
life after death ensures the 
survival of Northeast software 
with programming house 
Horrorsoft, whose Elvira 
adventure was to be 
published by Tynesoft. 
Horrorsoft is still afloat and 


AMIGA 
CD ROM 
CONSOLE 


Commodore’s CD ROM 
Amiga, reported in Issue 59, 
has finally been launched in 
America. Called the CDTV, or 
Commodore Dynamic Total 
Vision, it looks like a standard 
CD player and would fit into 
anyone’s hifi set-up. The 
machine will get its official UK 
launch at the EMAP show on 
September 13, with 
shipments to the high street 
following soonish. The price 
should be £699 and is 
unsurprisingly being pushed 
as ‘for all the family’. DIY, 
cooking and encyclopedia 
products are included among 
the 100 non-game titles which 
should be available by Xmas 
time. By contrast only 15-20 
games are planned, with such 
software houses as Ocean, 
Domark, Mindscape, Virgin 
and Activision working on 
CDTV releases. Commodore 
talk about the machine 
emulating the massive, ‘every 
home should have one’ 
success of video recorders. 
Deals with rental chains are 
being considered, and a 
multi-million autumn 
Commodore advertising 
offensive should ensure most 
people know about it. 

But what, precisely is it? 
The heart of the machine is a 
standard one megabyte 
Amiga. Peripherals styled to 
match the CDTV include an 
external 3.5 inch disk drive 
and infra-red keyboard which 
would allow you to use it like 


negotiating with other 
publishers for the game’s 
eventual release. 





This month sees the end of an 
era with Oli Frey, whose 
paintings have graced all 63 of 
the previous issues, taking time 
off to spend more time 
administering the Newsfield 
empire. 

But from now on the ZZAP! 
covers will be painted by a 
variety of artists, with Ron 
Smith making his Newsfield 
debut on Issue 64 of ZZAP! 64. 
Ron has had a long and 
distinguished career, working 
on the first UK Marvel comics 
in 1974, drawing Judge Dredd 
for eight years and even doing 
the Green Cross Code Man! 
He’s also painted covers for 
Iron Maiden, Sigue Sigue 
Sputnik and most recently 
Rock Machine. While still 
contributing to 2000AD, he’s 
found time to immortalize 
Professor Potts for this issue. 




the software, which remains 
firmly under wraps at the 
moment. On the positive side 
CDTV offers an Amiga and 
CD player at a very 
reasonable price. Lots of 
software houses are 
interested and the potential is 
high for good value 
compilations and incredible 
software. However, it’s pricey 
and its flexibility is limited 
without an external 3.5" disk 
drive and keyboard. Another 
drawback is the lack of plans 
for a CD-ROM drive upgrade 
for A500 owners, nor is it CD- 
I. Compact Disk Interactive is 
the new format being 
developed by Philips. This 
allows film sequences to be 
shown directly on-screen with 
computer graphic overlays, a 
£700 price point is being 
suggested for that too, but its 
launch date is at least a year 
away. Nevertheless 
Commodore have taken a 


a 


a normal Amiga. Similarly, the 
CD-ROM unit can be used as 
a straightforward CD player, 
which can be connected to 
your amplifier or listened to 
through its headphone 
socket. The exciting bit is its 
storage potential, a single CD 
ROM disk has a capacity 
equivalent to 720 floppy disks 
or over 660 megabytes. This 
information is Read-Only, but 
there’s a smart card facility 
which allows users to save 
64K on them. This would be 
perfect for save-games, of 
course. The machine is also 
compatible with CD-G, the 
limited computer generated 
graphics which are now 
appearing on some CD 
albums such as Lou Reed’s 
New York. These consist 
mainly of displaying the lyrics 
to go with the music. 

Prices for the CD ROM 
discs are likely to be less than 
£50, as Commodore definitely 
intend it to be a mass market 
machine. Whether it 
succeeds in this obviously 
depends on the strength of 


Rumours of a C64 console, first mentioned in Issue 60, have finally 
been confirmed by Commodore UK president, Steve Franklin. The 
C64GS will be intended to take on the Nintendo console with 
predicted sales figures in the region of 1 00,000. American 
company Mindscape have already announced they’ll be releasing 
Fiendish Freddy’s Big Top O’ Fun on cartridge, and are very 
enthusiastic about it. They believe it’ll reduce one of the biggest 
problems with the European market, namely piracy, and offer them 
a bigger market for titles which could previously only be done on 
disk. The Gold Medal-winning Space Rogue is one obvious 
candidate for conversion, while even more excitingly they’ve 
already started development on two games written for the cartridge 
from scratch. 

Considering the depth of most Mindscape games they’re not too 
worried about the cartridge price tag — £24.95. This is obviously 
pricey for a standard C64 shoot-’em-up, but enhanced versions 
and compilations are all likely. The price of the console itself is 
likely to be less than £100. Its intended market is first-time buyers, 
as C64 owners should be able to use cartridges via the existing 
port. By contrast the console won’t have a cassette port, after all 
you need a keyboard to load tapes, and is intended to be sold 
alongside the standard C64, which will continue to be promoted in 
special packs. 








^ Pull feature Centronics Printer 
Interface. 

^ Connect your 64/128 to a range of 
full size Centronics Parallel 
Printers. 

Easy to use - supports Commodore 
Graphics Set. 

Onboard Microprocessor Chip 
means no power programmes to 
load. 

Works with most applications. 

^ No more to buy! 

ONLY £29.99 


^ The new sampler allows you to 
record any sound digitally into 
memory & then replay it with 
astounding effects. 

Y Playback forwards/backwards with 
echo/reverb/ring modulation. 

Y Now with full sound editing module 
to produce outstanding effects. 

Y Full 8 bit D to A & ADC conversion. 

Y MIDI compatible with suitable 
interface, (i.e. Datel unit for 
£29.99, see ad.). 

Y Live effects menu includes real 
time display of waveforms. 

Y Line in/mic in/line out/feedback 
controls. 

Powerfull sequencer with editing 
features. 

Y Load/save sample. Up to 8 samples 
in memory at one time. 

W Complete software/hardware 

T package. Tape or Disk (please 
state). 

ONLY £49.99 


ONLY 

£ 129.99 

INCLUDING FREE 


The Oceanic 1 1 8N is a^superb quality Disk Drive 
specially designed for the Commodore 64/1 28. 

Just look at these features... 


Slimline design - very compact. 

External Power Pack so no 
overheating problems (unlike some 
types). 

Direct drive motor for super quiet 


▼ 

▼ 

▼ 


Now probably the best selling 
replacement Disk Drive for the 
64/128. 

Comes complete with manuals, 
connecting leads etc. 

Ready to go - no more to buy. 


ADVANCED 


DIGITAL DRUM SYSTEM 

W Now you can turn your digital sound 
sampler into a digital drum system. 

Y 8 digital drum sounds in memory 
at one time. 

Y Complete with 3 drum kits. Real 
drum sounds - not synthesised. 

Y Create superb drum rhythms with 
real & step time. 

Y Full editing. Menu driven. Load/ 
Save facilities. 

Y Output to hi-fi or through TV 
speaker. 

ONLY £9.99 

STATE TAPE OR DISK 


PARALLEL 
PRINTER CABLE 


Y Connects full size printers to the 
parallel port of your C64/128. 

Many programmes and cartridges 
(Action Replay/Final Cartridge etc.) 
will drive printers from this port. 

ONLY £1 2.99 COMPLETE 


FREE COPY OF OOP SES 

ADVANCED ART STUDIO 


"S 

(WORTH £29.99) WHILE STOCKS LAST 



. 3 

i 

l 

l 

1 

1 


3 SLOT 

MOTHERBOARD 


wr 1 

mate* 


CARTRIDGE 


Y Unstoppable reset button. 

NOTE:- user port cheaper type 
reset buttons offered by others are 
not unstoppable. 

Y Resets even so called 
"unstoppable" programs. 

Y Add pokes from magazines etc. 

Y Simply plugs in to cartridge port. 

ONLY £5.99 


SAVE WEAR & TEAR ON 
YOUR EXPANSION PORT 

Y Will accept three cartridges on it's 
high grade PCB. 

Y Switch in/out any slot. 

Y Fully buffered. 

YP Reset button and an onboard 
safety fuse. 

ONLY £1 6.99 




UNBEATABLE 
MIDI PACKAGE!! 


NO MORE TO BUY - THE 
TOTAL MIDI CONNECTION 


The Advanced Music System is probably the best MIDI/music package ever produced 
for the 64/1 28 offering a huge range of musical composition features plus MIDI 
compatibility - add the Datel MIDI Interface and you have the TOTAL MIDI SOLUTION!! 


KEYBOARD 
MODULE... 
allows for entry of 
music from the 
QWERTY keyboard. 
Sequencer works like 
digital recorder. 


YP EDITOR MODULE... 

just like a word processor for music. 
All the features you would expect. 

Y MIDI MODULE... 

this is the module which allows the 
full potential of the Music System 
and your MIDI keyboard to be 
achieved. Using the Datel MIDI 64 
Interface any MIDI instrument 
(including Yamaha - see below) can 
be connected to your 64. 


SYNTHESISER MODULE... 
probably the most powerfull 
module. Create sounds with full 
waveform editing, realtime 
sequencing etc. 

PRINTER MODULE... 
allows you to print out your music 
to a range of printers including 
Commodore and Epson compat- 
ibles. Printout can be edited and 
can also include lyrics if required! 


LINKER MODULE... 
allows large musical compositions 
to be created from up to 26 files 
linked together - offering Tempo 
and Time Signature adjustments. 
HUGE RANGE OF FEATURES... 
Advanced Music System has 
literally hundreds of commands 
and features - we have only 
outlined the main headings - this 
is a truly professional package. 


DATEL MIDI 64 
INTERFACE plus 
ADVANCED MUSIC 
SYSTEM 
ONLY £39.99 


COM 5 

























THE ULTIMATE 
GRAPHICS 
PACKAGE... 


OFFER 

PACK! 


COMMODORE 

1351 MOUSE 


mmmmm 


COMPLETE 

WITH 



▼ 1351 Mouse is a high resolution two button mouse featuring optical 
counting, teflon guides, microswitches, rubber coated ball and high 

▼ When combined with OCR Advanced Art Studio this graphics package 
is quite simply the best system available. The features are 
unmatched... 


^ Create an image - shrink it, expand 
it, move it, rotate it, copy it, 
colour it etc., etc. 

Spray patterns or shades, make 
elastic lines - stretch and 
manipulate shapes. 

^ Zoom in to add detail in fine mode. 



y Pulldown/Icon driven menus for 
ease of use. 

^ Mouse operation, plus joystick and 
keyboard control. 

^ 16 pens, 8 sprays, 16 brusnes - so 
flexible anyone can create superb 
graphics easily. 

y Full cut and paste facilities plus 
excellent printer support. 


ALSO GEOS 
COMPATIBLE 


^JF The 1351 Mouse has two selectable 
modes - Mouse or Joystick mode 
for maximum compatibility. 

Even works with the Best Selling 
GEOS utilities. 

^ Superb quality. 



f 

^ Atop quality, easy-to-use EPROM 
programer for the 64/128. 

V Fully menu driven software/ 
hardware package makes 
programing/reading/verifying/ 
copying EPROMs simplicity itself. 


Will program 2716, 2764. 27128 & 
27256 chips, 12.5, 21 or 25 volts. 
Fits into user port for maximum 
compatibility with cartridges/ 
Superom Board etc. 

We believe Eprommer 64 is the 
most comprehensive, most friendly 
& best value for money programer 
available for the 64/128. 

Ideal companion for Superom 
Board, Cartridge Development 
System, our kemal expanders or 
indeed any EPROM base project. 
Comes complete with instructions 
- plus the cartridge handbook. 

ONLY £39.99 


▼ 


COMPLETE 


Quality Commodore compatible 
data recorder. 



^ Pause control, counter, etc. 
^F Suitable for 64/128. 

^ Send now for quick delivery. 

ONLY £24.99 


Pixel edit, font editor, flip, invert, 
rotate, solid or textured fill and 
professional manual make the 
Advanced Art Studio simply the 
best graphics package. 


' V' 1 1 1 1*1 


ADVANCED 
ART STUDI O 

ONLY 

£ 34.99 

TOTAL PACKAGE 
INCLUDES 1351 MOUSE/I 
MOUSE MAT/HOLDER 
AND OCP ADVANCED 
ART STUDIO 


TM 



MOUSE MAT AND 
MOUSE HOLDER 

(WORTH Cl 2.99) 
WITH EACH PACKAGE 


ONLY WHILE STOCKS LAST 


ZtLL/JL 


OKI 


DESPATC 


HOW TO ORDER 

FAX 

0782 744292 

UK ORDERS POST FREE 1 
EUROPE ADD £1 
OVERSEAS ADD £3 

PRICES AND SPECIFICATIONS CORRECT AT TIME OF PRESS 
AND SUBJECT TO CHANGE WITHOUT NOTICE 

CALLERS WELCOME - Please reserve goods by telephone prior to visit. 


BY PHONE 

BY POST 

Q A 

0782 744707 

24hr Credit 

Card Line 

XX 

Send cheques/POs made 
payable to 
"Datel Electronics" 


DATEL ELECTRONICS LTD., FENTON INDUSTRIAL ESTATE 
GOVAN ROAD, FENTON, STOKE-ON-TRENT, ENGLAND. 


SALES ONLY 
0782 744707 


TECHNICAL ONLY 
0782 744324 











▼ You need fifteen Klaxes to finish this ievel and everything’s nice and 
slow at the moment. (C 64 ) 


colours. 

Fail to catch a tile and it 
will drop off-screen 
registering on your drop 
meter (sort of like lives). 
When this is full it’ll cost you 
one of several continue- 
plays, as will overfilling all 
the bins with tiles — they can 
only hold five each. To ease 
the pressure, up to five tiles 
can be stacked onto your 
catching paddle’ for later 
use. 

The game comprises 100 
tile waves. These must be 
completed in a particular 
way: either by scoring 
enough points, surviving a 
set number tiles, or getting 
enough Klaxes (on some 
waves only horizontal or 
diagonal ones will do). At the 
start of the game, and after 
every five waves, a warp 
screen allows you to choose 
which of three levels to 
attempt next — harder levels 
have a larger drop meter (up 
to five drops allowed) and 
carry huge points bonuses. 


SCORE 

0000035 


Domark/Tengen, C64 £9.99, 
£14.99; Amiga £19.99 


J§| night on the tiles’ 
Mjk could soon have a 
new definition. No 
longer will it mean a spree of 
drinking and debauchery 
(shame! — Phil), but instead 
a night in playing one of the 
most addictive coin-op 
conversions ever. Klax's 
concept is simple: catch tiles 
as they approach and flip 
them into one of five bins to 
make rows of three or more 
of the same colour — Klaxes. 
When a Klax is made, the 
tiles disappear causing any 
tiles above to drop down — 
sometimes resulting in a 
chain reaction of Klaxes. 
Flashing ‘wild’ tiles can 
count as any colour and can 
even be used to 
simultaneously complete two 
or more Klaxes of different 




ZZAP! AUGUST 1 990 





Of the two versions, the C64 is marginally the more impressive 
with it all crammed into a single load. The graphics aren’t 
astounding, but there’s several different backgrounds and the 
tiles move well. At the start of a level the tiles only come one at 
a time, the C64 can’t vary the speed and numbers as smoothly 
as the Amiga, but pulling down on the joystick speeds them up 
very nicely. But watch out! after a couple dozen tiles things are 
soon moving at a cracking pace. Now you’ll need to start chuck- 
ing tiles back as the speed rivals anything seen on the Amiga. 
And while simply getting vertical Klaxes causes stress, but on 
later levels you need horizontal Klaxes, diagonals and so on. 
Then there are the warps to activate, all of which makes what 
seems a very simple idea, in practice complex and extremely 
addictive. 

The Amiga version doesn’t push the host machine as much 
as the C64. The tunes are banal, although there is some 
speecfr, and the graphics could’ve been better — the restricted 
ST palette is again in evidence. But 16-bit power ensures a 
smoother progression from the easy start levels to the manic 
overload later on. There’s also a very nice simultaneous two- 
player option (although it makes no sense for the continue- 
plays to be shared) and a price tag of just $20. All in all, two 
extremely playable conversions of one of the most playable 
coin-ops around. The only serious flaw I can see, is that the 
miserable Phil creature has so much luck with it. Trying to keep 
up with him in two-player mode fairly made the old optical cir- 
cuits water, but I’m sure some reader will be able to beat his 
high score soon enough. Definitely recommended. 


This is even better (and, 
believe it or not, more addic- 
tive) than Tetrisl As well as 
being far more visually excit- 
ing, it benefits from more var- 
ied gameplay with the 
different types of wave requir- 
ing vastly different tactics — 
horizontal and diagonal lines 
are particularly difficult to 
obtain. Despite the concept’s 
simplicity, things are far from 
easy — especially when the 
bins are almost full and you’re 
frantically trying to get Klaxes 
to empty them. Somehow you 
have to simultaneously watch 
five bins of tiles, the 
approaching tiles, plus the 
ones on your paddle, and 
make an immediate decision 
on what to do! Things can get 
even more frustrating if a 
‘friend’ is looking over your 
shoulder giving you ‘help’, so 
the continue-plays and choice 
of levels to warp to are wel- 
come features. 

The Amiga game isn’t 
amazing technically (though 
it’s virtually identical to the 
coin-op) but the simultaneous 
two-player mode is great fun, 
especially when you both 
compete for the highest 
score. However, it’s the 
incredibly addictive action that 
impresses and, on both 
machines, Klax is by far the 
best Tengen conversion yet. 
It’s so easy to pick up and 
play (if you can put it down in 
the first place!), this is one 
game that definitely won’t be 
gathering dust on a shelf in 
six months’ time. 


As the title screen says, this is the 90s and hopefully Klax will 
show the way forward with its simple ideas and yet totally com- 
pelling gameplay. There’s something fascinating and very satis- 
fying about creating order from putting down blocks. Unlike 
clever dick Phil I have enough problems coping with Diagonal 
Klax^ waves without contemplating constructing a Big X Klax, 
but Klax is immense fun to play with a skill level and learning 
curve for all types of player. It’s a great game to just pick up and 
play but I found it very difficult to pull myself away from it to 
write this comment: ‘rather an addictive game’ is an understate- 
ment. Sure, the graphics aren’t awesome but they’re well drawn 
and serve their purpose. The ‘klacking’ sound effects also work 
well, creating an atmosphere of panic. On the C64 it suffers 
somewhat in graphic detail but at least it plays as good as its 
16-bit counterpart and that’s what counts. 


DROP ME 


Amazingly it’s all in one load. 
Continue-plays avoid frustration. 
Warps allow easy access to later 
levels. 

GRAPHICS 71% 

Several different backgrounds. The 
approaching rotating tiles are well 
done, ‘enlarging’ realistically as they 
get nearer but other than these 
there’s little else. 

SOUND 69% 

Jolly tunelets between waves, 
informative FX. 

HOOKABILITY 92% 

Play it once and you’ll be hooked... 

LASTABILITY 91% 

...for a very long time! 


On certain levels getting a 
Big X’ (two crossing 
diagonal rows of five!) will 
automatically warp you to a 
much later level. 

The Amiga game boasts a 


two-player option which 
splits the screen vertically, 
allowing two Klaxers to play 
simultaneously and 
completely independently 
from each other. 


The best Tengen conversion yet 


PRESENTATION 85% 

Continue-plays and level warps. 
Clever simultaneous two-player 
mode. Informative attract mode. 

GRAPHICS 74% 

Though not really impressive the 
graphics work well. 

SOUND 80% 

Surreal sampled speech between 
waves. ‘Klacking’ rotating tile FX 
plus little tunelets/sampled speech 
for certain Klaxes. 

HOOKABILITY 92% 

Easy to learn and incredibly 
addictive. 

LASTABILITY 91% 

It’ll take a long time to master with 
1 00 progressively harder waves 


which wrap round 




A superb conversion, great value 
for money at under £20. 






ZZAP! AUGUST 1990 


1 1 







Terr 


ADIDAS CHAMPIONSHIP 




Ocean, C64 £9.99 cassette, 
£14.99 disk (Limited Edition 
games come with free ‘World 
In Motion’ cassette single) 

T his imaginary 
competition is 
between 23 of the 
world’s best football teams, 
plus Wales. You can pick 
which country to control and 
whether one or two players 
will participate. In the latter 
case, players can only play 
head-to-head if their teams 
meet in the draw. 

The actual game is in the 
Kick Off style: overhead view, 
multi-directional scrolling 
and manual dribbling. Rather 
than having the ball glued to 
your foot, it’s pushed forward 
by small kicks. To kick it for a 
longer distance, holding 
down fire gives the desired 


effect; you can also change 
the angle of elevation by 
pressing fire quickly. 

You must be careful not to 
tackle from behind, giving 



If you thought the 
England vs Eire 
game was bad, 
you ain’t seen 
nothing yet! Adidas 
is totally unplayable due to its 
weird control system with 
totally unusable shot power — 
a Match Day II - style pulsing 
kickometer would have been 
far better. Without instinctive 
controls it’s impossible to play 
skilfully. With a four-part multi- 
load and omission of two- 
player friendlies Adidas is 
parrot-sickeningly bad. 



Dinamic, C64 £9.95 cassette, £14.95 disk 


T he Astro Marine Corp 
demands more of its 
members than the ability 
to endure an excruciatingly 
embarrassing hairstyle. No, 
you’ve also got to survive solo 
suicide missions such as saving 
the planet Dendar from the alien 
Deathbringers. 

As with most Dinamic 
releases, the program consists 
of two games, with the latter 
accessible only by a codeword 



Dinamic don’t 
seem to have 
advanced after 
Game Over, this is 
a very repetitive 
and dull game. Walking right 
and blasting everything in 
your path soon becomes bor- 
ing, especially as it’s so diffi- 
cult. There’s nothing new 
here, and even the Maniacs 
Of Noise have somehow pro- 
duced a poor tune. The best 
thing about it are the graphics 
which, although Spectrum- 
like, work well. 


given when you complete the 
first. Your objective in the first 
game is to fight your way to 
Deathbringer’s ship through 
eight horizontally-scrolling 
zones packed with monsters 
such as massive walkers and 
carnivorous plants. Capsules 
can be picked up to give extra 
lives, flamethrower and tempo- 



away free kicks. Particularly 
nasty fouls result in a yellow 
card. There’s also the normal 
corner kicks, goal kicks and 
penalties plus an option to 
save the game. 



After all this time 
it’s a pity Adidas 
has turned out to 
be so bad a game. 
On the positive 
side it’s tried to emulate Kick 
Offs superb simulated drib- 
bling, but unfortunately failed. 
The system’s much too fiddly, 
with the gauges too small to 
be easily seen. An even more 
fundamental mistake is that 
while obviously the main aim 
of gameplay is blast the ball 
up and down the field, the 
screen is much wider than it is 
long. The large instrument 
panel would’ve been better 
placed vertically, or made 
smaller. And to top it all, 
there’s an horrendous multi- 
load. 



A review next month. 


u p d a t 




PRESENTATION 45% 

Audio cassette, competition entry 
form and attractive options screens 
cannot compensate for an agonizing 
multiload and awkward two-player 
option. 

GRAPHICS 5?% 

Decent overhead-view sprites, but 
illogical screen layout. 

SOUND 75% 

Good intro tune, usual whistle and 
kick in-game FX. 

HOOK ABILITY 36% 

Awkward to get into with fiddly 
control system... 

LASTABILITY 39% 

...so although it’s challenging, most 
won’t persevere. 




Plays worse than Wales! 



Life in the military can be short, dull and over with 
abrupt brutality. So AMC may well pass as an 
accurate military sim. Yomping ever onwards against 
a relentless enemy attack, typically involving just one 
new alien endlessly repeated on a level soon gets 
tedious. Mixing- up the aliens more, with greater attention to 
gameplay could’ve produced a lot better result. Certainly the 
graphics are imaginative, with some impressively large baddies, 
although a bit Spectrumesque. 


rary invulnerability. 

The second game has you 
arriving on the Deathbringer’s 
home planet to battle through 
eight more levels. 


V About to be stomped on by one of the many walkers in the first half 
of AMC! 




The Amiga version’s due out any day 
now. 


PRESENTATION 67% 

Password for second game, redefine 
keys option. 

GRAPHICS 68% 

Spectrumesque but imaginative. 

SOUND 44% 

Dull spot FX or irritating tune. 

HOOKABILITY 48% 

Difficult with plenty of nasty traps. 

LASTABILITY 38% 

Action is repetitive. 


Could turn even Robin Hogg into a 
pacifist. 


1 2 


ZZAP! AUGUST 1990 





















ILLUSTRATION: PETER ANDREW JONES COPYRIGHT . SOLARWIND LIMITED 


© 1990 CAPCOM CO., 
Ltd. Manufactured under 
license from CAPCOM 
CO., LTD., JAPAN. 
DYNASTY WARS™, 
CAPCOM™ and 
CAPCOM are 
trademarks of Capcom 
Co., Ltd. 


All Releases available on: 
CBM 64/128 Cassette & Disk 
Amstrad Cassette & Disk 
Spectrum 48/128K Cassette 
Atari St. CBM Amiga. 

(IBM Pc available only on Dynasty Wars) 


Screen shots from various formats 


j- : tau i r v r. • 





Q|v] 

v 





U.S. GOLD LTD., UNITS 2/3 HOLFORD WAY, HOLFORD, BIRMINGHAM B6 7AX. TEL: 021 625 3388. 






















-I 




Terr 




Activision, C64 £9.99 cassette, 
£14.99 disk; Amiga £24.99 


— 




T his game comes with a 
shocking lack of plot to 
cover up nakedly 
unoriginal gameplay. indeed, 
older gamesplayers should 
cover their eyes as Sonic 
Boom doesn’t even bother with 
imaginative graphics to clothe 
the bare bones of yet another 
vertically scrolling shoot-’em- 
up. Why, you only need to 
squint and you can see 
Xeviousl 

Judging from the cover we 
have yet another brave 
American pilot engaged in a bid 


II I can’t understand why Activision have converted this 
ancient (1 987) Sega coin-op. If you’re going to release a 
vertically shoot-’em-up nowadays it really has to be 
something special. This certainly doesn’t apply to Sonic 
Boom whose basic ‘shoot everything that comes at you’ 
action makes Xevious look sophisticated. To perfectly complement 
the tedious gameplay the graphics and sound are dull on both 
machines, and the whole game resembles a dodgy SEUCK effort. 


to save the world. The Enemy 
has seized military bases the 
world over, and our square- 
jawed hero must fight through 



Both versions have 
attractive and well 
moving graphics but 
the gameplay is so 
tired I frequently 
found myself falling asleep. 
Especially after the very similar 
Scramble Spirits this is an 
excellent cure for insomnia. The 
Amiga game at least boasts a 
two-player option, but 
unfortunately it’s only for 
alternate play! The C64 game 
suffers particularly from high 
difficulty, no continue-plays and 
the inevitable multiload hassle. 
Neither game is really bad, but 
neither do they have anything 
which is likely to keep you 
playing for long. 



six multiloaded levels to win. At 
the end of each level there’s a 
superbaddie and if you don’t 
destroy him on the first pass, 
the screen scrolls back to let 
you have another go. To help 
you on your mission extra 
equipment can be taken from 
red and yellow parachutes. The 
former give you mini-planes to 
escort you, the latter increases 
the power of your shots. 
Needless to say that famous 
thief Death nicks all these add- 
on weapons. 




I J 4-T 471 f \ » M : 


No continue-plays and no scenario, 
multiload levels all on side two for ease 
of use. 

GRAPHICS 61% 

Decent amount of detail on varied 
backdrops, sprites repetitive and over- 
all lacking imagination. 

SOUND 52% 

Mediocre in-game tune and poor spot 
FX. * 

HOOKABILITY 61% 

Simplistic gameplay makes it easy to 
get into... 

INSTABILITY 52% 


...but high difficulty level means there’s 
a lot of multiloading while lack of origi- 
nality and imagination further diminish 



Another vertically scrolling 
shoot-’em-up... yawn. 


amiga 




Continue-plays and alternate 
two-player option are worthwhile addi- 
tions, 

GRAPHICS 67% 

Again plenty of detail on the backdrops 
and some good end-of-ievei monsters. 

SOUND 44% 

Repetitive console-type in-game tune 
plus minimal FX. 












1 4 


ZZAP! AUGUST 1990 





















PRESENTATION 68% 

‘Fountain’ pause mode, informative 
attract mode, infinite continue-plays 
and fun high score table. 

GRAPHICS 75% 

Lots of speed, detail and colour create 
a classic arcade feel. 

SOUND 67% 

Functional beeps and bangs with a 
title tune. 

HOOKABILITY 74% 

A couple of goes allow you to master 
the novel but very effective and 
friendly control system. Typical blaster 
appeal. 

LASTABILITY 66% 

Not much variety in gameplay, but 
high score freaks will love it. 


OVERALL 

69 % 


An innovative blast-’em-up w! 
classic arcade appeal. 


PHOTON 

STORM 


Arc, Amiga £19.99 

T he computer lightshow 
Trip-A-Tron, a Konix 
console game and 
ogling the Atari Lynx have all 
kept Jeff from his mutant 
camel blasters. But Photon 
Storm represents a return to 
the shoot-’em-up format with a 
Minteresque mix of Sinistar 
and Star Gate. 

Your ship is mouse- 
controlled, with the left button 
for fire, right for thrust. If you 
hold down fire you can rotate 
the direction of fire 
independent from the way 
you’re heading. Firing is the 
key to the game since to clear 
a level you have blast all the 
aliens. Help comes from 
‘Boost’, a limited resource 
which doubles your speed, 
smart bombs and plutonium 
pods. Collect the latter for 
bonus points, but watch out if 
the enemies get a pod — once 
fuelled up the enemy Battlestar 


is an extremely formidable 
enemy! Beat the enemies and 
transportation to the next level 


is via a tunnel — you fly into 
the screen struggling with very 
sensitive controls. 


Minter followers may be disappointed that there aren’t 
any furry creatures or Hamas, but that only serves to 
remind you of Minter’s ability to add original ideas — as 
' well as weird graphics — to classic shoot-’em-ups. 
Photon Storm is a homage to such brilliant coin-ops as 
Star Gate and I soon found myself completely absorbed. Neither 
graphics are sound are amazing; it’s the simple but original 
gameplay which grabs. 


I can’t say I’m overly impressed by Photon Storm. Sure, 
it’s playable enough with some classic shoot-’em-up 
action and some groovy psychedelic graphics. But 
shooting everything that moves soon gets repetitive and 
you soon realise there’s little else to the game. Call me 
a llama, but I expect just a bit more sophistication from a 16-bit 
product costing £20. It’s got no depth, man! 


No plans for a C64 game. 


vertically-scrolling level one, complete with falling fireballs and 
ill-like mega-guardian that darts forward to attack. 


W hy would anyone 
try to break into a 
heavily defended 
citadel? For the lashings of 
loot inside, of course. But 
you’re different, you’re in it 
for the kicks (just as well 
considering the low 
exchange rate of computer 
game money!). 

The treasure trove is 
protected by four multiloaded 
fortresses: levels one and 
three are vertically-scrolling, 
the others horizontally- 
scrolling. All show the ship 
side-on. 

To help you there’s the 
customary power-ups: 
collecting one gives you 
triple fire, a second gives you 
a drone. In team-play mode 
player two can control this. A 
third power-up briefly 
changes you into an 
invulnerable eagle. 


Thalamus, Amiga £19.99 


Venom Wing is a professional production using the 
Amiga to its best with impressive mega-guardians, 
extensive use of colour and shading, and masses of 
smoothly moving aliens swirling in precise forma- 
the concept has been done to death before. It 
Amiga R-Type and the style of the Konami coin-ops 
but it’s even harder than them. Inevitable perhaps, since there’s 
only four levels (somewhat disappointing but each level, bar the 
first, is reassuringly long). A technically clever reworking of the 
traditional shoot-’em-up, Venom Wing should please Amiga 
owners eager to show off their machine. 


It’s overload time with this one, a shoot-’em-up 
which really pushes the Amiga. The blitter is used 
almost constantly, with several huge aliens being 
thrown around. Then there’s the numerous swirling 
alien formations where each alien is intricately 
detailed and animated. All this combined with the vivid colour 
scheme and good sound FX almost obscures the fact that there 
isn’t anything particularly new about the gameplay. But at £20 
it’s a good buy and makes programmer/graphic artist Pieter 
Opdam someone to watch out for. 


PRESENTATION 73% 

Two continue-plays, high scores 
saved to disk and okay Psygnosis- 
style intro. 

Alternate and drone two-ptayer 
modes. 

GRAPHICS 86% 

Technically extremely impressive, 
parallax scrolling, some impressive 
baddies and slick animation. 

SOUND 78% 

Beautiful intro music, good FX. 

HOOKABILITY 75% 

Odd vertically scrolling level a bit 
tough to begin with, but you soon get 
me hang of it... 

LASTABILITY 77% 

...only four levels, but apart from level 
one they’re all big and very tough. 


A fierce shoot-’em-up which shows 
off the Amiga In fine style for just 
£ 20 . 


ZZAP! AUGUST 1990 


1 5 











ir 


There’s nothing like 
a bit of fire and 
brimstone to remind 
me of home, but 
even I was a little 
daunted by the hellish difficulty 
of this aardvark. Each level is 
packed with nasty traps, many 
sprung so fast it’s virtually 
impossible to react. This makes 
for much frustration at first. 
Although working out the 
solutions provides plenty of 
satisfaction eventually, the 
game is never completely 
addictive. The graphics are nice 
to look at but hardly awesome, 
and the FX are mediocre. Four 
levels aren’t that much either: 
we’ve already completed level 
one. At £15 this would be good 
fun, but for £25 it’s 
disappointing. 


Firebird, £24.99 

T he Norse kingdom is 
under threat from Hel, 
the goddess of Nifiheim, 
and has a mighty legion of 
demons to set traps and hurl 
weapons. The gods swiftly 
decide this is a job for Thor, 
the old hammer-swinger 
himself... 

The kingdom is split into 
four lands, each a single load, 


which are completed by 
collecting ail the pieces of a 
key and going through the 
door at the level’s end. 
Scrolling is flickscreen, 
allowing each screen to have 
its own distinct puzzles and 
villains.' Thor can carry two 
weapons, starting off with 
fireballs and a hammer, which 
can be swapped for different 
ones later on. He can also 
carry two potions, which can 


This reminds me too much of Film Planning to be 
enjoyable! But seriously, despite some attractive, 
characterful graphics the gameplay is very 8-bit — 
strange then that there won’t be a C64 conversion. 
Despite the inclusion of various weapons and potions 
there isn’t much to think about: the action is pretty straightforward, 
the main difficulty coming in the form of cruel traps. I’m afraid Fire 
And Brimstone isn’t half as exciting as the title suggests. 


restore energy and create 
magical platforms to jump on 
— avoiding traps. 



There are no plans for a C64 
version. 



I PRESENTATION 66% 

Okay intro section, ability to 
continue from a new level once 
f reached. 

GRAPHICS 70% 

Imaginative but unspectacular with 
flickscreen scrolling. 

SOUND 68% 

Good intro tune, but dull in-game 
FX. 

HOOKABILITY 70% 

Tough and frustrating to begin with, 
though level one soon becomes 
enjoyable as the solution becomes 
apparent... 

INSTABILITY 64% 

...but later levels are more irritating 
and there aren't that many of them. 



:a 

Vo 



A competent aardvark, but 
lacking anything new. 



Elite, Amiga £19.99 

ONE MEG MACHINES ONLY! 

rthur is a bold knight 
and chivalrous 
gentleman, so when his 
lady love is kidnapped by the 
Demon King he instantly 
springs into action. Grabbing a 
clutch of lances he begins his 
challenging quest through six 
levels. The first level is fairly 


conventional, horizontally- 
scrolling with lots of baddies to 
shoot — including zombies 
rising from the ground. Some 
enemies carry sacks with 
weapons in them, ranging from 
the useless firebomb to the 
speedy dagger. More 
protection is provided by Art’s 
armour, one hit strips him 
down to his undies but he can 
still carry on until the next hit. 




tA] well, with more colours than the 5 
background detail than Ghouts 
programming is disappointing, the scrolling 
horizontally and awful diagonally on level tv 
heats up, things slow down. Still, this doe 
gameplay and it remains a very good game. W 


version and more 
Ghosts. But the 
somewhat jerky 
When the action 
: seriously affect 
i a look. 


Later levels include an ice 
palace, a burning bridge and 
plenty of moving platforms to 
jump on: making for one of the 
most imaginative coin-ops 


around, which Ghouls W 
Ghosts so brilliantly followed 
U P- 


PRESENTATION 67% 



especially the 
terrible memory 
efficiency resulting 
in a 1Mb only game. The 
collision detection also seems a 
bit dodgy, though thankfully it’s 
on the generous side. And for 
some reason Arthur can’t turn 
around in mid-jump as he could 
on both the coin-op and the 
C64 version — very odd. The 
good news is that the technical 
anomalies are made up for by 
the classic coin-op’s supreme 


T Old Art goes streaking again at the end of level one. 



Nice, short intro, alternate two- 
player mode, rapid quit option. 

GRAPHICS 68% 

Generally very good, with plenty of 
detail. Diagonal scrolling is poor, 
though. 

SOUND 70% 

Unspectacular, but effective 
rendition of melodramatic coin-op 
tunes and FX. 

HOOKABILITY 78% 

Instantly playable, with lots of lives 
to allow some progress... 

INSTABILITY 72% 


...but there’s plenty of levels to be 
conquered with lots of variety. 

r. Vi 



A nice looking and vary playable 
I conversion of one of 1986’s best 
coin-ops. A pity there are no 
plans for a half-Meg version. 



1 6 



ZZAP! AUGUST 1990 












t 




Access/US Gold, C64 £9.99 
cassette, £14.99 disk; Amiga 
£24.99 

G eneral E.E. ‘Bud’ Dink 
is a mean old coot, and 
he means to see you 
sweat blood as you make your 
way up through the ranks from 
trainee to five star general. But 
first you must qualify, earning 
at least 5,000 points on each of 
the ‘combat sims’. 

There are three arcade 
games, each based on a piece 
of hi-tech military hardware. 
The Fast Attack Vehicle is a 
beach buggy with guns and 
missiles strapped on. Sadly 
your buggy lacks brakes or a 
throttle: all you can do is move 
left or right and press fire. 
Apart from dodging the various 
obstacles, you’ll have to take 


out helicopters and tanks. 

With the Air Defence Anti- 
Tank (ADAT), you control the 
turret as zillions of MiG fighters 
and TR-80 tanks swarm 
towards your position. Aircraft 
can be totalled with both 
missiles and cannons, while 
tanks can only be destroyed by 
cannon fire. Missiles are fired 
by pressing ‘space bar’ when 
brackets appear around a 
target indicating lock-on. The 
joystick is used to control a 
cursor aiming the cannon. 

The most expensive weapon 
is the Ml A1 Abrams Main 
Battle Tank (MBT). You’re in 
sole command with plenty of 
sensors above the small 
window showing the battlefield 
with its vector graphic enemy 
vehicles. All these targets are 


Z- Ll- Kl- 


as animated sprites in the 
periscope view. You can either 
turn the tank to face them, or 
just the gun turret. Then you 
can set the gun elevation to 
match the laser rangefinder’s 
suggestion. You can also 
dispense smoke to break the 
lock of an enemy rangefinder. 

Once you’ve scored enough 
points on these arcade games 
you qualify as a military 
commander, going to the 
Tactical Command Centre. This 
shows a map view of the 
battlefield. Your can order your 
FAV, MBT and ADAT units to 
Engage (enemy unit), Move and 
Resupply. But however good 
you are at strategy, defeat is 
virtually inevitable unless you 
participate. This takes you 
back into one of the three 
arcade games, with enemy 
forces calculated from the 
TACC game. 


' 


The strategy here is 
fairly simple, which 
leaves us with the 
three arcade 
games. FAV is 
left/right fire and soon 
es monotonous, as does 
the AfAT air defence game. 
The tank game is the most 
complex, but it’s pretty dull 
anyway with crude graphics. 
Once all the controls are 
mastered it’s fun for a while, but 
the repetitiveness soon 
becomes irritating. 

Ironically the game supplied 
free with C64 Heavy Metal is 
superior, Beach Head having an 
intelligently organized multiioad 
and superior sub-games. 


amiga 

I PRESENTATION 77% 

I Okay animated intro, demo, some nice 
presentation screens, ten save 
positions for service records. 

GRAPHICS 60% j 

All three arcade games are quite 
attractive to look at, with nicely 
detailed graphics (except on the MBT) 
and fast movement. 

SOUND 50% j 

Okay intro tune but dull spot FX. 

HOOKABILITY 60% j 

Again the sub-qames are initially 
enjoyable to play... 

LASTABILITY 47% 

...but the sub-games lack depth and 
the strategy is poor. 


A disappointing and dated mix of 
sub-games. 


z:zap! august 1990 


111 get the worst bit 
over with first and 
say that the 
multiload (notably 
on tape) is just 
diabolical. After this things get 
better but not by much, there’s 
a nice parallax scroll on the 
ADAT level and the FAV scene 
can be thrilling at first (until you 
realise how repetitive it quickly 
becomes). The tank scene 
sports nice close-up sprites but 
it’s all in the Echelon mould for 
speed. 

The Amiga game isn’t 
particularly special, looking very 
much like the C64 game, but 
what really wound me up was 
the delay when you lose a life. 
There’s some nice use of colour 
in the ADAT sub-game but it 
lacks major depth, the FAV 
lacks atmosphere or realism 
and the tank game is horribly 
simplistic. It would be alright if 
the wargame was great but it’s 
so very, very simple. Save that 
£25 and get some real Heavy 
Metal, a touch of Faith No More 
perhaps. 


PRESENTATION 85% 

Multiload is very bad on cassette, but 
Beach Head is free and pretty good. 

GRAPHICS 70% 

Impressive parallax scroll on ADAT, 
speedy FAV and not bad MBT section 
provide a good overall impression. 

SOUND 60% 

Standard spot FX. 

HOOKABILITY 65% 

Three arcade sections are fun to begin 
with... 

LASTABILITY 53% 

...but they’re not that good. 


A dated game-style which lacks 
depth. 

















Terr 


u h k e me m h e n 

V »:» U GET -J. E F; I O U 



The Snowboard Half Pipe, complete with sarcy comments from 
Rodney. 




Electronic Arts, C64 £14.95 
disk only 

A fter becoming the 
world’s best 
skateboarder in Skate 
Or Die, you’ve decided to 
take up a sport with a bit 
more challenge to such an 
amazing sportsman as 
yourself. So it’s off to 
Rodney’s Winter Wonderland 
to prove yourself the ultimate 
on skis... 

The game begins with that 
entrepreneurial genius 
Rodney: once again he’s got 
the hippest shop around and 
it’s here you choose which 
event to compete in. There 
are five events in all, which 
can be entered individually 
or, once you think you’re 
ready, as one massive 
competition with five points 
T The Aero Aerials have some of the 


for first place down to one 
point for third. Up to eight 
players can participate, 
taking turns, although one 
event allows simultaneous 
two-player action. 

One of the most fun events 
is Snow Blast, an Operation 
Wolf-type game with 
snowballs instead of bullets. 
It’s first-person perspective 
and you’ve got a cursor to 
aim your snowballs with. 
There are two fronts to 
defend on, north and south: 
different screens, neither of 
which scroll. You flick 
between the screens by 
pressing space according to 
where the most targets are. 
The enemy are the 
loathesome ‘Snotheads’, who 
run left and right while 
best graphics in the game. 


throwing snowballs at you. 
Hits cover you with snow, 
which can be scraped away if 
you collect a spade by 
shooting that icon. Other 
icons include penguins (extra \ 
points), snowballs (extra 
snowballs) and stars 
(unlimited snowballs for a 
short time). 

After this you might go for 
an Innertube Thrash, a sort of 
Arctic version of Toobin’. 

One or two players can slide 
downhill in innertubes. 
Left/right rotates your tube, 
fire allows you to jab at your 
opponent with a fork or knife 
— if you’ve picked them up. 
This causes the punctured 
tube to slow down, but can 
you reflate by running over 
an air pump. 

There’s more downward, 
vertically-scrolling action in 
the Downhill Blitz. An 
individual skier has to make 
his way down a mountain 
side. There are various paths, 
most interrupted by deep 
ravines which have to be 
jumped. You can also do 
tricks, but speed is most 
important here. 

But tricks are all there is in 
Aero Aerial: you zoom down 
a ramp, waggling a joystick 
for speed then lift off for 
stunts. The screen flips right, 
then scrolls upwards as you 
do your stuff. You can also 
do tricks in the Snowboard 
Half-Pipe where you ‘ski’ into 
the screen. The lengthy 
curved half-pipe has logs to 
avoid, plus stars to collect 
for extra points. You can also 
get points by executing tricks 
such as leaping over bumps 
and doing aerials — zooming 
up off the side of the Half- 
Pipe. 



h i «: 


Judges-’ 5carss 

S C *:• F; E 

..I U li F* 

to . □ 

a 




This is more than a 
bit disappointing 
for an Epyx game. 
Most of the events 
are very simplistic 
and dull with only mediocre 
presentation and little sense 
of fun. And unfortunately 
there’s only one simultaneous 
two-player event (Innertube 
Thrash) — more of the same 
would have increased the 
sense of competition between 
the players. As it is, the game 
still provides good variety if lit- 
tle quality. But all that snow’s 
a bit depressing in the middle 
of summer — what a strange 
time to release such a wintry 
game! 



ROBIN 


What surprised me 
more than the fact 
that this is a rather 
limited package of 
snow events was 
the fact that Rob Hubbard has 
come up with some unimagi- 
native music, and this after 
hearing the marvellous PC 
tunes (the Downhill Blitz is an 
‘off-the-wall’ but particularly 
grating piece). I’m a little wor- 
ried about the minimal pres- 
ence of simultaneous play in 
the game — one out five 
events offering the two-player 
option is not a good sign and 
should have offered good 
scope for some wild and very 
funny events (the Snowball 
Blast shows promise and the 
Aero Aerials could have been 
fun if it had a little more 
depth). Instead, the limited 
events just come out dull. 
Epyx, what went wrong? 


PRESENTATION 65% 

Amusing instructions, multi-player 
games but only one simultaneous 
two-player event. 

GRAPHICS 64% 

Good variation, but the Downhill 
Blitz is very poor and the Innertube 
Thrash is dull. The other events are 
only okay, but you expect more of 
Epyx. 

SOUND 72% 

Unremarkable Rob Hubbard tunes. 

HOOKABILITY 70% 

Ability to enter any event means 
there’s plenty to get you going... 

LASTABILITY 57% 

...but none of the events are really 
first-class and some are very poor. 



A disappointing game from the 
masters of sports sims. 








One two three. 



With Boots computer games you just can’t lose. Buy any three during the period of July 9th to 
September 1st and you can select another one free. Keep hold of this Collect Card (if you do lose 
it just ask a sales assistant for another one) and we’ll stamp it every time you buy a game from 
our large selection of titles. With three stamps on your card, all you have to do is return to your 

local Boots store. And then we’ll give the game away. 

A better buy at 



All titles must cost £9.95 or more and be for the same computer. The free offer does not apply to compilations. 

Subject to availability in larger stores only. 





CH PROJECT: Binary code addiction as 
a means of controlling the world. 

HEAD SCIENTIST: Prof NORMAN NUTZ Phd, 

Bsc, KP. 

RESEARCH EQUIPMENT: C64, Amiga A500, 

Cray-2. 

LAB ASSISTANT: The Geek 

A- 

(Hot one, not five But tzvo Sierra On-Line 
games reviewed this montfi. One — (Hero’s 
Quest — is particuCarly Brilliant while the 
other — Manhunter 2 — isn’t. (Josh, what a 
contrast! Lhen MH(e Singleton raises his 
(oops, nearly said ugCy then) head, B(inf(s 
‘ cause he’s not §* and provides 

an unusuaf ufu)dmm.t graphic adventure in a 
style reminiscewt ipB He Home Offhe 'Rose 

you /(now, the film where James (Bond wore a 
frock G Bfus SSI produce the goods yet again 
with a strategic delve into a world of Magic, 
Mayhem many other things 

Beginning J in Sword Of Aragon. And 
to give my monitbr-weary eyes a Bit of rest I 
turn over a new leaf and tal(e a Coohjit a 
Booh^ 


Rorschach 
Scientific Stationary 


HERO’S s ’p*P 
QUEST: SO 
YOU WANT TO 
BE A HERO? 

Sierra On-Line, Amjga (1 Mb only) £34-99 


OSt 

adventurers 
dream of one 
day 

becoming a 
hero and 
drinking in 
the adoration 
and respect associated with such a 
title. Hero's Quest allows you to at 
least attempt to reach the dizzy 
heights of hero in the inimitable, 3-D 
animated adventure style of Sierra 
iDn-Line. 

* The little town of Spielburg and its 


surrounding valley is having a spot of 
bother with trolls, ogres, goblins, 
witches, warlocks, zombies, ghosts, 
dragons, lizards, minotaurs^ bears, 
griffins thieves and b?tg|mds... and 
they need a hero to cle^p up. Having 
just graduated from the famous 
adventurers’ correspondence school 
for heroes you feel cocky enough to 
take up the challenge and so head off 
to Spielburg seeking fame and 
fortune. 

Before play commences, option 
screens are displayed through which 
you choose whether to help Spielburg 




1 of 








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You limn * ....Jo .lie II He 


which you may either try to run from 
(a good idea in early stages of play) 
or engage in battle. Fights are 
undertaken at a distance or close up 
(depending on the type of foe you 
face). The more you fight the better 
your character’s skills in weapon-use 
or magic become. However, should 
you get yourself into a no-win 
situation you have the option to 
escape (sometimes). 

As with most Sierra games it’s not 
all hard work, there aregnany | 
amusing moments to break the 
tension sulh as when asked by the 
fairies to dance, your character struts 
his stuff Saturday-Night-Fever style. 
And there’s an atheist’s grave in the 
cemetery bearing the legend ‘All 
dressed up and nowhere to go’... well 
it made me laugh. 

All graphics are well drawn, 
animation is good — if a little slow 
in places — and sound effects and 
music are brilliant. The atmosphere 


created, especially when wandering 
around the forest at night (not 
recommended for beginners) is 
outstanding. The only drawback with 
Hero's Qugst (as with ail Sierra 
animated adventures) is the amount 
of disk access/swapping involve# 
But, as always, the good poftits ; 
render these niggles almost 
unnoticeable. 

Hero’s Quest II: Tt la / By Fire is 
tc^be released and the character 
you create in the first game can be 
loaded into the sequel giving you a 
slight advantage' over a cold start. 

Hero’s Quest may be pricey but 
you can play using three different 
characters and fhe game is tougher 
than most recent Sierra titles, so it’s 
certainly wdfth forking out for. A 
marvellous romp through a 
wonderous land of sword and 
sorcery. % 


ATMOSPHERE 
PUZZLE FACTOR 
INTERACTION 
LASTABIUTY 
OVERALL 




Do you play computer adventures? 
Have you ever been faced with a 
seemingly impossible situation ? 

WE CAN HELP 


Our adventure rescue 
team work 7 days and 7 
evenings a week and will 
be pleased to answer 
your queries. Open 
noon till midnight. 
We offer help with any 
games or any computer 
- so if you are tearing 
your hair out ring this 
number now ! 


TM E.PIc I Oh Hulmc Hall Road. Manchester MIS 4LY 




as a fighter, a thief or a magician. 

You are then shown your character’s, 
ability and skill points. You’re given 
an extra 50 points to assign to certain 
skills — such as throwing, stealth or 
climbing — which should be used 
wisely: magic powers might be 
considered less important to a thief 
than the ability to pick locks. Once 
happy with your adventurer it’s time 
to show the inhabitants of Spielburg 
what you’re made of. 

You enter the quiet town on the 
morning of day one. The sheriff and 
his aid are relaxing on a porch near 
the town gates. They are fairly 
amicable and thus useful for trying 
out the frequently required ‘Ask 
About...’ command. This input is the . 
key to successful questing as answers 
given provide clues to other 
questions, places or people. % 

The sheriff tells you of the guild in 
the town where quests are displayed 
for budding heroes to undertake. 

They range from finding a lost ring 
(a good one to begin with) to 
rescuing the baron’s missing « 
daughter. Rewards are offered for 
success. . ... .«• 

Spielburg ’s monetary system is a 
simple one consisting of Golds and 
Silvers, ten Silvers make one Gold. 
You need money for supplies — food 
rations for example — - tools of your 
trade (lock picks for a thief, scrolls 
for a magic user and weapons for a 
fighter^ and potions for healing, 
breaking enchantments or warding 
off enemies. 

As you progress you should 
practise your skills frequently, the 
more you use them the more adept 
you become at them. An initially 
unclimbable trie outside the healer’s 
hut is quite soon scalable with 4 
practice, and throwing the occasional 
rock soon results in an accurate «rm 
for a user of daggers. 

Exploring the forest around the 
town, you encounter many monsters 


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old, Amiga £29.99 


ad’s popped his 
clogs! He was 
m the Duke of 
■ Aladda and his 
will dictates 
, ' W that you are to 
^ extend his * 
dominion and 

eventually sit on the emperor’s throne 
in the city of Tetrada. Easy for him to 
say, he’s six foot under. 

Anyway, ‘cause your dad’s will is 
law — even though he’s pushing up 
daisies — you have to obey. This 
means raising and equipping an army 
so you may venture forth to wipe the 
floor with fearsome foes who are 
even now threatening Aladda and its 
surroundings. 

Play takes place on two levels: the 
first leans more toward the economic 
and political than physical, and , jg 
involves your control of factors m 
concerned with governing ^ 
populace, ie tax collecting 
wages for soldiers. The secon^fe®' 
is where you put your arS^^^^ugh 
their paces defending your lands ancP 
attempting to conquer new ones. 

Your first move is to select a class 
for your character from a selection 
including knights, rangers, warriors 
and mages. Once chosen, data oh 
your character is*shown det^ping 
weapons, armour, 
and combat prowess^ * ?8|: 


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You then either select Standard 
Unit Setup (computer generated) for 
your army or build it from scratch — 
the former is recommended for 
inexperienced players. Army units 
vary, dependent on the class of 
character you’ve chosen to play and 
include cavalry, bowmen, infantry 
and so on. 

The game begins with you in the 
relative safety of Aladda where you 
can survey your armies, city and 
income. Frqm here you use funds 
raised from looting, rewards or taxes 
to train or equip armies. Or you can 
invest in your city’s growth by 
pumping money into agriculture, 
mining, lumber and defence. 

Once happy with the economic 
side of your hopefully ever-growing 
empire you set out to undertake 
quests or overthrow unfriendly cities. 
In fact your first (unavoidable) task is 
to vanquish the ore army that killed 
your father — thankfully this is 
relatively simple to accomplish and 
also quite rewarding. 

Combat is fairly extensive with 
differing types of battle situations. 
Once you’ve selected the units you 
wish to be involved in a particular 
battle, you’re given move options 
such as Supply (load missile 
weapons, prepare spells and so on), 






becoming emperor is not going to be 
easy even for skilled strategists. But 
it’s not just a else of attacking and 
overthrowing enemy cities — much 
of the kingdom is unexplored. 

Danger and magic reside in these 
areas, testing your leadership abilities 
to the full should you venture there. 

Sword Of Aragon is a good game, 
which is quite exciting in places. The 
running of cities combined with 
combat, and the opportunity tCh » 
undertake quests, gives the game 
much depth. It should keep you 
playing for v^eeks! ** # 


Sierra On-Line, Amiga (1 Mb only) £29.99 


Control of ^pur ^raracter is via 
keyboard, mjgjW of| oy stick. Moving 
the cursor arij|pd screens reveals 
options such a^^ake. Enter, Move 
and Examine. But tracking people vja 
your personal computer is the nub of 
the game; once an area of the city has 
been revealed to you through 
tracking a suspect you’re free to visit 
it and take a closer look. People who 
interact with your trackee may 
themselves be tracked to help you 
discover more about ihe city*and the 
Orb’s intentions^Track everybody 
you can or you may miss a vital clue! 

Arcade sequeftce%abound (as in 
the prequei) and are abomip&bly slow 
and boring to plaf even though you 
* have the choice oifpsy, normal or 
hard level at which to attempt them. 
At one point you come across an old 
warehouse which you ha&e to en ter 
and traverse in order ' 
office at the far end, V®w3|i&m 
#above, your blpcky character uses 


he Orbs have 
i landed and 

* H 1 there’s 

* to Mar but 

sphere itself 

\ (groanj — Ed). 

; After first 

Ate overrunning 

New York they’ve now turned their 
evil intentions on San Francisco, 
spreading horror, tyranny and death 
as they go. 

In the first game you were 
enslaved by the Orbs anu used as a 
Manhunter to track down humans 
resistant to their authoritarian rule. 
But you eventually regained jtwr 
senses and are plotting against ^ofir 
one-time masters. As the game 
begins you’re in hot pursuit of a > 
ruthless killer as he attempts to 
escape in an alien craft. You follow 
pM>est«f ou can in a similar machine 
but inexperience at flying such a ship 
results in your crash-landing in San 
Francisco. 

Luckily your ship has a relatively 

soft landing atop another Manhu ter! 

He turns out tone one Peter Brown 

whose corpse thoughtfully provides 
« .» * 1 • 


Mastertronic, Amiga £4.99 




* L* proof of their guiltrThey soon become 
’ unfriendly. You can also assign 
people to go to particular locations to 
observe happenings and report back 
to you. Not everybody will cooperate 
though. 

Objects found can be examined 
and adjacent rooms described with 4 
the pointing of the cursor and click of 
the mouse?$ecret passages abound, 
making it easy to get lost if you don’t 
keep ffack of your whereabouts. 

To win you need to accuse the 
right person of the murders — and 
4 s * with characters such as Ironbrain and 
Lockjaw 4o deal with your choice of 
suspects is vast. He/she will confess 
eventually but don’t forget to get a 
witness. Neither should you dawdle 
as the murderer will carry on with 
his/her devilish doings until everyone 
is dead. And while the murders will 
whittle down the number of suspects, 
you never know when you’ll be the 
next victim. 

Dave Whittaker (another famous 
name) created the milsic in 
Grimblood, but while it’s fairly 
effective it’s also quite repetitive. 
Sound effects are OK but the speech 
(thankfully accompanied by text) is 
not very good. 

Gameplay alt^s each time you 
play Grimblood m that different 
people get murdered with different 
weapons and the guilty party is never 
the same guy/girl twice (well, not 
very often). While there’s not a lot to 
> get excited about in Grimblood , it 
F will make you think and it’s an 
interesting concept which is good 
value for money. 


crates to obscure himself from the 
sensorsidf patrolling robots as he 
slowly Jerks his way across the 
screen. Interludes such as this destroy 
any atmosphere created by the more 
adventure-orientated sequences of th< 
game and, for me, serve no purpose , 
but to frustrate: if I wanted to waggle 
a joystick I’d buy Hammerfist, 

Both music and graphics are basic 
compared to the likes of Hero’s 
Quest, Space Quest /// or Leisure 
Suit Larry III And there has been no 
attempt to improve on the IBM-PC 


you with a personal computer. This 
enables you to track down suspected 
Orb enemies and glean info from 
them. Your aim inf his sequel is 
feign being a loyal Manhunter in fact 
trying to find the killer who led you 
here. You also might want to discover 
what the Orbs are doing in San 
Francisco. 


ATMOSPHERE 
PliZZLE FACTOR 
INTERACTION 
LASTABIUTY 
OVERALL 




Attack, Cast, Force or Entrench. You 
may also select an automatic-move 
option which gives your computer 
control of the move. 

Although combat takes place in 
realtime, results of your non-conflict 
decisions are only seen once you 
advance time one month. This feature 
also provides information on 
happenings throughout the rest of the 
realm — it’s also at this stage that 
quests are made known to you. 

Success breeds success and the 
better you are at taking over the 
kingdom the more people will be 
drawn to you to add to your forces. 

Sound in Sword OfAragdH% odd 
and the theme music is particularly 
naff but, taking into account the 
strategic bent of the game, graphics 
are certainly adequate. There is, 
however, a lot to do in the game, and 


ATMOSPHERE 
PUZZLE FACTOR 
INTERACTION 
LASTABIUTY 
OVERALL 


% m 


ay the name Mike 
Singleton and what 
inftantly springs to 
mind? Well, in my 
case it was nothing 
(what’s new?) but 
to many people the 
name is 
synonymous with a 
strategy /adventure game called The 
Lords Of Midnight: an innovative and 
highly successful game that’s still 
remembered by many with a sense of 
awe. And more* recently there was the 
epic arcade/strategy game Midwin ter. 
In fact, innovatidft seems to be 
Singleton’s forte as Grimblood if 
definitely not of your run-of-the-mill 
game design. 

There you are minding your own 
business, wondering how you were 
going to fill another day amid the 
cold corridors of Castle Grimblood 
when a scream echoes through the 
hallways. Someone’s been murdered 
and it’s your job to find the killer 
before hejtrikef again. Cue music. 

Grimblood opens by showing you 
its Castle Screen — through which * 
the Interrogation and Exploration 
screens are accessed — clicking on 
castle windows identifies the rooms 
behind them and gives you the option 
to travel there. While travelling to a 
chosen location you may stop at any 
time to explore other areas along the 
way or to interrogate anyone you 
meet. 

The main graphic window alters to 
suit your current activity: a portrait of 
the person you’re questioning, a 
picture of the room you’reburrently 
in and so on. 

Function keys are assigned to 
particular questions you may ask of 
people, instructions you may give 
and accusations you can make — - but 
don’t go accusing someone of the 
murders unless you have positive 




3 





! 

• 

I 

: 

i 


{ 



brown robe to be 
game isn’t exaett’ 


ATMOSPHERE 
PUZZLE FACTOR 
INTERACTION 
INSTABILITY 
OVERALL 


Amazon Systems, £7.95 


' X-Y >-X. 


- • w 

• v 'W*' v- 


version of this game — released last 
year — thus it looks and sounds 
dated. 

If you have a lot of patience and 
enjoyed the first Manhunter game 
you may warm to this follow up, 
otherwise have a look at it (if your 
friendly neighbourhood computer 
store will let you) before you invest. 
Even though you have to wear a 


V etting little 
* glisters on 
** your pinkies 
from all the 
typing and 
clicking 
involved in 
rescuing yet 
another princess? Eyes mimicking 
the shape of your computer screen? 
Then give your delicate body a rest 
from the strains of computer 
interaction and power down for a few 
hours to curl up in front of the cat 
with a good book. 

Author Gil Williamson has 
managed to stop developing software 
just long enough to write about his 
(favourite subject: adventures. The 
publication — - although claimed as a , 
must for all adventurers — is chiefly 
aimed at those with an urge to write 


their own games. 

From presentation through plot 
ideas to how to publish and copy- 
protect your game, Computer 
Adventures rolls along quite nicely 
providing interesting info on a 
myriad of adventure-related subjects 
and, although it sometimes states the 
obvious, it should make a good read 
even for those who wish to remain 
players rather than creators. 

The one negative aspect to this 
overall absorbing and illuminating 
book is the price: eight quid for a * 
paperback? 

Computer Adventures is available 
from Sherratt & Hughes, Dillons, 
University Bookshops and a few WH 
Smith outlets or via mail order from 
Amazon Systems, Merlewood, Lodge 
Hill Road, Famham, Surrey, GU10 
3RD. 


screen and press the button to 
lower the claw. When the claw 
brings the motivator up, drive as 
far right as you can and come to 
the front of the screen. From 
the right-hand side of this 
screen, lower the motivator into 
the ship below. Take the 
grabber back where you found 
it and climb on to the chute 
(again, don't hang about) and 
walk into it. 

Walk to the left of the debris- 
filled hollow and look in the 
hole to find a reactor; take it. 
Climb out via the ladder. 

Walk north and east to inside 
the space tanker. Take the wires 
and continue through until you 
get mugged. To retrieve what 
the rat nicked, return to the 
chute. Walk into it and check 
out the hole again. Take all you 
find (reactor and wire). This 
time when you leave the hollow 
take the ladder with you. Go 
back to the space tanker where 
you were mugged and continue 
east to the Battlebot's head. 
Climb through the eye socket. 

Walk to the left of the nearest 
of the ship's engines and use 
the ladder to climb on. Open 
the hatch. When in the ship, use 
reactor then use wire to get the 
craft in ship shape. Sit and look 
at the computer screen in the 
cockpit. Click on Engine, Radar 
and Takeoff. When your ascent 
is halted click on Weapon 
System, Front Shields and then 
Fire. You're now out of the junk 
freighter. Look at the screen and 
click on Navigation System. 
Select Planet Phleebhut, Select A 
Course and choose Light Speed. 

Land on Phleebhut. Stand up 
and press the red button to 
open the ramp and leave the 
ship. Go north a couple of 
screens then west to the World 
O' Wonders. Go inside and sell 
your glowing gem to Fester 
Blatz; hold out for 425 
buckazoids. Buy some 
ThermoWeave Underwear and 
leave the store. 

After being threatened by the 
Terminator don't go back to 
your ship but head west to the 
door in the metal beast's foot. 
Enter and use the lift. Climb the 
steps to the second level 
platform and walk over to the 
lower of the two rope pulleys. 
Wait until the Terminator arrives 
and gets close to the grinding 
gears then push the pulley. Go 
to his remains and pick up the 
invisibility belt. Return to your 
ship and take off. 

The universe is now your 
bivalve mollusc... 


LEISURE SUIT 
LARRY III TIPS 


If you can resist looking through 
the binoculars at the start of the 
game go straight to your home 
(the way is well signposted), 
discover what you wife has to 
say then go east twice for a 
quick change. 

Return west and pick up the 
wood then go back to your ex- 
mansion and open the mailbox. 
Take the card. Go east to the 
fountain by the casino and 
follow the pointing finger to 
your place of work. 

After you've been thrown 
out, go back to the fountain 
and head south to the beach. 
Look at the girl then talk to her 
and give her your credit card. 

Go to the casino steps and 
sharpen your knife on them. Go 
west into the jungle, walk half- 
way up the screen and go east 
to Chip 'N' Dale's strip joint. 

Cut the grass with your knife 
and make a skirt from it. 

Go back to the casino and 
walk east, behind the steps, to 
the cabana. Enter the left-hand 
cubicle and wear the skirt. Take 
the soap-on-a-rope from the 
sink to the left of the cabana. 
Carve the wood you picked up 
in the jungle and go back to the 
beach. 

After selling the girl your 
souvenir return to the cabana 
and get changed. Go back to 
the beach and pick up the 
towel. THROW TOWEL to do a 
spot of sunbathing but don't 
linger too long. 

Enter the casino and walk 
through the lobby, up the stairs 
and turn left. Talk to the Maitre 
D'. Show him your pass, tell him 
the pass number and give him 
twenty bucks. When you come 
out of the show look at the girl 
when she comes out of the 
dressing room and ta(k to her. 
Give her land. Now go and find 
the solicitor's. 


SPACE QUEST III 
TIPS 


Go south ther ast to the 
bucket conveyor. Stand on it, 
wait, 'till you're on the belt 
above and (quickly) Stand then 
Jump. Walk carefully west to the 
grabber and get in it — don't 
hang about or the robot takes a 
pot shot at you. Now drive the 
grabber to the back of the 
screen then right to the next 
screen. Travel to the right of this 


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Video Fast Loader 


The VFL is a revolutionary, fast loading, 

linking your video to 

LOADING SPEEDS 

* Video: 64K in 3.5 secs (any game) 

* Disk: 200 blocks in 4 secs - the 
world's fastest disk serial loader. 

* Tape: 10 times faster. 

MASS STORAGE 

Store over 64 Mbytes on an E240 
video tape (over 1000 games). 

DISK COPY 

save a complete copy of a disk to 
video tape or disk, in less than a 
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your Commodore 64. 

FREEZE BUTTON 
Save any program and 
reload in just a few seconds. 

RESET BUTTON 

Enter 'pokes' from magazines etc. 
RELIABILITY 

The VFL has a triple error correction 
system, which guarantees 
consistency in saving and loading. 



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BACKUP AND LOAD 64K IN 3.5 SECS 
WITHOUT A DISK DRIVE 


Tick the illustration below that corresponds to the Video (not Audio) 
socket/s on your video recorder. Or, send details of the ma'ke" and 
model, to ensure supply of the correct connectors. Cut out then 
post with your name, address and your cheque/P.O. for £49.99 to 
DACOL ELECTRONICS, No. 20 Holden House, Deptford Church Street, 
London SE8 4SQ. Tel. 081 297 1049 


COMPATIBILITY 

Compatible with any video recorder. Supplied 
with one metre of lead and connectors to 
suit your video. 





Under the 1988 Copyright Act it is illegal to make copies of 
copyright material without the consent of the copyright 
owner. DACOL ELECTRONICS does not authorise or condone 
the use of the VFL for the above purpose. 






WICO ERGOSTICK 

(Suncom, £18.99) 

This ‘unique, ergonomically advanced design 


remarkably like the Konix Speedking. But the 
moulded body is made out of a weird rubbery 


It’s joystick round-up time again. PHIL 
KING waggles his way through the 
latest batch of game controllers in 
this stick spectacular. After last 
month’s sticky moment (unfortunately 
Robin survived having a joystick fall 
on his head and arose from his 
premature grave!) the hazardous 
‘window drop’ test has been 
abandoned, but Phil sticks around to 
make sure the sticks get plenty of 
stick! 


WICO SUPER THREE-WAY 

(Stincom, £24.99) 


This adaptable stick comes with three handles: a red 
ball, a thin ‘bat handle' and moulded pistol grip. 

These simply slide onto the long steel shaft, each 
having a hole at the jop to accommodate the small 
top fire button. There are also two interchangeable 
gatelock rings which fit around the bottom of the 
shaft for 8-way or 4-way directional control (the latter 
designed for games requiring no diagonals, such as 
Pipe Mania). Another larger fire button is located on 
the square base along with a small switch to disable 
it. 

The stick has a nice springy feel, centring very 
quickly on release of a direction. Surprisingly there 
are no microswitches for either directions or fire, but 
this doesn’t seem to lessen responsiveness. Though 
the handle is very long it has only a medium-length 
travel so the stick is suitable for all types of game, 
especially with the three different grips. The tiny top 
fire button is a bit naff but the base one seems okay. 
Another minor irritation is the lack of base suckers: 
pulling back hard on the stick results in it lifting up 
from the tabletop — even with your other hand on the 
base. 

The Super Three-way is a solidly built stick, 
though, which should prove very durable. 


Phil’s Verdict: ■■■ — A bit on the expensive side, 
but it’s got a nice feel and is built to last. 


’ looks 
white 


material which feels like the ‘dead flesh’ of an old 
Speccy keyboard! 

It fits in the hand fairly well, though, and the 
directions and fire button are microswitched for good 
responsiveness. With the short handle (and shortish 
travel) quick changes of direction are easy to make, 
so it’s good for Kick Off — even Stu managed to beat 
me by using it! The microswitches seem quieter than 
usual giving a hardly audible click, but the small hole 
around the bottom of the steel shaft stops movement 
with a nice ‘clunk’ sound. 

Although smaller, the fire button is much more 
responsive than the Speedking’s rather cumbersome 
one and less tiring on your trigger finger. Even so, 
just like the Speedking, you can get hand cramp after 
prolonged use — especially as there’s no autofire. 
The stick seems durable enough — and if we’d done 
the ‘window drop test’ (see last ish) on it I’m sure with 
its rubbery body it would have bounced back! 

Phil’s Verdict: ■ ■ ■ — A good stick, though it’s quite 
a bit more expensive than the similar Speedking 
which also boasts an optional autofire. 


PROFESSIONAL 9000 DELUXE 

(Euromax, £24.95) 


26 


ZZAP! AUG 


A classic design (ball handle and twin base fire 
buttons), the original 9000 has been around for eight 
years (see ‘Best Of The Rest’), the Deluxe replaces 
its predecessor’s ball-type handle with a slightly 


Ergostick 











JOYSTICKS part 


Rapidfire 


when fire is pressed) and a short ball-type handle. 
The rapid-fire rate can be adjusted (or turned off) by 
turning a small knob on the base. Suction cups 
secure the base to a tabletop, although being so 
large it can be held on your lap without any loss of 
stability. 

The short handle is very springy with a short travel 
so quick changes in direction are easily made. The 
microswitched directions are accurately obtained. 
The fire buttons, although leaf-switch, seem springier 
than the ones on the other Euromax sticks and have 
a slightly convex (rather than concave) shape which I 
prefer. The ‘dial-a-speed’ rapid-fire gives a good 
stream of fire, the LEDs flashing to indicate the rate 
of fire, I: ■■ ■' jk ' 


Turbo Pedal 


Phil’s Verdict: ■■■■■—! really like this one. 
Well designed and solidly built it’s definitely the best 
of the big mega-sticks. 


TURBO PEDAL 

(Euromax, £24.95) 

Not really a joystick this one, but a pair of pedals! 
Designed mainly for driving games (and flight sims!) 
the pedals control up/down movement (ie 
acceleration and braking). Of course this would be be 
pretty useless (hard to go round corners!) without 
other directions and fire, so the latter are accessed 
by plugging any joystick into the Turbo Pedal’s own 
joystick port (the Pedal’s lead in turn being plugged 
into the computer). 

The red pedals are large enough for most feet but 
personally I found them a bit uncomfortable to use, 
as unlike real car pedals you can’t rest your feet on 
them without pushing them down and going out of 
control! 

As for how useful they are, they really only work on 
driving games (I did try playing Kick Off, but it wasn’t 
a good idea!): on these they’re very responsive, 
making driving far more realistic and fun. 

A bit expensive, and limited in 


longer one with a top fire button. The main addition, 
though, is that of rapid-fire: this works when any fire 
button is held down — the rate of fire is adjusted by 
rotating one of the base buttons. A switch under the 
base selects either top or base buttons. Four suction 
cups secure the stick to a tabletop. 

Like the Dynamics Pro sticks which it resembles 
the 9000 Deluxe has responsive, microswitched 
directional control but the soggy leaf-switch fire 
buttons let it down a bit. The short-travel stick has a 
nice springy feel and it’s easy to obtain accurate 
directions. 

The adjustable rapid-fire is a good idea, though, 
allowing you to get a solid stream of fire on most 
games. And thankfully it can also be turned off for 
games where you need to keep fire held down (/?- 
type, TV Sports Football, Kick Off etc). 

Apart from the flimsy fire buttons the stick is very 
solidly built with microswitches which are guaranteed 
for two years and a strong steel shaft. 

Phil’s Verdict: ■ ■ ■ ■ — The rapid-fire’s great, the 
microswitched, short travel handle’s great. If only 
Euromax would microswitch the fire 

buttons this would be a stick t0 rival the 

classic Cruiser. 


Phil's Verdict: m ■ 
its use, but if you’re a fan of driving games the Turbo 
Pedal is a fun device. 


PROFESSIONAL 9000 

(Euromax,£1 4.95) 


■ ■ ■ — Predecessor to Pro 9000 Deluxe with a 
ball-type handle and no top fire button or rapid fire 
Like it’s successor it’s solidly built with a springy, 
short-travel handle and very responsive 
microswitched directions. Again, the soggy leaf- 
switch fire buttons let it down slightly. 


9000 Deluxe 


THE ARCADE 

(Euromax, £1 7.95 Standard 
£19.95 Turbo) 


■ III- Euromax claim this has been Europe’s 
leading selling joystick for nine years. Apart from the 
triangular base it resembles and performs identically 
to the Pro 9000. Very comfortable to hold, it’s very 
responsive with the microswitched, short-travel 
handle. Again, the single leaf-switch fire button is a 
bit soggy. The Turbo version comes with autofire and 
a Pro 9000 type handle with a fire button on top. 

All the joysticks have a one year guarantee. 


ULTIMATE RAPIDFIRE 

(Euromax, £22.95) 


This is another of those ‘mega-sticks’ with a huge 
base, housing four fire buttons (and LEDs which light 





ft 

K 


4TH DIMENSION (Hewson) 

Cyberdyne Warrior 

32,120 Alex Duke, Hemel Hempstead, Herts 
26,695 Darryll Gould, Horsell, Surrey 
24,265 Scott Wooldridge, Cheltenham. Glos 

Head The Ball 

33,660 Rob H, Stalag ZZAP! 

32.990 Scott Wooldridge, Cheltenham, Glos 
32,290 Alex Duke, Hemel Hempstead, Herts 

Mission Impossibubble 

82.500 Stuart Wynne, Home For Sick Eds 

73.500 Alex Duke, Hemel Hempstead, Herts 

57,000 Rob H, Stalag ZZAP! 

Insects In Space 

224,490 Rob H, Stalag ZZAP! 

46,590 Marcos Moret, Whetstone, London 
34,730 Stuart Wynne, Home For Sick Eds 

ALIEN SYNDROME (Ace) 

362.500 Bret 'Cool' Crossley, Rothwell, Leeds 

259.500 Martin Lindsay, Geraldton, Australia 
223,610 D Emmins, Stratford, London El 5 

APB (Tengen/Domark) 

75,890 (Day 18) Len Logg, Warley, W Mids 

56.570 (Day 16) John ‘G.O.D.’ Canter, Welwyn 
Garden City 

(Amiga) 

92,450 (Day 20) Ian 'Stoat' Perryman, Plymouth 
Devon 

76,540 (Day 17) Steven Packer, Chelmsford, 
Essex 

72,505 (Day 12) Richard Fowler, Biggin Hill, 

Kent 

ARMALYTE (Thalamus) 

60.927.900 Rob Ellis, Transmission Software 

59,672,200 Col & Grinny, Rochdale, Lancs 

35.477.900 Andrew Rawley, Billericay, Essex 

BARBARIAN II (Palace) 

671 ,006 Greg Macdonald, Glasgow 

575.000 Lee Tanner, Basildon, Essex 
486,790 (Completed) Simon Phillips, Greenfield, 
Beds 

BATMAN: THE MOVIE (Ocean) 

1,580,120 Karl Green, Acklam, Cleveland 

1 ,479,500 Paul Berry ‘the cool dude’, Rochdale 

1 ,478,700 Marcos 'The Muke’ Simpson, 
Northwood, Middx 

(Amiga) 

769,400 Chris (Megablaster), Rijswijk, Holland 
624,342 Ian Perryman, Plymouth, Devon 

61 5.570 (Completed) Craig and Jason 

BATTLE SQUADRON (Electronic Zoo) (Amiga) 
2,645,645 Ian ‘Stoat’ Perryman, Plymouth, 

Devon 

2,440,600 Lucifer, Deal, Kent 
2,235,075 Liam Asher, Belper, Derbys 

BLOOD MONEY (Psygnosis) 

127,450 Rob H, Stalag ZZAP! 

(Amiga) 

351,150 Ian Perryman, Plymouth, Devon 
349,880 Chris (Megablaster), Rijswijk, Holland 

340.000 (Completed — Again!) C Hall, 
Houghton-le-Spring, Tyne and Wear 

BUBBLE BOBBLE (Firebird) 

12,312,260 Simon Phillips, Greenfield, Beds 


Ah, happy times. It’s World Cup time again and the entire male half of 
Newsfield are pathetically trying to believe England can win, or Scotland 
survive the first round. I mean one goalie is due for an OAP home, and 
the other is Scottish. The England captain is held together with Blu-tak, 
and Mo Johnston hasn’t decided which side he’s on. Ho ho. It’s very 
profitable provoking people into arguments about how rubbish the 
national sides are, once they’re in full stream saying how good Bobby 
Robson is at getting results (especially with redheads!) I challenge them 
to a bet on their team winning. I stand to win a crate of Domestos bottles 
at the end of the Cup. My only sorrow is that Wales never qualified, I 
know it would have required an Act Of God (and everyone else in their 
group getting Black Death), but at least I could torment the Welshman 
about his team. As it is, all he does is argue that rugby is the best sport 
— even though Wales are rubbish at that too, nowadays. Ah well, time to 
trap Phil into another bet. He’s in debt up to his eyeballs already, and 
what’s worse our half dead Ed keeps beating him at Kick Off. I’m going to 
be rich! 





9,390,340 James Chan, Walton, Liverpool 
9,384,260 Ian Moglan, Somewhere 

CABAL (Ocean) 

208,615 (Completed) Chris Campbell, 

Nottingham 

166,720 ‘Mad Man Mark’ Ashton, Manchester 
150,491 (Completed) Ronald ‘Radical’ Pettit, 
Banstead, Surrey 

CASTLE MASTER (Incentive/Domark) 

8,367,500 (Completed) Graham Cole, Tadley, 
Hants 

8,201,250 (Completed) Kev ‘Magister’ Bowley, 
Barnsley, S Yorks 

CHASE HQ (Ocean) 

18,860,520 (Completed) Michael ‘Ens’ Nicol, 

East Kilbride, Scotland 

15,195,819 (Completed) Michael Bather, 

Bromborough, Wirral, Merseyside 

11 ,091 ,969 (Completed) Brian Leahy, Co Cork, 

Ireland 

(Amiga) 

9,999,999 (Completed) Martin ‘The Mittin’ 
Calladine, Reading 

7,498,980 Glenn Paterson, Plymouth, Devon 
7,240,560 (Completed) Casey Gallacher, 

Reading 

CRACKDOWN (US Gold) 

601 ,350 Matthew ‘Nole’ Allen, West Ewell, 

Surrey 

E-MOTION (US Gold) (Amiga) 

Completed (156,400) Steve Packer, Chelmsford, 
Essex 

Completed (140,250) Rob Sadler, Halesowen, W 
Mids 

Level 37 (127,650) Lucifer, Deal, Kent 


GHOULS N’ GHOSTS (US Gold) 

4,364,900 Nathan Rees, Cyncoed, Cardiff 

4.171.800 (Completed) Simon Hudson, 
Hillingdon, Middx 

4.125.100 (Completed) Rab Paul, East Kilbride, 
Scotland 

HARD DRIVIN’ (Tengen/Domark) (Amiga) 
70,576 (Time — 1 :37.99) Andrew Rowley, 
Billericay, Essex 

41,445 (1:49.58) Stu Lindsell, Brentwood, Essex 
30,280 (2:08) Rob H, Stalag ZZAP! 

INTERNATIONAL KARATE + (System 3) 

588,000 Ste Markey, Bootle, Merseyside 

565.100 Martin Smith, Ashbrooke, Sunderland 

543,300 John Farrow, Barrowford, Lancs 

(Amiga) 

183.100 John de Vugt, Roosendaal, Holland 

124,500 John Farrow, Barrowford, Lancs 

IVANHOE 

63,015 Stuart Wynne, Home For Sick Eds 

JUMPING JACKSON (Infogrames) (Amiga) 
28,750 Steve Packer, Chelmsford, Essex 

KLAX (Tengen/Domark) (Amiga) 

1 ,069,225 Phil King 

397.100 Stuart Wynne, Home For Sick Eds 

288.800 Rob H, Stalag ZZAP! 


MYTH (System 3) 

79,451 Peter Hills, Gravesend, Kent 
59,126 (Completed) Graeme ‘Tensed-up’ 
Fairchild, Brentwood, Essex 

53.000 (Completed) Paul Cranner, Millfield, 
Sunderland 

NINJA WARRIORS (Virgin) 

204,880 (Completed) Marcos ‘The Muke’ 

Simpson, Northwood, Middx 
203,540 (Completed) Edward Fletcher, Ashton- 
Under-Lyme, Manchester 
1 77,320 Luke Povey, Wandsworth, London 

(Amiga) 

144,430 Ian Perryman, Plymouth, Devon 
143,050 Jimmy Gustafsson, Sweden 

120,600 Marcos The Muke’ Simpson, 

Northwood, Middx 

OPERATION THUNDERBOLT (Amiga) 

4,095,120 (Completed) Alan Mitchell, Radcliffe, 
Manchester 

2.856.800 (Completed) Casey Gallacher, 

Reading 

2.798.300 Glenn Paterson, Plymouth, Devon 

P-47 FREEDOM FIGHTER (Firebird) (Amiga) 

1 .328.000 Steven Delory, Hailsham, E Sussex 

799.800 Peter ‘Yeager’ Andersen, Denmark 
242,764 Phil King, Stalag ZZAP! 

PIPE MANIA (Empire) 

2,270,850 (Level ‘108’) Mike ‘26 Crossovers’ 

Vine, Dagenham, Essex 

86,070 (Level 22) Thomas Matthews, 

Eastbourne 

(Amiga) 

154.300 Rob Sadler, Halesowen, W Mids 

109.000 Jimmy Gustafsson, Sweden 

POWER DRIFT (Activision) 

902,340 P Ano, Douglas, Isle Of Man 
884,960 Phil Halliwell, Shotton Colliery, Co 
Durham 

884,640 Ian ‘Tiger’ Gough, Gorseinon, Swansea 
(Hello once again from Penllergaer resident, 

Rob H!) 

(Amiga) 

1,972,382 ‘Andy’s Mum’, Seaford, Essex 
1 ,969.393 Steve St Ivel’ Gee, Wakefield, W 
Yorks 

1,943,628 Philip Sutcliffe, Nottingham 

RAINBOW ISLANDS 

3,659,380 Gary Thom, Eastcote, Middx 
1 ,905,140 Brendan ‘Wiz’ Wyse, Allenwood 
North, Co Kildare, Eire 

1 ,836,900 Kev Branch, Bromborough, Wirral, 
Merseyside 

(Amiga) 

4,799,600 Simon Jacobs, Anonyville 0 
3,335,180 Simon Clark, Watford, Herts 
2,993,980 Stuart Wynne, Home For Sick Eds 

RETROGRADE (Thalamus) 

1 ,574,315 (Completed) Gary Thom, Eastcote, 
Middx 

1,558,730 (Completed) Dave Pawson, Crayford, 
Kent 

1 ,448,475 (Completed) Wouter Okhuysen, 
Holland 


RICK DANGEROUS (Firebird) 

317.400 (Completed) Chris (Megablaster), 

Rijswijk, Holland 

311,190 Simon Phillips, Greenfield, Beds 

257.300 (Completed) Casey Gallacher, Reading 

(Amiga) 

744,550 (Completed) Casey Gallacher, Reading 
564,250 Ian ‘Stoat’ Perryman, Plymouth, Devon 

14.000 Daniel Besser, Bletchley, Bucks 

R-TYPE (Electric Dreams) (Amiga) 

305.000 (Completed) Lee Ellershaw, Blackpool, 
Lancs 

259.900 (Completed) Andrew Rowley, Billericay, 
Essex 

255.700 Pintel Tomer, Ramat-Gan, Israel 

SILKWORM (Virgin) 

1 .664.200 Stephen ‘Blaster’ Blidgeon, Newall 
Green, Manchester 

1 .658.200 Geoff Holgate, Dalton, Australia 

1 .348.400 P Ano, Douglas, Isle Of Man 

(Amiga) 

2.543.000 Andrew Maunder, Marple, Cheshire 

2.041.300 (Completed) Steve ‘Rad’ Adkins, 
Munster, W Germany 

1.138.200 Neil Head, Stourbridge, W Mids 

STRIDER (Capcom) 

23.500 (Completed) John Tyrrell, Drogheda, Eire 
11 ,850 James Jack, Grypskerk, Holland 

(Amiga) 

1 .077.500 Rafe Ball, Acton, London 

724.900 (Completed) ‘Spike’, Shelley, W Yorks 

307.000 (Completed) Daniel Purbrick, Bodmin, 
Cornwall 

TEST DRIVE 2 (Accolade) 

367,800 (Completed) Mark van Geijtenbeek, 
Leersum, Holland 

289.700 (Completed) Mike Vine, Dagenham, 
Essex 

135,993 (Completed) Shane Elliott, Elizabeth 
East, South Australia 

(Amiga) 

392,432 (Completed) Matt Heaton, 

Berkhamsted, Herts 

327,296 (Completed) Sami Jussila, Jyvaskyla, 
Finland 

304.900 (Completed) Stuart (F40) Jehan, 
Guernsey 

TURBO OUT RUN (US Gold) 

28.750.000 Graham Pert, Clackmannan, 
Scotland 

20,675,640 Paul Cranner, Millfield, Sunderland 

19,775,970 James Mason, Eaton Socon, Cambs 

% 

(Amiga) 

48,669,257 Steven Bates, Askett, Bucks 
35,754,346 Glenn Paterson, Plymouth, Devon 
33,630,273 Ian Stoat’ Perryman, Plymouth, 
Devon 

THE UNTOUCHABLES (Ocean) 

206,310 Marcos The Muke’ Simpson, 
Northwood, Middx 

205,775 Steve Mundy, Askern, Doncaster 
201,680 Paul Girdlestone, Upperthong, W Yorks 

VENDETTA (System 3) 

30:27 

(time left) Jonathan Davis, Buckhurst Hill, Essex 
29:45 (time left) Rob H, Stalag ZZAP! 






1 . What are the names of the two heroes in Xybots? 

2. Who is the professor you're trying to rescue in Escape From 
The Planet Of The Robot Monsters ? 

3. What's the name of the computer controlled car you race 
against in Hard Driving 

4. What is a klax? 

Write the answers down on an old tile (or postcard) and send it 
to THERE'S ALWAYS TIME FOR KLAX COMP, Stalag ZZAP\, 
News field , The Case Mills, Temeside, Ludlow, Shropshire SY8 
1JW. Usual competition rules apply and entries must oe received 
in time: by August 28 at the latest. 


he 1 890s may have been known as the 'Naughty Nineties' 
TH but the present decade may well go down as being 'nice'. 
E And what could be nicer than playing Klax ? Tengen's 
I Sizzling arcade puzzle game requires great strategy and 
split-second decisions to create like-coloured rows of the 
tiles which continually approach your catching paddle. There's 
no time to pause and think though; time is of the essence. 

game is so addictive you may well forget how 


Ut course, the game is so aaaicnve you may wen rorger now 
long you've been playing it and lose all traclc of time. So the 
prizes for this competition will make sure you always know 
what time of day it is. Trendy Swatch watches will go to the first 
ten entries pulled out of the hat in this chronological comp. All 
you have to do is answer the three easy questions about Tengen. 
















; : 




; 


■ 




\ 






■ • 






DIAMOND PACK 1A 


DIAMOND DIRTY DOZEN 

ALL OUR AMIGA A500 PACKS CONTAIN MACHINES 
WITH THE FOLLOWINGSTANDARD FEATURES 

• 51 2K RAM • Built-in Speech Synthesis 

• 1 Meg Disk Drive# Two Operation Manuals 

• 4096 Colours # Operating System Disks 

• Multi Tasking • All Appropriate Connecting Cables 

• Mouse 


Batman The Movie, New Zealand Story, F18 
Interceptor, Netherworld, Star Wars, Bombuzal, 
Clownomania, Saint & Greavsie, Table Tennis, 
Paperboy, Mike Reid’s Pop Quiz, Baal, Menace, 
BloodMoney, Deluxe Paint II, Microswitch 
Joystick, 10 Blank 3 1/2” Disks, Disk Library Case, 
Mouse Mat, Amiga Dust Cover, TutorialDisk, TV 
Modulator + 23 PD Programs. 




£399.00 

Including VAT 


^ > v ' S 

CLASS OF 
90’s PACK 

£499.00 




1 1 11 


DIAMOND PACK 1 B 

FLIGHT OF FANTASY 

51 2K RAM • Built-in Speech Synthesis 
1 Meg Disk Drive# Two Operation Manuals 
4096 Colours # Operating Systems Disks 
Multi Tasking # All Appropriate Connecting Cables 
Mouse 


F29 Retaliator, Rainbow Islands, Escape From 
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ssJ m il ™ visited me with eiier about life m *. 
say m uch ^ me * with some rock cakes £ the Sta ' a < 

kidding, but she did «ii Mkes were interesting ; Gran ny didn ; 
, had a file inside to h». ,p me a note S 9 to talk »<>•' Onii 

■? ^ [«5aws 

Never mind, y OU r letters .. ~~ ,f on, V ' had a 

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expresle^fesp^ " ith a^^onTo vlrs^af nd this month 
USUa ' Cr ° P ° f 



THIRD TIME LUCKY 


Dear Lloyd 

Firstly, let me confess that at the age of twenty-eight, the only 
game playing experience I ever had was with Space Invaders 
in the pub (at least I could blame the beer for my slow 
reactions!!). I won’t bore you with the details that followed but 
I ended up with three under-ten-year-olds who demanded a 
computer! Now I must admit that I thought you had to be a 
computer whizz kid to use a computer, even for games!!! 

As Christmas 1988 approached I ventured into a local shop 
and a very helpful (which reads ‘didn’t laugh too much’) 
assistant of about seventeen explained how to load games to 
me. Great! I bought a Speccy +2 (no comments please!!). 
Everything was well until a couple of months later when one 
Saturday morning the kids got up early and plugged the 
irfterface in whilst the computer was switched on!! aargh! 
About £7D later we started again and guess what happened? 
Yes, a repeat performance! 

Most people would have given up by now, but I was offered 
a C64 this Christmas for peanuts by someone who was 
upgrading to an Amiga. Now, I know what you’re thinking but 
it’s third time lucky so far! 

That’s my brief history, and I hope you’ll understand the 
‘simplistic’ questions and points I wish to raise. 

1. There will always be a place for Speccies, 64s etc. Could 
you imagine the cost if my lads had started with an Amiga or 
ST? Or to put it another way, would you give a five-year-old 
£400 to play with? 


2. I’ve bought games such as: Batman, Op Wolf etc... but 
cannot get very far, with the exception of Op Wolf (level four 
wow!!). What this boils down to is £10 to potter around on 
level one for hours on end!! I purchased a reset cartridge 
(Datel £5.99) to enter pokes, problem solved you may say! No 
it isn’t! Where am I going wrong? Load up the game, reset, 
type in poke, return, type SYS number, return. (No game!) If 
my method is ok! then all the pokes for Batman: The Movie 
that have appeared in your magazine are wrong!!! How about 
a poke, hints, tips book or even pokes on tape (as with 
CRASH). 

4. What are the numbers in Cartridge Corner? How do you use 
them? 

5. When and how often do you type in ‘Technique’ on The 
Untouchables game? 

6. Why can’t software houses add a small note on the game 
inserts along the lines of: To further your enjoyment of this 
product, you can etc etc to gain extra lives etc... After all, they 
expect us to support them by paying £10 or so, so why 
shouldn’t they support us? 

Thank you for taking the time to read this lengthy letter. 
Please print it or reply otherwise I’ll accuse you of: 

1 . Not admitting mistakes 

2. Ignoring anyone over 17 yrs 

3. Not reading anything over 50 words 
Alan, Kingstanding B44 9PB. 


1. We certainly think there’s plenty of life left in the C64. 

2. Your method is correct, but unfortunately the two reset 
pokes we’ve printed don’t seem to work. Robin apologizes, 
but sometimes there just isn’t the time to check all of them. If 
he gets any working ones, they’ll be printed. 

3. It’s certainly under consideration, and there are plans to 
make available a massive tips publication (published by an 
Australian firm) available through Zzuperstore. 

4. The cartridge corner numbers are for use with special 
cartridges, often used for programming, which have special 
commands allowing you to input pokes without the need for 
SYS numbers. 

5. On the screen where the game tells you who programmed 
it. 

6. Unfortunately, a great many gamesplayers (myself 
included) might not be able to resist the temptation of using 
the hints too early, spoiling the game’s lastability. I know 
using cheats to play through an entire game, like when 
reviewing a game, can destroy any desire to play it again. As 
it is, I often get letters from people complaining about Robin 
printing cheats in the tips section! Fortunately though, 
software houses often send in maps and tips for us a couple 
of months after the game has been released. 


LM 


barmy banter 

ssa . - -nans atf-S 

D«W 


Is there a family history of insanity? 

LM 


: 

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ZZUPERSTORE TOO GENEROUS? 

Dear Lloyd 

I’ve noticed in Issue 60’s Zzuperstore you priced 64 Vendetta at 
£7.99 and in the shops it’s £12.99. I know you charge discount for 
Zzuperstore but shouldn’t it be more, as £9.99 games usually are 
£7.99. Anyway I’m writing this listening to No 7 beats dub mix 0418 
on the mega (cool) tape 7. I hope you print this letter as I could win 
a bet of £5. I’m a new reader of ZZAP! 64! (I started reading from 
ish 57 by a friend who reads it) I’d like to ask a few things. 

1 . I’ve ordered Turrican C64 tape but I don’t know which to get 
(Turrican or something else). 

2. Could you suggest which autofire joystick to get, I’ve got a 
Zipstick (I need auto fire for Retrograde (what do you think of the 
end-of-game sequence?) as my arm kills after completing it, score 
1,457,100. 

3. Should I think about getting 4th Dimension by Hewson. 

4. Is Aliens the film/game any good as these two kids in my from 
always chat about it, saying things like, ‘Name all 12 marines!’ 

5. ZZAP! 64! is the best mag in the universe for C64 games! long 
live ZZAP! 64 etc.. 

6. Could us 64 owners have another mega tape with more music 
on (like no 7) and which game(s) are they from? 

7. Why couldn’t 64 Chase HQ have been done like Power 
Drift/Turbo Out Run ? 

8. Why isn’t Norman Nutz’s section in colour or the Zzuperstore’s 
sticks section in colour either? 

9. Retrograde deserved a Gold Medal instead of a Sizzler! 

10. Speaking of such, the ratings should be like this: Full price 90- 
95% Silver Medal, 95-100% Gold Medal; Budget 90-95% Sizzler, 
96-100% Bronze Medal. I think this way is a bit better than your 
format. 

1 1 . Why’s Snare so hard on Area 7? 

12. Can we ZZAP! followers have an Oliver Frey centre spread 
poster as he’s a good drawer. 

R Peacock, Leeds LS10 3SS. 

As far as we know Vendetta is £9.99 on cassette, £ 14.99 on disk. 

1. Eh? 

2. You can get an autofire Zipstick, otherwise look at our ongoing 
joystick feature. 

3. Definitely, it’s good fun. 

4. There are two Aliens games. One was published by Electric 
Dreams, a superlative single-load game which had a first-person 
perspective of the alien-infested complex. This earned 81% in 
Issue 24. The US, Activision game was extremely disk intensive 
and got 66% in Issue 25. 

5. Of course. 

6. The Rowland Bros have got disks full of music, and their music 
demo was a compilation of some of their best stuff. Only one track 
was from one of their games, namely a Retrograde piece. 

7. Everyone’s agreed Speccy Chase HQ was an absolutely 
amazing conversion, very fast and packed with detail. Ocean 
obviously hoped to replicate it on the C64 with added colour, but 
as the release date approached this approach obviously ran into 
trouble. The machines are just too different for this approach to 
work easily, and C64 Chase failed miserably, especially when 
compared to games such as Turbo and Power Drift which were 
programmed by C64 specialists. Fortunately you can be assured 
the sequel, Special Criminal Investigation is looking a lot better. 
We’ve already seen an early graphics routine which looks 
spectacular — but the game won’t be out until Xmas! 

8. A question of cost, I’m afraid. Mono pages cost less, so most 
issues have a mono section. So those features where colour isn’t 
vital are put in black and white. 

9. Well, it’s certainly an extremely good game with great graphics 
but the reviewers felt for a Gold Medal it lacked a little gameplay 
variety. 

10. Aren’t things complicated enough already? 

11. Because Rob Stevens doesn’t believe seven is a lucky 
number! Eh, not really — the later levels are much worse. Robin 
oarticularly dreads level ten. But fortunately there's a cheat for the 
tape version in this issue. 

U 34 ■ 


& w | 

12. He’s also overworked doing covers for CRASH and FEAR, as 
well as actually editing CRASH. But if he ever has any spare time 
he might be able to give us something. 

LM — 

ZZUPERSTORE TOO SLOW? 

services were reliable. At th ^ y be rece ived within 28 

*» — - 68 in,0,m8d ' ° r 

have the money back. c ^u,,,orw w mv C64 l am writing this 
I ordered Vendera ” dining and »as told 

£&£ K iSJS .‘STS 

not publish this letter, as it is a complaint. 

Nigel Newcombe, Kingswinford DY6 9EE. 

Vendetta definitely ran '™°*°™ e m <iite frlfurZleading System 
the game to miss one release a ' ther s i 0 t As for a letter 
3/Activision to further delay J to make m(Sfress Carol 

saying when I woM FX Je out when there’s a big delay. 
Kinsey usually sends (he , t0 be released ‘in a 

Unfortunately Vendetta was co ^ant y g s £r em 3 informed us of 

»«* » S ”'-r.Sr«tS f/mycl »no'd order «. 

a N e“dSS'^5£SSe‘’de,ey. 

LM 


THE BOOMERANG CLUB 

Are you disabled/handicapped, or do you care for someone who 
is? If so, we would like to hear from you — no matter what your 
disability we warmly extend a welcome. Our Newsletters contain 
contacts with other people such as yourselves, plus news and 
views on help aids available, latest publications, features on 
hobbies — in fact, something for all. 

There is no membership fee or postage costs to pay, so why not 
send for more information to The Boomerang Club, 74 Bridge 
Road, Oulton Broad, Suffolk, NR32 3LR, or telephone John on 
0502 585836 anytime. 


ZZUPERSTORE TOO COMPLICATED? 

Dear Lloyd 

I have written in to your cool radical and happenin’ mag to ask a 
few questions. Let the letter commence! 

1. Please could you tell me how the Zzuperstore works, how you 
order the games, joysticks, back copies and so on. I wouldn’t have 
asked this but I’ve just had my brain swapped with the Scorelord’s. 

2. Is the statement ‘Best selling Magazine for C64 — and Amiga — 
games’ true? 

3. I am considering buying a C64 disk drive. Could you please tell 
me if it is worth it, seeing as most games are dearer than cassette 
games. How many times faster is the drive than the C2N? And 
what other advantages are there? 

4. Don’t you think Rainbow Islands was underrated? 

5. Here is my top 5 C64 games that I own: 

Ghouls ‘n’ Ghosts Rainbow Islands The Untouchables Turbo Out 
Run Power Drift 

6. When you had the bible of games?. some of them were missing. 
For instance New Zealand Story which I own and is great, what did 
it get? 

David Lam, Perivale, London. 

ft. Hopefully the new-style Zzuperstore , crammed with lots more 
'nfo, including the software price conversion table, makes things 
more clear. For example, if you'd like to buy Blood Money on 
cassette, find out what it’s recommended retail price is by looking 
at the review — £9.99. Then look at the conversion table, which 
shows you only have to pay £7.99 if you buy it from us. Now all 
you have to do is fill in the order form; the game’s full name, the 
software house, the price you pay, your name and full address. 
Remember not to send cash, but instead either a cheque, postal 


ZZAP! AUGUST 1990 





order or Visa/Access number. 

2. Of course it is! We wouldn’t print it otherwise. The fact is that 
our closest competitor in the C64/ Amiga market used to be CU, 
but since going Amiga only their readership has fallen dramatically 
leaving us way in the lead. What’s more, at the moment there’s 
hardly another magazine in the C64 market. Your Commodore has 
closed, as has Commodore Disk User while CCI has gone 
bimonthly. 

3. See above. 

4. Yes, and we said so in Issue 61 ’s Word. 

6. C64 New Zealand Story was reviewed is Issue 53 and earned 
93%. 

LM 




COVERTAPES WITHOUT COVERS 

HSnound that you |K 

sur pns>Bu, M t0 myself my the tape cassette 

S^ked but there is one thing w [°|^j W that y0 u stick in an empty 

S* SSS- was thinldng U about 

i§ 

gStt ^a^ScenTvr. ^ S ^ntemp.ating my 
decision. 

S^XS. a ^u*>» mBI282UZ ' 

M io, your oo^m, 

SO are space. At the mome jn(o [fl(S j SSU e. ■ 

Matures so they probably won t ™* Zj t0 p e £18 when a casset j^_ 

in%e ^ameZlvTously 

fSlt SSiS 

went up to £1.50 we decided^ raw Effective iy a savmg of 
l " jiriZtinn nrice we would drop it to i. •*> subscription 

cfleT* £150 + 12 x 25p (P°fS^selJerZd cheaper to 
\ ate) you wouldn't get a free game, b t on es such 

Ascribe and we've started dogg spec* 3 b jbers also benef t 
as the current Infogrames «op. Scours* 9 ^ ^ effect ,vely 

SSsSfSrSSiS! 

thought the new low price Moreover there was n 

readers might not want the .?*™ er reade rs prefer the >od 

| benefit for Amiga owners. B back to it. How st ^' f 

system please «•**} £?, “lay su bscriW loo W 

LM 


OVER DRIVES 


Dear Lloyd 

I am writing to you as a very confused reader I have had a C64 
and used a cassette recorder for 3 years. But I now want to 
upgrade my computer so I am thinking about buying a disk drive 
but I’m uncertain on a few points: 

1 . What is the sort of price that I would have to pay for a new disk 
drive? 

2. What are the advantages of having a disk drive? 



3. Is it worth it in the end after buying a disk drive and then paying 
the extra money for disks? 

Anyway enough of my problems, and now for some points I would 
like to make about ZZAP!. 

a. The charts are great, but how about giving the percentage of 
votes they got from readers. 

b. Megatapes 6 was brill and I didn’t mind paying the extra 50p for 
it either, lets hope there is more to come in the future. 

c. The competitions are good and there are some great prizes to 
be won. 

d. The budget bit is brilliant and I hope it gets bigger because I buy 
more budget games than full priced. 

e. Can you order back issues of ZZAP! other than the ones 
printed?, 

f. The reviews are brill, they are the best part on the mag, how 
about the reviewers giving their own % for the game. 

g. Rrap is brill, very interesting and enjoyable to read. 

h. I don’t use the pokes much because I like to complete the game 
myself but sometimes I have to cheat. Ah!! 

i. To all you disloyal readers out there, complaining about the 
pages, I would just like to say that it’s the quality not quantity that 
matters. 

j. How about a list of all the games received by you but not 
reviewed with overall percentages and a small description about 
each game. 

k. I would just like to compliment Mills on there excellent service 
concerning the Load-lt cassette recorder. 

I do hope this letter gets printed because I haven’t done my 
homework so I could write this letter to you. 

Keep up the good work and long live the Commodore 64. Well 
that’s it folks! 

Ian Sherwin, Manchester M31 3L. 

l. Prices vary but the Oceanic 118N is a good deal, at £129.99 
from Datel Electronics (phone 0782 744707). We plan to do a disk 
drive feature very soon, for both Amiga and C64, so any hardware 
manufacturers get in touch now! 

2. C64 disk drives, being serial, while not particularly fast are still a 
lot faster than tape and very useful for multiloads. Sometimes you 
get extra features as well: Ocean’s Tfie Untouchables includes 
some beautiful interlevel loading screens and Turbo Out Run 
shows you the map whenever you die, rather than only if you 
complete the game. The most important advantage, though, are 
the many games which are only available on disk. For example, 
virtually all the superb C64 Infocom adventures, many wargames 
and the superb Space Rogue. 

3. It has to be your decision, really. If you love adventures and 
strategy games then a disk drive is practically indispensible. If not, 
then then advantage isn’t quite so great although many multiload 
games such as Turbo Out Run are obviously a lot more fun without 
lengthy tape loading. 

a) Hmm, maybe. 

b) Thank you. 

c) Thanks again. 

d) And again! 

e) Yes, see Zzuperstore. 

f) I know CRASH do this, but the Scorelord’s against it. Rather 
than each reviewer simply putting a percentage at the bottom of 
his review, and the overall being a simple average, the review 
orocess consists of plenty of argument beforehand. People start 
off with marks which can be quite varied, but then everyone listens 
to everyone else’s opinions and the marks are gradually agreed 
upon. If anyone disagrees with the overall mark they can say so in 
their personal comment. 

g) You obviously have a very discerning eye, sir. 

h) None of us are perfect. 

i) Well said. 

i) It’s extremely ,are nowadays for us not to review a C64 game. 
For the Amiga, it’s unfortunate that there’s a bit more junk about 
which we don’t have space to review. Printing short descriptions 
might seem fair enough, but as they have to be fairly diabolical 
and obscure not to be reviewed I don’t know if there’s much point 
to it. 

k) Yes, it is very good although the price has just gone up from 
£ 39.99 to £44.95. 

Just this once then, we wouldn’t like to get a reputation for leading 
youngsters astray, now would we? 


ZZAP! AUGUST 1990 


35 






swsa 





TOO EASY COMPETITION 


Dear Lloyd 

After five years, ZZAP! is still there at the top of the crowd. On 
behalf of every 64, 128 and Amiga owner, I would honestly like to 
say WELL DONE. That ‘other’ commie mag couldn’t cope — but 
then, who could? 

I read with interest your reply to my letter in ish 58 about ZZAP! 
in general. I guess you were right about one thing — the quantity 
of the mag may be below par but the quality is for ever going up. 
Rummaging through recent back issues I’m amazed at all the stuff 
you’ve got crammed in; the mag has never been better! For only 
eighty-four pages, you’ve surpassed yourselves! 

The main reason why I’ve written in is to complain about the 
competitions (original, huh?) which are too easy. ‘So what’s he 
bloody well moaning for!’ say the hordes of ZZAPers. Well, Lloyd, 
whatever happened to the (good) old days when we had to show 
our artistic talents? And what about the short story romps (ho ho) 
of no more than 300 words? Some of us actually want to earn a 
mega prize, not answer a few poxy questions where all you have 
to do is read the appropriate review. 

On the subject of competitions, why not run a few a year for 
overseas readers? Reading ZZAP! for someone who lives in 
Australia, for example, is a privilege but also a little expensive so 
why not show some concern? Aussie readers have to pay £35 to 
subscribe so it’s only fair to them and to all your other readers to 
get a prize, once in a while. It would be a bit of a shame if it weren’t 
possible, though understandable. 

Ike Anyal, Chorlton, Manchester. 


Competitions, well the Scorelord would love to set questions 
dealing with the existential nature of modern, trans-spacial warp 
drives. But some of our younger readers might not be up to speed 
on this fast-moving technology, so we try and do questions which 
even our youngest readers can enter. But, taking into account age, 
drawing competitions are fine for this. In fact, due to the 
overwhelming response we had to the Hewson Fourth Dimension 
comp, with a stunning range of high quality entries, we did another 
drawing comp with US Gold over Rotox. In fact, the whole editorial 
team would like to take this opportunity to thank readers for their 
entries. Short story competitions are also under consideration. 

As for foreign readers, there’s always a problem over the 
lengthy delay needed for their entries. And, of course, some of the 
top prizes wouldn’t be much use abroad due to the different mains 
voltages overseas. Even some of the games don’t work, 
notoriously European games flicker very badly if put on American 
computers due to the higher US TV refresh rate. Overseas readers 
can still send in tips and win prizes, just in this issue it seems likely 
a New Zealand reader will win a software voucher. And where 
possible we will be looking into how to do some comps for 
overseas readers. ^ „ 

LM 

BRUCIE BONUS? 



Dear Lloyd 

Me and all my mates reckon Phil is the spitting image of gorgeous 
Liverpool goalie, Bruce Grobbelaar. Please show us a picture of 
the sporting geniuses together, so everyone can see the striking 
similarity. 

I also think Robin looks like Aled Jones, who also happens to be a 

whining taff. I don’t know who Stu looks like, but I feel sorry for 
him! 

Linda Lusardi Lookalike (Derek), Page 3 (Hull). 



Does ZZAP! really have such a high transvestite readership and 
why do they all fancy Phil? 


1 




MK5-ss5Ss sSSS 

rTto Sft sr*J5» "<* me - 

c \ues to w" 7jpp\ offices, <* 

taking over* nR5 9 OG- Gauntlet? 

n “ s ‘ 

pps ' ^ , ***> "fSTSt **<?£ 


ol's VYhat’s the Scored on> ^ , Keep ^ 

j n n a reviewer ^ isn’t dead ( ' oun te 

T» saw** 5 wJfSKi «*> « » 

game is Space 
end!)- 


CM 


DISK DESIRE 


Dear Lloyd 

I have been an avid ZZAP! reader since issue one, in the days 
when I was a 64 owner, when I was fifteen, right through to now, 
and an Amiga owner. I have been here through thick and thin, as 
have I’m sure many others, 64 and Amiga owners alike. I even had 
a letter printed in your pages, some time back. It was the only time 
I ever felt compelled to write until now. There are a couple of points 
I wish to make. 

One is in reference to a letter from Sean York, Issue 61 . On the 
front of the issue was a cassette for 64 owners. This is a great, and 
really good value for money idea. 64 owners get what they deserve 
for buying your magazine. Now, Mr York asked if it was possible for 
a cover disk, and your reply was in the negative, yet I can’t 
understand why. Now, before you say the cost for the magazine 
would be high, I think this is unfair. Sure it would put up the cover 
price, but so do cassettes, and us Amiga owners don’t mind the 
extra pennies. So maybe it would cost £3, but I’m sure 64 owners 
wouldn’t mind. They are still getting a brilliant mag, and they do get 
cassettes. Other magazines put disks on the cover, and still charge 
under £3. I think this is unfair on us Amiga owners. At least you 
could try it once and give it a shot to see if it works which it will. 

A certain other magazine has turned all Amiga. Traitorous. I 
bought issue May 1990, with the coverdisk. Disk was okay, but the 
mag is utter rubbish. So what if it is all Amiga? I also like 64 
reviews, as I still love the machine, and my cousins have 64s. I buy 
games for presents. So once again ZZAP! proves its worth. 
Commodore User? Hah, with no 64 stuff it ain’t worth the effort. By 
the way, I’m not being biased towards ZZAP!: I also buy C&VG, 
ACE and Amiga Format (when I can get it). I enjoy them all, and 
get all the different opinions on games. 

I don’t think your magazine can get any better. Your reviewing 
balance is brilliant, news is good, and you include some brilliant 
features, (a sensible chat was great). Finally, I know you will read 
this letter and reply sensibly, unlike one unmentioned mag. I know 
because you have a very rare quality, reader understanding. The 
KING is ZZAP! long live the KING!! 

Andis Appleton, Liverpool L11 4SY. 

PS. Hi to Bazzer, and all Commodore owners the world over. 


I don’t know if all this enthusiasm about Phil is healthy, but still on 
your other point we hope to balance future Megatapes with some 
kind of special offer for Amiga owners. Of course, your best bet to 
avoid paying extra is to subscribe! If all you Amiga owners really 
do want a coverdisk then blitz editorial director OH Frey with your 
letters, but it’ll definitely require plenty of mail! 


Well that’s it for another month. Before I go back to my cell I 
must thank Graham Dowle for the file he sent me — a nailfile 
wasn’t much use as an escape tool but it’s the thought that 
counts. Anyway, keep sending your letters to Prisoner Lloyd 
Mangram, Stalag ZZAP!, Ludlow, Shropshire SY8 1JW. By the 
way, anyone fancy a rock cake? 






If we don't stock it 
you probably don't need it 


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different computers and accessories. 

So whatever you’re looking for, look no 
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Even if all you’re seeking is some 


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After all, how else do you think we have 
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and software dealers in Britain? 


COMPUTERS 

Commodore 64C Light Fantastic Pack 

£149.95 

Also available Light Fantastic C64C Upgrade & Software 


£39.95 

AMIGA FLIGHT OF FANTASY PACK 


Including ‘Extras’, Workbench 1-3, Manuals, Modulator, 
Rainbow Islands, F29 Retaliator, Escape From The Planet of 
the Robot Monsters, Deluxe Paint II, Mouse Mat, 5 free disks, 

Mouse Holder and Disk Box. 

£399.00 

Commodore 64 World Cup Pack 

£159.95 

MONITORS & LEADS 

Philips 8833 Medium Res Colour/Stereo 

£249.00 

(Including Lead) 

Commodore 1084 Colour Monitor 

(Including Leads) 

£239.00 

Philips Commodore Mono Monitor 

£79.95 

CBM to Mono Monitor Lead 

£5.49 

Amiga to Scart/21 Pin Euro Connector 

£13.95 

Amiga to Ferguson Lead 

£8.95 

C64/128 to Colour Monitor 

£3.99 

TV/Computer Aerial Switching Unit 

£2.95 

Computer-TV Lead 

£1.99 

Thingi De-Luxe Copy Holder 

£6.99 

Philips TV Tuner for 8833 Monitor 

£69.95 

DISK DRIVES & LEADS 

CBM 1541 II Disk Drive 

£129.95 

Amiga A590 20mg Hard Disk 

£399.00 

Cumana Img 3W DS Amiga Drive • 

£89.95 

Q-Tec 1 mg Amiga 3 V 2 " DS Drive 

£79.95 

3W Disk Cleaner 3W DS Drive 

£4.95 

TDK 3Vfe" DSDD (World’s No 1) 10 for 

£14.50 

TDK 51/4" DSDD (World’s No 1) 10 for 

£7.95 

Lockable Disk Box (Holds 40 3 V 2 ") 

£6.50 

Lockable Disk Box (Holds 100 5 V 4 ") 

£7.50 

100 - 5W' Disks plus above Disk Box 

£39.95 


DATA RECORDERS & ACCESSORIES 

Load-lt Datacorder C64/1 28 

£39.95 

Turbo-Corder for C64/1 28 

£29.95 

Cl 6 to C64 Tape Lead Converter 

£5.95 

Cl 5 Data Cassettes 1 0 for 

£5.90 

PRINTERS & ACCESSORIES 

Citizen 120D inc. Parallel I/FACE 

£149.95 

NEC P2200 24 Pin 

£299.00 

Panasonic KX-P1081 

£179.95 

Panasonic KX-P1 124 24 Pin 

£299.00 

Star LC10 Colour (State CBM/Parallel) 

£229.95 

Star LC10 Mono (Parallel) 

£179.95 

Star LC24/1 0 24 Pin 

£299.00 

Amiga to Centronics Lead 

£7.99 

C64 Printer Connector for CBM Printers 

£3.99 

Box 2000 Fanfold Plain Paper 1 1" x 9Vfe" 

£15.95 

1 000 1 Across Labels 

£6.95 

Citizen 120-D Ribbons 2 for 

£7.95 

Panasonic 1081 Ribbons 2 for 

£7.95 

Star LC10 Black Ribbons (Nylon) 2 for 

£7.95 

Star LC10 Colour 

£7.95 

Panasonic 1124 Ribbon 

£9.95 

MISCELLANEOUS 

Amiga Pro-Sound Designer (Complete) 

£79.95 

Amiga Future Sound 

£89.95 

Commodore 64C Dust Cover 

£6.95 

Amiga Dust Cover 

£7.95 

Amiga Mouse 

£29.9S 

Mouse Holder 

£2.95 

SPARES 1 


Amiga Replacement Power Supply £49.95 

Micromate Commodore 64 PSU £24.95 

Bowthorpe Anti Surge Plug £14.95 

4-Way Apollo 81 0 RF/Anti Surge T railing Socket £24.95 


RING 051-630 3013 TO ORDER 

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t 




I 



kids the 


yjfr blistering English 
KS summer has 

arrived and it's time to 
get a tan. But there's no 
need to completely zone 
out while soaking up the 
rays, the latest in rad hi- 
tech are handhelds 
designed to be hip at the 
beach • •• 


mu 


Ht V V 1 

^ li 

msim 
X - 5 V . j 


Designed by the same geniuses 
responsible for the Amiga, the 
Atari Lynx is a technological 
wonder with some neat new tricks, 
such as hardware zoom A mere 
six months after being launched in 
the US, it's officially available here 
through high street stores The only 
that Atari can't build 


problem i 
them fast enouc 


fuel buttons are duplicated for when 
the screen is flipped over for left 
handed players There's also a 
volume control, and a standard 
J 5mm headphone socket Right 
next to that there's a socket for the 
Com lynx, a supplied cable which 
allows up to eight players to play 
linked together each with then 
own view of the action 

Tor gaming on the move you II 
need no less than six A A batteries 
which will be 
a p p i o x i m a t e I y 
Rechargeable batteries can be 
used, but these last little more than 
two hours. I hank fully, a r n a ms 


the ( 54 only it*, been accelerated 
to 15 Mhz (compared to / ,t> for 
the Amigo) Mote importantly it's 
\uppoited with custom chips 
designed to make programming 
easy Rets )r< five * and size changes 
are handed automatically w hile 
any number of sprites can be used 
the fractal wave on ( ulitoinid 
t ki mes would be impressive for an 
Amiga while 5/ue lujUtnuuj use's 
hardware zoom lot a super 
smooth 


o you can plug it into a car s 
igarette lighter 

I he coloui LCD screen isn’t as 
an sharp as a Video Walk fin an 


angle, Pul ns truly remarkable tor 
the price and performs very well 
The resolution is 150 x 10/ and 
there's no flicker to mat the fluid 
animation Up to 15 colouis < an 
be displayed bom a palette of 

4095 

{ lie heart of the mar hme is none 

other than the 6509 chip used by 


our 


Arfrr tun net style gome 
>lows nwiiy anything seen 
'it nun times 


gates of zendocon 








A - ' ; 




Ninftmdo GAME BOY 




irritating and high pitched as you'd 
expect After a few minutes left 
aione they automatically turn 
themselves off. 


★ PHYSICAL: Ultra compact, (5.75 
x 3.5 x 1 .25 ) and runs off four 
AA size batteries. The LCD screen 
is a fair size, (1.8 x 1 .6 ), a blocky 
and yellow-tinted monochromatic 
but still sharp and effective. Control 
is via a cross-shaped rocker switch 
with two fire buttons, select and 
start buttons plus contrast and 
volume. There's also ports for 
headphones, external power 
supply and to connect the 
Gameboy with another Gameboy. 
Two player Tennis gives each 
player their own view of the action 
Sound is stereo ( ! ) and surprisingly 
good. Four AA batteries 


★ GAMEPLAY: Of the fou r we ve 
seen. Skate Or Die is the best with 
the skater moving left/right at the 
bottom of the screen as various 
obstacles move toward him in 3-D. 
The right control pad controls 
speed. While there are just three 
positions for the skater to be in, 
and success depends on planning 
a move ahead rather than arcade 
reactions, there's a good feeling of 
speed and it plays well. C consists 
of stormtroopers and Alien - like 
creatures rushing a soldier who 
can move between four positions at 
the bottom of the screen. It's 
pseudo 3-D again but the bullets 
are tough to see, movement is 
sluggish and it s very repetitive 
Gradius shows a side-on view of 
your ship as various baddies enter 
from stage right. You can move up 
and down, fire, and if you do well 
enough there's a motner ship to 
beat Not bad, but rather fiickery. 
Double Dribble is a basketball 
game. Your player begins at the 
right, he can move vertically (three 
positions) and right (across four 
ines), aiming to score in the 
basket. Two opposing players 
move upwards, trying to block you 
Dull 


★ GAMEPLAY: There's dozens of 
games available for £30 or so, 
including Tennis , Baseball, Tetris. 
Nemesis and Super Mario Land 
Playability is as high as you’d 
expect of a Nintendo product, and 
with so many sold developers are 
failing over themselves to bring out 
new products. Ocean are the latest 
to jump on the bandwagon and 
are currently developing a version 
ot Batman I he Movie. 


★ GAMEPLAY ©ENIUS: The 

supplied cart is a cut-down 


★ CONCLUSION: Compact and 
fairly battery friendly this is a real 
handheld There are plenty of 
great games too Unfortunately, it s 
not officially available here and a 
design flaw has emerged w ith a 
small portion of the LCD display 
screen blanking out after a while. 
At £99 it's also a bit pricey 


version 

of Epyx's California Games with 
four events: Surfing, BMX, Footbag 
and Halfpipe All the events can be 
clayed with two players on screen, 
lelping or sabotaging each other. 

Othe r games are priced at 
£29 99 and £34 99 We've 
played Blue Lightning and Gates 
Of Ze mdocon Lightning is a nine 
stage Afterburner type shoot 'em 
up with some superb graphics 
roaring through the canyons is 
particularly impressive. Gameplay 
is good, if simplistic 

Gates Of Zen do con is a 
horizontally scrolling space shoot- 
em up with no less than 51 levels 
Gates allow you to choose various 
routes through the game. There are 
four add-on weapons, a force field 
and both lasers and missiles to 
blitz the enemy. This is a classic 
shoot-'em up which would be 
superb on any machine, the variety 
of graphics and gameplay is 
astounding. 

Thoughtfully both Lightning and 
Zendocon have an extensive 
password system so playing them 
in just short bursts can still he fun 
Other carts include a 3 D game 
where Electrocop shoots his way 
through mazes, Chips Challenge (a 
puzzle game}, and Gauntlet III (a 
tour-player game). 


These aren't really video consoles, 
since they're only capable of 
playing a single game. Still, they're 
relatively cheap at £19.99 and 
manufactured by coin op makers 
Konami. 


★ CONCLUSION: Despite the 
a 1 1 r a c t i v e looks, a n d I o w pn c e 
these aren't a bargain Anyone 
who remembers the technically 
similar Fire from a couple of years 
back would be very disappointed 
with the repetitive and extremely 
limited gameplay on offer here. 


colour systems are being promised 
by both Sega and NEC! The Sega 
GameGenr looks good, with an 
optional TV tuner video camera 
input and the option for eight 
GameGears to be linked just 
like tire Lynx A launch is planned 
this month in Japan but it s not 
planned to arrive here until late 


me in i c lur botxpress looks like 
a bulk ter version of the Gameboy, 
(4.3 x 7.3 x 1.8 ) and boasts 6 
channel sound plus a palette of 
256 colours. It can use game cards 
from the existing Turbo Grafx 16, 
the American version of the PC 
Engine. However, grey imports into 
the UK gre usually of the Japanese 
version The price is £156 and an 
optional TV tuner will be available 
for £50, allowing it to be used as a 
portable IV Like the Lynx it uses 
six batteries, while there's a cable 
to link machines for two player 
games. A September launch is 
planned, but as yet NEC have yet 
to make any of their games 
machines officially available here. 
It's also worth bearing in mind for 
both machines that prices in Japan 
typically increase dramatically for 
the UK 


★ PHYSICAL: They're fairly small 
(4x7x1 ), and very light. They 
run off two AA size batteries 
There are two control pads, 
although the right one is usually 
just a simple firebutton, and four 
small buttons (their function 
depends on the game). The display 
consists of a transparent LCD 
screen laid over a coloured, 
printed background. 'Sprites' 
consist of some nicely drawn, 
monochromatic LCD graphics 
appearing in series. The illusion of 
movement is slow and 
unconvincing, with enemy ships 
jumping from one position to the 
next as they approach. The 
technology suggests a fancy digital 
watch, and the sound is as 


★ CONCLUSION: The Lynx is great 
fun, a beautiful slice of in tec.h with 
great potential and one or two fab 
games already. But it's also pricey, 
not all that portable and yet to be 
inundated with software. Using it 
on the move isn't that credible, but 
as a complete home entertainment 
system to take around with you it's 
very impressive. 


This was the first true handheld, 
monochromatic but compact and 
highly successful with over a 
million sold already. Masses of 
games are in development for it. 


/ZAP! Al >< ,i rs I I «>«><> 







rborough 0733 49696 cheshunt 0992 25323 


FULL RANGE OF AMIGA, ST, SEGA, 64, SPEC, AMSTRAD, PC, PCW, 2600, XL/XE, BBC 


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WHERE TO BUY: 
EITHER AT 


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FUN SCHOOL 

2 6-8 YR OLD 

9.95.. 

5.95 

FUN SCHOOL 

2 8’S & OVER 

.. ..9.95... 

5.95 


DISC ONLY £14.95 INCP&P 

(ONLY FROM LOGIC) 
TRACK-N-FIELD - BY 
ATARISOFT. WITH! ARCADE 
CONTROLLER. 


*NOW YOU CAN PLAY 
THE ORIGINAL 
ARCADE CLASSIC IN YOUR 
OWN HOME* 


THE EVENTS 

100M DASH 
LONG JUMP 
JAVELIN THROW 
110M HURDLES 
HAMMER THROW 
HIGH JUMP 


BREAK THE WORLD RECORD 
IN ATHLETIC COMPETITION. 

YOUR OUT TO BEAT THE BEST 
TIMES & DISTANCES ON 
RECORD. GET ON YOUR 

MARKS FREE ARCADE 

CONTROLLER 


SPECIAL OFFER 
DISC OR TAPE 

SOUND EXPANDE. 
£9.95 INC P&P 


ADD HI TECH 
DIGITAL SOUND TO YOUR 
COMMODORE 


PLAY UPTO 8 NOTES AT A 
TIME PLUS RHYTHMS, 
AUTOMATIC BASS 
ANDACOMPANIMENT- 


LARGE SELECTION OF 
PRESET SOUNDS 


12 PRESET RHYTHMS 


SOUND CAN BE SENT TO 
YOUR TV MONITOR OR HIFI 


“RIFF MACHINE” 


PULL DOWN MENU’S, 
MUSICAL STAVE DISPLAY. 


5 LYNTON PARADE 
CHESHUNT 
HERTS 
EN8 8LF 




MAIL ORDER TO: 

5 LYNTON PARADE 
CHESHUNT 
HERTS 
EN8 8LF 

Tel: 0992 640050 


POSTAGE AND PACKING: 1-3 ITEMS 75P, 4 OR MORE £1.00 



We all know that no 
game is complete 
without a thumping 
soundtrack. Games 
sucnas Treasure Trap and Turbo 
Out Run owe their success as 
much to their soundtracks as to 

But 





minimal amount of musical 
knowledge you too could be 
using your 64 or Amiga to 
make great music. This month 
ROBIN CANDY, the talented half 
of Fused, checks out the musical 
possibilities of the Amiga. Next 
month Robin will provide a 
comprehensive guide to the 
C64*s impressive software base 
and Midi capabilities. 

It's safe to say that the 
r , Amiga is the best 
sounding home computer. It's 
sound chip (christened Paula by 
Commodore) is capable of 
producing some excellent 
sounds. Yet it's not as popular in 
music circles as the ST. Why? 

Well it hasn't got the ports 
necessary to link it up to 
professional synthesizers. These 
ports, known as Midi ports (see 
'MIDI MAGIC' box for a detailed 
description), can be added on 
using a third party interface. 
However, this lack of foresight on 
Commodore's behalf left the 
Amiga behind in the music 
software stakes and it's only 
fairly recently that it has started 
to make up the lost ground. 

If you're new to music you're 
unlikely to want to spend bags of 
money on racks of Midi 
equipment for a hobby you may 
not, in the end. enjoy and the 
Amiga's soundchip is as good a 
place as any to start messing 
about with music. 

Paula is a four channel device. 
Basically this means it is capable 
of producing four different 
sounds at a time, one on each of 
its sound channels. Most Amiga 
music sounds as if it uses more 
than four sounds. This is because 
it is possible to flick between 
channels quickly to create the 
illusion that there is a lot going 
on. 


For instance on channel 1 you 
could start with a bass drum 
sound and as soon as that has 
decayed away switch to using a 
totally different sound then switch 
yet again to another sound at a 
later stage and so on. Bearing in 
mind that you've got four 
channels on which do this you 
can create some complex 
sounding pieces of music. 





makes a great introduction to 
music on the Amiga. Some 
limited Midi facilities are 
available but Sonix is best used 
with the Amiga's soundchip. 
Music is entered into the 
computer using the mouse and is 
represented by traditional music 
notation, this is a bit of a bind if 
you're not familiar with crochets 
and quavers but it doesn't take 
long to get the hang of it. There 
are four staves at your disposal, 
one for each of the Amiga's 
sound channels with a mixer 
option to set their volume levels. 

An Instrument menu lets you 
•build your own sounds using 
waveform, attack, decay, sustain, 
low frequency modulator options 
etc but one or the nice features of 
Sonix is that it uses samples. 

There are auite a few public 
domain disks available packed 
full of good samples ana demo 
songs but if your budget can 
stretch to a sampler (more on 
them next month) then, for 
relatively little money, you've got 
a very good basic music system. 

Between £40-£l 00 there are 
a whole host of music programs. 
Dr T's MRS (£49.95) is generally 
acknowledged as a excellent first 
sequencer. Its Midi 
implementation is far better than 
that of Sonix and it retains the 
use of the Amiga soundchip, 
making it an excellent choice iff 
you've got a simple Midi set-up. 
It's very easy to use but one 
aspect that I personally don't like 
is the way your music is 
represented. Notes are shown as 
letters and numbers with yet 
more numbers to show when 
they occur in the music and for 
how long. While this makes for 




SOIIIX 8 - random zt 


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h — 


p — j 


Li* — — 

L- -J 

\ 

kJ 

L I 


Llji 

a i 

t 1 


[Ij 

t 

. Ml : 

LX zrw v 

[jJ 

^ ZZZZX 




mu.}) 


i 7 H M 


Play 





T ranspose Tune Jti ) 


ZZAP! AUGUST 1990 


41 









Next Month: ZZAP! will be 
talcing a look at all that's musical 
on the 64 and sound samplers 
on the Amiga. 




Internal 


^ well. It's easy to spot playing 

errors and to correct them using 
the mouse. 

e Amiga What makes this such a great 

F samples package is that it is modular, 
an for Each section of the package, 

bit like a such as the quantise menu, is a 
\onix. separate program. So in the 

i onto the future the programmers may 
ed into the decide that the quantise options 
in a could have been better, program 

ler £30 a new set of options and supply 
r enough „ them as a replacement module. 
Rated So this is one package that isn't 

going to be obsolete as soon as 
> music me next all singing, all dancing 

>r Ts KCS, music program arrives. 

Music X. The program is very easy to 
Dr T's get into. Most functions such as 

jxcellent record sequence don't need 

j full of much explaining but I found the 
going to manual to be poorly organised, 
j uses for There aren't enough tutorials, 

/as and newcomers to music on the 

< which Amiga may find it confusing to 
an the use at first 

Music X's extensive facilities 
this (too many to mention here) can 

55 track only be fully exploited using Midi 
>peaking gear. Nevertheless it can use IFF 
fvidualty and Sonix format samples. It can 
jsic X hold up to 16 samples in 

individual memory with any four being 

drum line, used at a time. When it was 
» using a originally released, about a year 
gether, ago, Music X was sold for 

ne around £250, if you shop 

owever, by around it's now possible to buy a 
tee option copy for less than £1 00. At that 
posite price it's a real bargain and 

ain several definitely the best buy for the 


What is Midi? 

Midi is an acronym for Musical 
Instrument Digital Interface. 
Basically it's a communications 
interface which allows 
electronic music instruments to 
pass information between each 
other. 

What's so good about that? 

Well for starters you can use 
one instrument to control 
another. For instance you could 
link several synthesizers 
together and play any of the 
sounds from any of the I 
keyboards from one master I 
keyboard — no need to jump 
between keyboards like a 
demented Rick Wakeman. Add 
a computer into the network 
j and the possibilities look very 
enticing. 

Everytime you press a key on 
a Midi keyboard data is sent 
out through the keyboard's 
Midi Out port. This data details 
what you keys you pressed, 
how long you pressed them for 
and on some keyboards how 
hard you pressed them. This 
data can be recorded by your | 
computer using a program 
called a sequencer which acts 
a bit like a tape recorder. 
When the data is sent back to 
the keyboard it will play back 
your performance exactly as 
you played it. If you made a 
few mistakes then you can 
either rerecord just a part of 
the performance or correct 
them on screen. 

Most sequencer packages 
include error correction options 
which will automatically correct 
any timing errors in your 
playing style. Known as 
quantisation it works by shifting 
your notes to the nearest user 
definable position. For instance 
I you can set the program to 
quantise to 16ths. Whatever 
you play now will be shifted 
forwards or backwards to the 
nearest 16th. If your playing 
I skills are totally awful you can 
enter music in Step-Time 
(sequencer jargon for entering 
the notes by hand either by 
typing or using the mouse). 

These days sequencers are 
fairly sophisticated programs 
] that allow you to put a song 
together with the minimum 
amount of fuss. Sections of 
music can be copied, sounds 
changed, errors corrected some 
I programs will even generate 
music randomly for you! All 
you need are the ideas. 


very precise editing it's a bit 
unfriendly. It's nigh impossible to 
qet a feet for the music without 
playing it. 

Weighing in at £75 is Track 
24 from French software house, 
Musilog. As the name suggests 
you've got 24 tracks (a track is a 
bit like a stave on Sonix or an 
Amiga sound channel except 
you can have more than one 
note playing at a time on each 
track). Unfortunately, there's no 
provision for using the Amiga 
sound chip, this is a Midi only 
package. As such it is very 
simple to use with a surprisingly 
short manual. There's a lack of 
high powered commands as 
found on the more expensive 
sequencers but it does the job 
adequately enough . 

The only aspect of the 
program that is a let down 
occurs when you want to edit 
your music on screen. Music is 
represented using music 
| standard notation, however, it 
| doesn't let you view the contents 
of several tracks at once which 
creates problems when you want 
to compare different parts of the 
piece to find out why something 
doesn't work. 

Electronic Arts' Deluxe Music 
Construction System (£80) is 
another program that displays 
note information as standard 
music notation. It's designed to 





STRATEGY 


PORTS OF CALL:lt combines arcade-like interactive action 
witheconomic strategy and adventure. Ports of Call makes you both 
theshipowner and ship captain. As the shipowner, you must be 
afinancial wizard who’s willing to take risks. As the shipcaptain, you 
must show exceptional expertise while maneuveringyour freighter. 1-4 
players. Great graphics. Get on board today! 

Amiga £24.95 

SIM CITY:Design and build the city of. your dreams. Fight 
crime, unemployment and pollution. Control budget, transit 
andpopulation. Create industry, shopping centers, parks, 
stadiums, seaports and airports. Original US version. Dual pack 51 2K 
and 1 Meg RAM disks included 1989 game of the year. 

Amiga £29.95, C64 disk £14.95 (C64 ver=European ver) 

MICROLEAGUE WRESTLING:Featuring HULK HOGAN, decide which 
moves tomake - body slam, leg drop - all the authentic moves of 
eachwrestler. Includes two great wrestling match-ups: HULK HOGAN 
vs RANDY SAVAGE and HULK HOGAN vs TED DIBIASE. Interactive 
strategydetermine the action and outcome of each match. 

Amiga £29.95 C64 disk £19.95 

ROMANCE OF 3 KINGDOMS: You are a master, one of these 
warlordsdetermined to beat out the others and control the country. 
255characters. Military, economic and diplomatic simulation. 
Fivedifferent scenarios. 1-8 players. 1989 Strategy Game of the 
Year.Amiga £44.95 (1 Meg required) 


CLUE BOOKS: £6.95 each: BLACK CAULDRON, GOLD RUSH, KINGS QUEST I, II, III or 
IV LEISURE SUIT LARRY I, II or III, POLICE QUEST I or II, SPACE QUEST I, II, or III 
£7 95 each BARDS TALE I, II or III, CHAMPIONS OF KRYNN, CURSE OF AZURE 
BONDS, DEATHLORD, DRAGON WARS, DRAGONS OF FLAME DUNGEON 
MASTER ELITE FAERY TALE, HEROES OF LANCE, HILLSFAR, KEEF THE THIEF, 
MANIAC MANSION, MARS SAGA, MIGHT & MAGIC I or II, NEUROMANCER, POOL 
OF RADIANCE, SENTINEL WORLDS, STARFLIGHT, SWORDS OF TWILIGHT, 
WASTELAND, or ZAK McKRACKEN, 688 ATTACK SUB, INDIANA JONES ADV. 

£8.95 each: ULTIMA III, IV or V. . , A A CTC TTT ^ 

£19 95 each: QUEST FOR CLUES I, solutions to 50 games - including PHANTASIE III and 
TASS TIMES. QUEST FOR CLUES II, solutions to 40 games - including DEJA VU, 
QUESTRON II and TIMES OF LORE 


Mail order onh 


tly. Please allow 28 days for delivery. Please make cheques and postal orders 
payable to CINTRONICS LTD. Free post and packaging within the UK. Europe add £2 per 
item. Overseas £4 per item. 

CINTRONICS LTD, RICHARD HOUSE, 30-32 MORTIMER ST, LONDON WIN 7RA 


Programmers 
and Artists: 


ZEPPELIN 
GAMES eat, 
sleep and 
dream 
computer 
games! 


We have produced award winning titles like Draconus, right 
through to sheer commercial licenses like Kenny Dalglish 
Soccer Manager. We have recently moved to larger premises 
in Durham, and our continuing expansion programme means 
we require your skills as Commodore 64/ Amiga programmers 
to maintain the influx of quality Commodore software into our 

company. 

If you think you have the skills to write Commodore Software 
or even wish to develope your skills on a free-lance basis with 
Zeppelin, we are waiting to hear from you. 

Please write in confidence to:- 

Brlan Jobling 
Zeppelin Games Limited 
P.O.Box 17 
Houghton-le-Spring 
Durham 
DH4 6JP 

or phone on 091 385 7755 




NAUGHTY 

IKLJ3 

0898 800 293 


JOKE OF THE CENTURY 
0898 800 243 


FAT 

FREDA'S 

RUDE 

JOKES 




0898 800 244 


GORDON THE GOALIE'S 

W2W FOUL! 

FOOTY 

JOKES 

0898 800 245 


AUSSIE NAUGHTY JOKES 
0898 800 246 


TASTELESS TIM'S 

BAD 
TASTE 
JOKES 

0898 800 247 


ROGER SMELLEE 
0898 800 248 



5p PER 1 2 SECS CHEAP RATE 5p PER 8 SECS ALL OTHER TIMES INC. VAT 
ULTRA-NAUGHTY LINE FOR READERS OF SMALL PRINT 0898 800 249 


COMMODORE SUPPLIES 


REPLACEMENT PARTS 

Amiga Power Supply £39.99 

Commodore 128 PSU £39.99 

Commodore 64 PSU £24.99 

Amiga Modulator £17.99 

Vic-20 Modulator £14.99 

64 Datacorder (C2N) £24.99 

16/+4 Datacorder (C3N) £24.99 

Commodore 16 PSU £14.99 

PRINTER RIBBONS 

MPS801 Ribbon £4.99 

MPS803 Ribbon £4.99 

LC10 Ribbon £4.99 

Citizen 1200 £4.99 


LC10 Colour £9.99 

LC10-24 £4.99 

Epson LX80 £3.99 

Brother Ml 009 £4.99 

CABLES ETC 

Serial Cable (64) £5.99 

Amiga Cable (Centronics) £9.99 

64 Parralel Converter £14.99 

OTHER ITEMS 

Simons Basic Extension £4.99 

100x51/4” Discs £29.99 

100 x 3 1/2” DSDD Certified £49.99 

64 Magnum Lightgun £34.99 



Prices are fully inclusive. Delivery within 14 days. 
Chq/PO to; Omnidale Supplies (Z), 23 Curzon Street, 
Derby, DEI 2ES Tel: (0332) 291219 


'VISA 


AT LAST! 

COMMODORE l/C SPARES 

AT DISCOUNT PRICES 
For C64, C16, +4, 028 and Amiga 


CIA 

6526 

£12.99 

ROM 

901227-03 £8.99 

MPU 

6510 

£9.99 

ROM 

901225-01 £7.99 

PLA 

906114-01 £9.99 

SOUND 

6581 

£16.99 

ROM 

901226-01 £12.99 

RAM 

4164 

£2.99 


C64 USER PORT RE-SET SWITCHES £5.99 
MICRO MATE REPAIRABLE C64 POWER SUPPLY UNITS. SUPERB QUALITY 

WERE £29.99 NOW £24.99 
C64, C 16, +4, SERVICE MANUALS £19.90 
All prices include post & packing, handling and VAT-send your faulty computer 
and P.S.U. for estimate and repair from £9.99 + parts -f carriage + VAT. 

SEND CHEQUE/P.O. ACCESS/VISA CARDS WELCOME 

ELECTRONIC SERVICES 

176 VICTORIA ROAD WEST, CLEVELEYS, BLACKPOOL, FY5 3NE 

Tel. (0253) 822708 





3 mins of mindb/wi^ 

entertainment 



wmp' 

GAMESLINE* 

($$)2993f% 


P r tpr te fr-B.Iveriss. PO.ln 71. Kinettn, Warwick, CV3S 0XA. 

Calls charged at 25p per minute cheap rate and 38p per minute at all other times 

( Ask whoever pays phone bill ) 


BUZZ HUMOUR 146 HAMMERSMITH GROVE W6 7HE 










WANTED 


C64c with 1541 II disk drive, games 
including Turbo Outrun, Untouchables, 
Space Rogue, Rocket Ranger, Times 
of Lore and lotsmore. All this for £230. 
Will take less. Phone 061 775 1004, 
askfor Danny. 

C64c, immaculate condition, recently 
had £170 spent on it. Over£250 worth 
of games inc Turbo Outrun and 
Batman. Worth £500 willaccept £180. 
Also will swap for Amiga. Ring Andy 
on 0327 704534after 4pm. 

Commodore 64 for sale. Data 
recorder, games worth £200 
includingMyth, Hard Drivin and 
Batman. One Pro 2000 joystick plus 
twospare joysticks. Will sell for £200 
the lot. Ring 0902 76960Dudley, 
Sedgley area. 

C64c, Excelerator drive, Expert 
cartridge, over £600 softwareincluding 
GEOS, TV Sports, Football, 2 mice. 
Sell for £300 ono, save £600. Contact 
Steve at 71 The Garth, Cottingham, 
NorthHumberside HU16 5BG. Tel: 
(0482) 840500. 

C64, C2N, two joysticks, over £400 
worth of games, speechsynthesiser, 
multi modem, books, dust cover and 
loads of mags, only £300. Tel: Stuart 
(0670) 712805 (Cramlington). 


Doomdark’s revenge for C64. 

Please phone Jason on 0323 505218. 

URGENTLY wanted! Trilogic Expert 
cartridge with utility disk orcassette. 
Will pay up to £30. Must include 
instructions. ContactASAP Andrew 
Smith, 7 Bangor Walk, St Ann’s, 
Nottingham NG3 4FS or0602 500546 
after 6pm. (Please hurry). 

FOR SALE 

Cheap! Cheap! Software for the C64. 
Rainbow Islands, OpThunderbolt, 
Untouchables and many more. From 
£2.00. Send SAE forlists to Mr D. So, 
13 Retford Road, Worksop, Notts. 

S80 2PT. 

C64 plus disk drive. Both under one 
year old. Lots of games.Worth £490, 
will sell for £250. Phone (0472) 
825729. 

C64, C2N, reset switch, Cruiser 
joystick, over £160 of software, user 
mans., mags. For details ring: 0865 
59098 or William Phipps, 43 Leckford 
Road, Oxford OX2 6HY. Oh yes! Will 
sell for £150 ono. 

C64 games for sale!! Inc. on disk 
Wasteland, Def Con 5, oncassette 
Defender of the Crown, Delta, Daley 
Thompson, Sidewizeand many more. 
All in mint condition. Contact Paul on 
0207 230211 after 6pm. 

My list of C64 disks is still not used 
up - plenty of games yetto sell! Come 
on you lot! Dead cheap prices! Write 
to ChrisHester, 3 West Lane, Baildon, 
West Yorks. BD17 5HD. 

Hey bargain! C64c for sale. Brand 
new, still boxed. 2 joysticks, light gun 
and games, GEOS mouse and mouse 
mat; art package, over£300 of all the 
4 latest software. Will sell for £350. 
Phone 061494 5248. 

bargain CBM 64, OC-1 18 drive, 
brand new, C2N, joystick, dustcover, 
magazines, +£350 worth of games 
including T. Outrun, Batman, Boxing 
Manager, GEOS and many more. " 
Great condition. Phone (021) 748 4956 
West Midlands. £275 ono. 

Commodore 64c, datasette, joystick 
£50 worth of games 
includingForgotten Worlds, Dragon 
Ninja and Robocop. Only used for 
sixmonths. Price £75. Phone 081 360 
3742 (Enfield). 


CBM 64, 3 weeks old, perfect 
condition, includes Light 
FantasticPack, Batman the Movie and 
Power Drift. All boxed as new. The 
lotfor £1 30 or £1 40 with new 
Competition Pro joystick. Phone 
John: (0582) 609533. 

C64c, datasette, over £600 worth of 
software inc Batman TheMovie, The 
Untouchables, Power Drift, New 
Zealand Story, Toobin.AII this for only 
£300. Phone Lee bn Basilon (0268) 
725141. 4months old. 

C64 for sale. C2N tape deck plus 
power pack, £1 500 of games 
eg:Batman , Cabal, Forgotten Worlds, 
Robocop, plus many more! Sellfor 
£200 ono. Contact Yapton 553778 or 
write to 43 Goodhew Close, Yapton, 
West Sussex BN18 OJA. Hurry! 

Zzap’s for sale. Issues 1 to 52. Most 
in perfect condition. Please write to C. 
Hind, 43 Aintree Road, Chatham, 

Kent ME5 8PYwith your offer. 

Cor blimey! C64, perfect condition 
(boxed), datacassette,powerpack, 
joystick, TV/monitor. All boxed, £200 
of latest games.Everything only six 
months old and worth £700, for only 
£299.Require quick sale, so call Paul 
on (0742) 305046 quick. 

C64, 1 541 disk drive, C2N tape deck, 
joystick, Action. Replaycartridge, over 
£400 worth games, over 50 disks in 
boxes, allleads etc. Worth over £900, 
will sell for only £250. Phone 
David (0506) 417959. 

C64, C2N, 2 joysticks, 1541 disk 
drive, £1500 of games, loadsamags, 
freeze machine, reset switch, Quick 
Disk. Worth over £2200, will sell for 
350 pounds ono. Phone 0908 
320287, ask for Colin -Quick!!! 

Cor-Blimey! C64 (boxed), perfect 
condition, datacassette.powerpack, 
loystick, all boxed, £200 of games, all 
boxed, everything only 6 months old 
and worth £400, for only 
£120!!!Require quick sale. Call Paul 
an (0742) 305046 quick. 

Commodore 64 with disk drive, 
modem and Voice Master, many 
games, 2 joysticks and paddles. 
Bargain at only £350. Phone 
Sheffield (0742) 641 514 after 2.30pm. 

Cor Blimey! C64 (boxed), perfect 
condition , datacassette , powerpack, 


joystick, all boxed. £200 of games, all 
boxed, everything only six months old 
and worth £400, for only 
£120!!!Require quick sale. Call Paul 
on (0742) 305046, quick. 

C64, 1 541 disk drive, datasette, 2 
joysticks, over £1 000 worth 
ofsoftware, tape and disk, including 
Batman, Alter Ego, RocketRanger, 
Elite, 3 boxes blank disks, 50+ issues 
Zzap. £300 nooffers. Phone 0352 
740495 anytime. 

CBM64, two datasettes, C2N, Load- 
lt!, joystick, speech synth, light pen, 
reset cart., manual, games book, 
mags, £1000 worth ofgames, only 
£250. Contact by post S. Brown, 32 
HawkswoodCrescent, Leeds LS5 
3QF. All letters answered. 

Over 200 C64 games for sale! Prices 
from only 50p. Send SAE forfull list to: 
Mark Banks, 19 Francis Street, West 
Brom, WestMids. B70 6NL. Hurry! 

C64c, C2N, Euromax Racemaker 
joystick, light pen, £160 worth 
ofsoftware. Worth £340, sell for £150. 
Reduced price to clearquickly. Phone 
Paul on Bookham 54926 after 5pm, 
not Mondays. Hurry! 

Commodore 128, 1901 colour 
monitor, 1541 diskdrive, 
colourgraphic printer, datasette, 

£1,000 software inc. Untouchables 
andRobocop, manuals and books. 
Boxed and in excellent 
condition. Worth £2,000. Quick sell 
£800. Tel: 0722 25648 after 6pm. 

C64c, C2N, 2 joysticks, over £350 of 
games inc. Airborne Ranger, Gunship, 
Stealth Fighter etc. Includes reset 
cartridge andmagazines and Input 
tutorial mags. All for £225 ono. Call 
Justinon 0602 302273 for more 
details. 

C64, disk drive, printer, datacassette, 
over 60 games on diskincluding X- 
Out, mouse and cheese, 22 tapes, 
Action Replay MkV, Professional 
Cruiser joystick. Will sell for £350. Call 
Robert on061 336 1886 after 4pm. 

PEN PALS 

HOT, HOT, HOT, 64 contacts wanted! 
No sheep please. Send letters, lists, 
and tape stuff to:- Stuart, RMB 1404, 
Ararat 3377Victoria, Australia. Go for 
it now! Demos wanted also! 

4 

Got any demos? Wanna swop them? 
If so send lists + disks to:Sorcerer, 14 
Kelsey Grove, Yateley, nr Camberley, 
Surrey GU177AR. 100% reply. All 
welcome with new or old demos! 

C64 disk contacts wanted. Send 
disks, lists, etc to Rob, 1 5 
OxleyGardens, Stanford-Le-Hope, 
Essex SSI 7 8BZ. 100% reply. 
Don’tdelay, write to me now!! 

C64 contacts wanted to swap latest 
games. Send list or disk to:Robin 
Forsberg, Norralagatan 22, 82600 
Soderhamn, Sweden. Diskonly! 

Amiga contacts wanted worldwide. 
Send disks or lists to Gary Sewell, 53 
Lakes Road, Keston, Kent BR2 6BN. 
Unlucky Palace, nextseason it’ll be 
the double. 

C64 disk contacts wanted to swap 
games, hints, tips etc. Sendlists, disks 
and letters to: Nick Drew, 5 
Nightingale St., Ballarat, Vic., 3350 
Australia. Write now! 100% reply. NO 
LAMERS. 

64 contacts wanted to swap latest 
stuff. Many new titles, butinterested in 
hearing from anyone, anywhere. Send 
list, letterand disks to Richard Hobbs, 
1001 Beach Road, Torbay, Auckland 
10, New Zealand. 100% reply. 


C64 contacts wanted. Disk only. 

Send list or disks to: RichardOrr, 102 
Forest Street, Wendouree 3355, 
Australia. 

Amiga contacts wanted. No 
beginners. Send disks and lists 
to:Toby Morrison, 36 Main Street, 
Peckleton, Earl Shilton, Leics.LE9 
7RE. 101% reply guaranteed (latest 
only!). 

Amiga contacts wanted woi Idwide to 
swap the hottest new demos. Send 
disks or lists to:- Adam, School 
House, School Road.Godshill, Isle of 
Wight P033 3HJ. Or phone me on 
(0983) 840295.100% Guaranteed 
reply. 

Amiga contacts wanted. Write to: 
Mike, PO 

Box 21 , Dapto, NSW, Australia 2530. 

1 00% Reply if you send disk(s) or 
lists. 

C64 contacts wanted worldwide to 
swap latest stuff. Send disk, tapes lists 
to Madmix, 43 Woodhead Park, 
Haltwhistle, Northumberland NE49 
9DD, England. Disks = 100% reply. 
Don’tdelay, write today! No lamers! 

USER GROUP 

Join the Freelance Games Writers 
Association. Bi-monthly C64 
diskmagazine with regular sections on 
graphics, music, coding, alsofree 
classifieds, contacts. Free PD; your 
demos reviewed! SAE to:Rodger, 69 
Johnstone Drive, Rutherglen, 

Glasgow G73 2QA. 


MISCELLANEOUS 

The Games Exchange Club will 
swap your boring games for 
Dthergames you want. Free 
membership. Send SAE for details 
and formto: TGE (3), 106 Ardgowan 
Road, Catford, London SE6 1UU. 

Over 500 pokes for the C64 new and 
Did. Send £2.50 to AlanBelsey, 12 
Dudley Road, Brighton, East Sussex 
BN1 7GN. 20 pagesin A-Z order, this 
must be the pokes booklet of the year! 

Hey! Over here, yeah you!! Are you 

short of money? If so write tome at 80 
Park Street, Swinton, Manchester 
M27 1AU. If you want toearn £100’s in 
weeks, go on, write now! 

Win 1541 disk drive, brand new, 12 
months guarantee - Just send 10 of 
/our best “CBM64 games” to 
Arcade’s, 30 Seacombe 
Towers, Liverpool L5 5ET. Act now - all 
games returnable. 


END OF THE LINE! 

And that’s all folks! ZZAP! Classifieds 
have now offically gone into 
retirement. Sadly, it’s the old case of a 
few software pirates spoiling it for 
everyone else. While we’re sure most 
of the ads are completely legitimate, a 
small minority may be peddling 
pirated software and so, regrettably, 
Newsfield has decided to discontinue 
the section. Piracy is a serious 
problem which robs software houses 
of the profits vital for the health of the 
entire industry. In their efforts to stamp 
out piracy, Newsfield backs the 
European Leisure Software 
Publishers’s Association (ELSPA) and 
the Federation Against Software Theft 
(FAST). 

Small software houses and other 
legitimate businesses which have 
been using the classifieds are invited 
to ring Neil and Sarah on 0584 
875851 to find out how little a small ad 
in ZZAP! can cost. Make that call, do 
business! 



44 



ZZAP! AUGUST 1990 






m & m 






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THE COVER! 

Set-up-and-Two-Tlirns 
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GAMESMASTER Is put together by the top experts 
in the field — all actively involved in RPG: 

Tim Metcalfe and Paul Boughton — • the people who 
made COMPUTER AND VIDEO GAMES the UK’s 
No.1 best-selling computer games magazine 
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Plus a team of contributors, including former 
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the addition of more skilful 
events makes it more playable, 
as well as giving your waggling 
arm a rest (though I found it 
easier to waggle’ on keys as 
you can press both left 
and right simultaneously!). 
Admittedly, the pure waggling 
events are a bit dull (and 
essentially identical but for the 


changed graphics) but 
events such as Diving and 
Football Penalties are 
well implemented. Thankfully 
there’s also no multiioad. 

While not as enjoyable 
as Hypersports (already 
rereleased by The Hit Squad), 
Supertest is still well worth a 
waggle. 

OVERALL 73% 


Encore, £2.99 (Rerelease) 


O nly those with the 
sharpest eyes need enter 
this race — the inlay 
instructions appear to have 
been written for a microdot! But 
fortunately there isn’t that much 
to bug your eyes over, just a 
thin blurb on a trans-European 
Supertrux race. There’s nine 
stages, each representing a 
European city, with a strict time 
limit. Other trucks are simply 
obstructions to you getting the 
fastest time possible. Also 
standing in your way are tight 
bends and roadworks with 
plenty of cones to slow you 
down. To help you road signs 
warn of upcoming hazards, 
these also inform you of 
upcoming road splits. These 
allow you to choose your own 


route through the game. 

Supertrux makes a good first 
impression, with bold and 
colourful vehicles sprites as 
well as attractive roadside 
graphics and a scrolling 
horizon with appropriate 
features (such as the Eiffel 
tower in Paris). But as you’d 
expect of trucks, they’re not the 
speediest of vehicles and can 
be a bit sluggish to respond. 
Gameplay isn’t that varied 
either, but the ability to choose 
your route and some njce 
graphics for each level 
compensate. In Issue 48 it got 
57%, but at a budget price it’s 
more appealing. Nothing 
remarkable perhaps, but still 
quite good fun. 

OVERALL 61% 


DALEY THOMPSON’S SUPERTEST 

The Hit Squad, £2.99 (Rerelease) 


N ow here’s one to break 
your hand if not your 
joystick. The sequel to Daley 
Thompson’s Decathlon will 
have you waggling your 
joystick like mad in events like 
Cycling, Rowing and Tug O’ 
War. Still, not all of the events 
are pure wagglers: Ski Jump, 
Football Penalties and Spring 
board Diving require a 
combination of fast waggling 

■ 46 ■ ZZAP! At i I 


and timing skill, while Pistol 
Shooting and Giant Slalom 
don’t need any waggling at all! 
In each event you have to beat 
the qualification mark to avoid 
losing one of four lives. 

Supertest is only marginally 
better presented than its 
predecessor with some 
Spectrum-esque graphics (why 
is Daley white?!) and an okay 
‘Chariots Of Fire’ title tune. But 


QUALIFY 0:45:00 


u:«23 RRL.lv 


02 5TRGE 
LartDDn 
3.H53 


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3 9 


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ESCAPE FROM SINGE’S CASTLE 

Encore, £2.99 (Rerelease) 


T his sequel to Dragon’s 
Lair earned a Sizzler back 
in Issue 22. The gameplay is an 
improvement over its 

predecessor’s , though 

completely different from the 
recent 16-bit version. Here, Dirk 
begins by canoeing down an 
underground river, avoiding 
rocks by choosing the correct 
route — shown by arrows. After 
four screens of river, Dirk must 
get through three screens of 
moving whirlpools — here he is 


completely under your control. 

Both river and whirlpool 
sections must then be repeated 
before Dirk reaches Boulder 
Alley. In this 3-D scrolling 
section, Dirk is chased down a 
tunnel Indiana Jones-style by a 
huge boulder. Smaller boulders 
roll from side to side, avoided 
by moving in/out of the screen, 
while holes in the floor must be 
jumped. 

Subsequent levels include a 
throne room and doom 


dungeon full of hazards for Dirk 
to avoid — unfortunately, here 
you must use trial and error to 
find the solution — and a 
steaming pool containing mud 
monsters. 

The graphics still look pretty 
good even now with lots of 
variety while sound is good with 
nine Rob Hubbard tunes. But 
what makes this so much better 
than Dragon’s Lair is the vastly 


MATCH DAY II 

The Hit Squad, I 


A QUESTION OF SPORT 

Encore, £2.99 (Rerelease) 


W ith all the new footy 
games coming out for 
the World Cup it’s interesting to 
see how this oldie measures 
up. The game boasts a vast 
array of options including one- 
or two-player modes plus a 
twin-player option with both 
players playing for the same 
side against the computer. 
There’s also an eight-team 
league and a knockout cup. 

The action is viewed from an 
elevated side position with the 
pitch scrolling left/right. You 
always control the nearest 
player to the ball, indicated by 
a tiny kickometer above his 
head — the level of this 
constantly pulsing bar 
determines the power of shots. 
The ball can be chipped (if 
you’re in motion "while kicking) 
or played along the ground. If 
the ball is in the air you can 
also jump up to head it. One of 
the game’s most sophisticated 
features is theP'diamond 
deflection system’ which 
makes for very realistic 
rebounds. 

Matchday II is certainly well 


improved, less frustrating 
gameplay. Like the original, the 
game also uses an innovative 
multiload whereby the next 
level is loaded in while you’re 
playing the current one. 

Though getting on a bit, with 
eight very different sections 
Escape offers good variety for 
the budget price. 

OVERALL 70% 


presented with plenty of 
options allowing team colours, 
match time and skill level to be 
changed. What really lets it 
down, though, is the appalling 
slowness of the action. The 
stumpy players resemble 
geriatrics as they hobble 
around the pitch. With the lack 
of speed, it’s hard to take the 
attacking initiative as there’s so 
much time for defenders to 
react to any move. This makes 
matches dull and very low 
scoring affairs. A pity, as the 
basic control method, 
kickometer and accurate 
deflection system all work well. 

In ^retrospect, I think 
Matchday II was well overrated 
(90%) by the old ZZAP! crew. 
It’s difficult to understand how 
the game’s snail pace and 
graphical glitches (including the 
ball disappearing) could have 
been so easily dismissed. 
However, Paul Sumner did say, 
‘if can only seeing this 
appealing to ardent football 
fans.’ He was righf^^^ 

OVERALL 58% 


T his conversion of the BBC 
sports quiz (winner of the 
accolade, most popular BBC 
sports quiz of 1988’!) was 
Elite’s big 1988 Xmas release. 

Just like the TV show, there 
are two teams of three with Ian 
Botham and Bill Beaumont as 
captains and David Coleman 
asking the questions. In a one- 
or two-player game you get to 
choose your (fictional) team 
members’ favourite sports — 
and, rather oddly, the captains’ 
(I never realised Bill Beaumont 
was a racing driver!). 

After loading in one of five 
question blocks, the first of six 
different question rounds is 
initiated. Mr Coleman asks 
question via scrolling text in a 
speech bubble. You have a 
short time to select the correct 
answer from a list of four 
options — get it wrong and it’s 
passed over to the opposition 

X M Lk A • ■ s-v M I M 4 1 " 1^. A M A a ■ «**v >4 


are based on the ones on the 
telly, though disappointingly the 
Pictureboard, Mystery 
Personality, and What 
Happened Next rounds don’t 
feature pictures; just more text 
questions/clues and multiple 
choice options. The Quickfire 
round is also different from its 
TV counterpart with both teams 
asked questions simultaneously 
— racing to get the right 
answer is fun in two-player 
mode. 

The appeal of this game is a 
question of taste; if you like the 
TV show, you’ll probably enjoy 
it. Though playing solo is dull, 
two-player games are good fun 
and there are plenty of 
questions (ranging from dead 
easy to dead hard) to keep you 
busy for a while. 

Not ‘quite extraordinary’ but 
for sport buffs. 

OVERALL 65% 



ZZAP! AUGUST 1990 




YOGI’S GREAT ESCAPE 

Hi-Tec Software, £2.99 


M ad Cow Disease, Listeria 
and Salmonella may 
worry some people, but not 
Yogi Bear who, besides being 
smarter than your average 
bear, is also a lot hungrier. Now 
winter is over, there’s nothing 
he loves more than helping 
happy campers keep fit by 
disposing of their unhealthy 
snacks. Unfortunately, 
Jellystone Park is about to be 
privatised and turned into an 
industrial estate. All the 
animals are to be trucked off to 
zoos, but our smart bear has 
learnt about this and plans to 
escape! 

Yogi’s destination is the fast- 
food capital of the world. New 
York City. Starting in Jellystone 
Park, Yogi must rush through 
The Forest, The Wild West, 
Mumbo Jumbo Marsh and a 
Funfair before arriving at NYC. 
All six levels are horizontally- 
scrolling, and packed with 
platforms to leap Between, as 
well as troopers, snakes and 
plenty more baddies to avoid. 
There’s also a tight time limit, 


LITTLE PUFF 

Code Masters, £2.99 


P uff the dragon is sad. 

Why? Have his parents 
been tragically killed in a car 
accident? Has his girlfriend got 
an egg in the oven? No, he’s 
lost his ticket to Dragonland. 

Some nasty thug ripped it up 
and scattered the four pieces 
throughout the countryside 
(well, the flickscreenfplay area 
anyway). So, Puff goes looking 
for the bits. 

Deceptively cute nasties 
must be avoided or jumped 
over — if they collide with Puff 
they remove his only life! Other 
hazards include pits with 
deadly spikes at the bottom 
and falling coconuts. Various 


objects can be picked up to 
help Puff, including a life Buoy 
to get Puff across a stretch of 
water. Puff can even pick up a 
potion to allow him to breathe 
fire, though the only time he 
flies is on dying when he turns 
into an angel! 

Sadly, it’s all too simple to be 
of much interest. There are 
some puzzles but their lack of 
complexity is compensated for 
by ; the single Jife — very 
frustrating. The graphics are 
Spectrum-esque and dull (the 


two usually go together!) and 
sound is minimal. All in all, it 
tends to drag onl^^^^ 

OVERALL 47% 




and a darn sight more 
impressive than Speedboat 
USA. The graphics .are 
attractive and move well, while 
the intro tune is OK as are FX. 
Back in February ‘89 Kati was 
disappointed the game didn’t 
improve upon the brilliant 
Buggy Boy, which it resembles, 
but the ‘3D is pretty nifty’ and 
lastability was okay. Maff 
complained about the tedious 
delay between missions and 
the tenuous connection with 
the movie. 70% was the overall 
mark, and over a year on it 
seems fair enough now it’s on 
budget. Success depends 
rather too much on 
remembering the twists and 
obstacles — sometimes it’s too 
hard spotting the gap in a line 
of rocks before it’s too late — 
but it looks good, especially the 
attack planes and tunnel 
scenes, and plays okay. 

OVERALL 70% 


To defeat Kananga, Q has 
supplied Bond with a 
speedboat armed with a 
cannon (unlimited bullets) and 
missiles (limited). Damage 
drains the boat of fuel, which 
can be replenished by running 
over fuel tanks floating in the 
water. Besides dodging rocks, 
you can shoot enemy 
speedboats, jump into the air 
using ramps and avoid 
torpedoes dropped by enemy 
planes. In the movie the New 
Orleans speedboat battle 
wasn’t that long, so in the 
game there are four practice 
missions. One is a simple 
target practice, others take 
place in the Sahara (!), the 
Arctic and South America. But 
you can enter the missions in 
any order. 

While gameplay is tough and 
somewhat repetitive, it’s well 
programmed (coming from the 
programmers of Buggy Boy), 




Encore, £2.99 (Rerelease) 


■ ■ ^ 


they waited for another new 
one. But rather than program it 

• s, r , , 


B ond movies generally 
don’t pay thatPmuch 
attentiorLto realism, but Live 
And Let Die was an exception. 
The fictional Caribbean island 
of San Monique, ruled over by 
Dr Kananga and his voodoo- 
practising thugs, is shipping 
heroin to the US. But instead of 
invading; or imposing trade 
sanctions, the US calls on 007 
to bust Kananga... 

The early seventies movie 
was the first of the old Bonds to 
be converted by Domark while 


themselves, they bought an 
Elite game that was about to 
be released as Aquablast. The 
result certainly doesn’t 
compare with such Ocean 
masterpieces as RoboCop and 
Untouchables which try and 
represent as much as possible 
of the story. Instead the 007 
logo is put on the instrument 
panel, and a new loading 
screen drawn for this above- 
average shoot-’em-up. 


48 


ZZAP! AUGUST 1990 






NOW TAKEN 




SOFT OPTIONS 
6 HOPE STREET 
HANLEY 
STOKE ON TRENT 

ST1 5BS 
TEL: 0782 204269. 


SALE 


SALE 


SALE 


SALE 


SALE 


SALE 


AMIGA SPECIALS 


ROCKET 

RANGER 7.99 

CHAMBER OF 

SHAOLIN 6.99 

FLYING SHARKS .6.99 

MENACE 4.99 

BAAL 4.99 

FIGHTING 

SOCCER 6.99 

CORRUPTION 6.99 

FISH 6.99 

CABAL 9.99 

GALAXY FORCE .4.99 
BATMAN THE 

MOVIE 6.99 

THUNDERBIRDS .5.99 

ZORK ZERO 7.99 

VIRUS 6.99 

NEW ZEALAND 

STORY 9.99 

LAMBARD RALLY 
8.99 

THE RUNNING 

MAN 5.99 

THE 


UNTOUCHABLES9.99 


VENDETTA 6.99 

MANCHESTER UNITED. .6.75 

CRACKDOWN 6.99 

X OUT 6.99 

SLY SPY 6.99 

HEAVY METAL 6.99 

KLAX 6.99 

HAMMER FIST 6.99 

DAN DARE 3 6.99 

NINJA SPIRIT 6.99 

NINJA WARRIORS 6.99 

BATMAN THE MOVIE ....6.99 

KICK OFF 2 6.99 

CHASE HQ 6.99 

NEW ZEALAND STORY. .6.99 
GHOULS N GHOSTS 6.99 


SHADOW WARRIOR 6.99 


IMPOSSAMOLE 6.99 

MICROPROSE SOCCER .9.99 

CLOUD KINGDOMS 6.99 

TURRICAN 6.99 

PLAYER MANAGER 6.99 

ITALY 1990 

(VIRGIN/MAS) 6.99 

TURBO OUTRUN 6.99 

F16 PILOT 9.99 

BOBS FULL HOUSE 3.99 

DARK FUSION 1.99 

BETTER DEAD THAN 
ALIEN 2.99 


C64 SPECIALS 
CLASSIC RANGE 


GHOSTS & GOBLINS 2.99 

STREET FIGHTER 2.99 

STAR GLIDER 2.99 

GAUNTLET 2 2.99 

BUGGY BOY 2.99 

CHUCKIE EGG 2 2.99 

BARBARIAN 2.99 

W. CLASS. 

LEADERBOARD 2.99 

SPITFIRE 40 2.99 

RENEGADE 2.99 

PREDATOR 2.99 

TOP GUN 2.99 

RAMPAGE 2.99 

PLATOON 2.99 

WONDERBOY 2.99 

SUPER SPRINT 2.99 

SUPER HANG ON 2.99 

IKARI WARRIORS 2.99 

Itf. 9 QQ 

GREEN BERET !!!!""!!! ^99 

PASSING SHOT 2.99 

AFTERBURNER 2.99 

LEADERBOARD 2.99 

QUARTET 2.99 

ROLLING THUNDER 2.99 

ADV. TAC. FIGHTER 2.99 

BIONIC COMMANDO 2.99 

DYNAMITE DUX 4.99 


C64 SPECIALS 


BALLISTIX 3.75 

BMX TRIALS 1.99 

CALIFORNIA GAMES ....2.99 

CIRCUS GAMES 3.99 

CRAZY CARS 2.99 


REDUCED 

DRAGON NINJA 4.99 

D.T’S OLYMPIC CHALL 4.99 

GAME OVER 2 2.99 

REDUCED 


HEAD OVER HEELS 2.99 

MINI GOLF 2.99 

SLY SPY 6.99 

NAVY MOVES 2.99 

NIGHT RAIDER 2.99 

OLLIE & LISA 1.99 

QUEDEX 2.99 

RUN THE GAUNTLET ....3.99 

SHOGUN 1.99 

OP THUNDERBOLT 4.99 

THE UNTOUCHABLES ...3.99 

NINJA SPIRIT 5.99 

RENEGADE 3 3.99 


C64 SPECIALS 


CASTLE MASTER 6.99 

FERRARI FORMULA 

ONE 6.99 

VIXEN 1.99 

WICKED 2.99 

WINTER OLYMPIAD 88..2.99 

TRACKER 1.99 

TRAPDOOR 1.99 

TOMAHAWK 2.99 

SUPER SPORTS 2.99 

THUNDERBLADE 3.99 

D.T’S SUPERTEST 2.99 

SLAPFIGHT 2.99 

SANXION 2.99 

RETURN OF THE JEDI ... 3.99 
REAL GH0STBUSTERS..3.99 

OP WOLF 3.99 

ANNULS OF ROME 3.99 

PEGASUS BRIDGE 3.99 

PINK PANTHER 3.99 

THUNDERBIRDS 3.99 

RAINBOW ISLANDS 5.99 

ACTION SERVICE 1.99 

SUPER CUP FOOTBALL .1.99 

CHASE HQ 5.99 

NAVY MOVES 2.99 


THE BIZ 

R-TYPE, BATMAN, 
DOUBLE DRAGON, 
OPERATION WOLF 
OUR PRICE 7.99 

MEGA MIX 

OPERATION WOLF, 
DRAGON NINJA, 

REAL GHOSTBUSTERS, 
BARBARIAN 2 
ONLY 7.99 

100% DYNAMITE 

DOUBLE DRAGON, 

LAST NINJA 2, 

AFTER BURNER, 

WEC LE MANS 
ONLY 7.99 

IN CROWD 

KARNOV, GRYZOR, 
COMBAT SCHOOL, 
PLATOON, BARBARIAN, 
LAST NINJA, TARGET 
RENEGADE, PREDATOR 
ONLY 8.99 


SALE TIME AT SOFT OPTIONS - CAN YOU AFFORD TO MISS 
THESE . ALL ORDERS SENT 1ST CLASS POST, P+P UNDER £5 

75p, OVER £5 P+P IS FREE. 

IN STOCK ITEMS DESPATCHED BY RETURN, ACCESS + VISA ORDERS 

PLEASEADD 50p EXTRA. 


IK+ 4.99 

BLOOD MONEY. ..7.99 

LEGEND 4.99 

COMFLICT 

EUROPE 5.99 

SHADOW OF 
THE BEAST 12.99 


ALTERED BEAST 6.99 
BLASTEROIDS ..,.4.99 
DRUM STUDIO ....3.99 


HOLLYWOOD 

POKER 3.99 

FOUNDATION 

WASTE 3.99 

CYBERNOID 4.99 

FIRE ZONE 4.99 

MILLENIUM 2.2. ...6.99 
FAIRY TALE 

ADVENTURE 9.99 

CLOUD 

KINGDOMS 6.99 

RUN THE 

GAUNTLET 7.99 

SECONDS OUT ...4.99 

VULCAN 7.99 

WARP 4.99 

RAMPAGE 7.99 

SAINT N 

GREAVSIE 3.99 

XYBOTS 7.99 


SALE 


SALE 


SALE 


SALE 


SALE 


SUPREME 

CHALLENGE. 

FOOTBALL MANAGER, 
HANDBALL MARADONA, 
WORLD CHAMPIONS, 
PETER BEARDSLEYS 
SOCCER SUPREMEO 
ALL 5 GAMES 5.99 ' 

SPECIAL ACTION 

DRILLER, CAPTAIN 
BLOOD, 

THE VINDICATOR, S.D.I, 
D.T’S OLYMPIC 
CHALLENGE. 

ONLY 5.99 

GAME SET & 
MATCH 2 

SUPERBOWL, 

WINTER OLYMPIAD 88, 
BASKETMASTER, 

IAN BOTHAMS TEST 
MATCH, SUPER HANG 
ON, MATCH DAY 2, 

NICK FALDO’S OPEN, 
CHAMPIONSHIP SPRINT, 
TRACK & FIELD, 

STEVE DAVIS SNOOKER. 
ONLY 7.99 


WICKED GIANT 
GAMES 

PACK CONTAINS 50 
GREAT ARCADE ACTION 
GAMES, TOO MANY TO 
LIST, EXCELLENT VALUE. 
8.50 

GO CRAZY 

DESOLATOR, SIDE 
ARM<i 

BEDLAM, BAD CAT, 
JINKS, SHACKLED 
ONLY 3.99 

COMPUTER 

CLASSICS 

ZYNAPS, DYNAMITE 
DAN, ALIENS, EAGLES 
NEST, CAULDRON 2. 
ONLY 3.99 


Please send me the following titles 

Title Cass or Disk 


ZZC6 




Amount 



* 
















P&P (if applicable) 

Total Amount 




COIN-OP 

CONNECTION 

BREAKTHROUGH, 
EXPRESS RAIDER, 
METRO CROSS, 
CRYSTAL CASTLES 
ONLY 2.99 


Name.... 

Address 


FUMBOS QUEST 6.99 

BLOOD MONEY 6.99 


Telephone No 












Ill 


TURRICAN 

(Rainbow Arts) 

C64 

£7. 39/El 1 .99 

SAVE £2.00/£3.00! 

Amiga 

£ 19.99 

SAVE £5.00! 


KLAX 

(Domark/Tengen) 

C64 

ni>/r< A oo 

I I n 'Z& 'miM 

SAVE £2.00/£3.00! 

Amiga 

£ 15.99 

SAVE £4.00! 


KOW/X MEGABLASTER 

Precision moulded control knob with 
steel shaft for complete reliability. Dual 
fire buttons for left and right hand use. 
Heavy duty leaf switches and rubber 
suction cups. 

OFFER £6.99 


EUROMAX COBRA 
Brand new design with 8 
mlcroswttches. 3 Autofire buttons and 
single normal fire button provide 
trigger readiness. 

OFFER £11.95 


EUROMAX ELITE STANDARD 

Short travel mlcroswltch action In 
ergonomic and highly durable design. 
OFFER £9.95 

EUROMAX MICROHANDLER 

An array of features: extra-sensitive 
mlcroswltch action, two Integrated 
paddles, variable Autoflre, extra large 
fire buttons and solid metal casing 
with rubber suction cups. 

OFFER £19.95 

DYNAMICS COMPETITION PRO 5000 
(NORMAL) 

Features arcade quality 
microswitches, dual fire buttons, robust 
steel shaft and rubber return for 
smooth control. 

OFFER £13.50 


VENOM WING 

(Thalamus) 

Amiga 

£ 15.99 

SAVE £4.00! 


KICK OFF 2 
(+ WORLD CUP ‘90) 

(Anco) 

Amiga 

£ 19.99 

SAVE £5.00! 


BLOOD MONEY 

(Psygnosis) 

C64 

& t ■99/1 I 53P 

SAVE E2.00/E3.00! 

Amiga 

P1Q QQ 

SAVE £5.00! 


SAVE £6.00! 


DYNAMICS COMPETITION PRO 5000 
(CLEAR) 

Same as PRO 5000 NORMAL, but with 
see-thru body. 

OFFER £14.00 

DYNAMICS COMPETITION PRO EXTRA 
Features Rapid Fire, unique slow 
motion and see-thru body. 

OFFER £15.00 

POWERPLAY CRUISER STREAMLINE ALL 
BLACK 

With dual lead for Spectrum 
48K/128K/Plus/Plus2/Plus3. 

OFFER 12.99 

POWERPLAY CRUISER CLEAR AUTOFIRE 
Simply by holding down either of the 
fire buttons engages Autoflre. 

OFFER £12.99 

POWERPLAY CRYSTAL STANDARD 

Clear joystick with red fire buttons an 


Ninja Spirit, Tennis Cup. Their Finest 
Hour; The Battle Of Britain, Time 
Soldier, Carrier Command, Escape 
From The Planet Of The Robot 
Monsters. 

No 63 July 1990 

Megatape 8 with two complete 
games: Galax-i-birds and Felix I 
Inside is a massive preview of all 
the latest Ocean games plus a 
joystick round-up. 

Reviewed: Blood Money, 
International 3-D Tennis, Jumping 
Jack Son, Rotox, Projectyle, 
Defenders Of The Earth, Die Hard, 


No 62 June 1990 

Megatape 7 with two more 
complete games, Oh No! and 
Dominion, plus an excellent music 
demo from Apex. Inside are the 
results of the 1989 Readers' Awards 
and rhe start of Creature Feature, 
the ongoing diary of Apex 
Software's next game. 

Reviewed: International 3-D Tennis, 


pistol grip handle 

OFFER £14.99 


POWERPLAY CRYSTAL TURBO 
Same as CRYSTAL STANDARD 
includes fast Autoflre action. 


OFFER £16.99 



ifiiiiiai 


Htiilpiii 

MM 

liliii 






ih i nlini' ! l|}piH)i V r 


, .; ;v ■ 


1111! 


■ 

. : 




I 1 ?® 


Prices valid for UK/Eire/Europe only. 
For Overseas orders please add £2.00 
per Item for Air Mail delivery. 


5®?; 


Dynasty Wars, F-16 Combat Pilot 
Grave Yardage, Italy 1990, 

Ivanhoe, Leisure Suit Larry ill, 

Photon Storm, Resolution 101, 
Theme Park Mystery, Tower Of 
Babel, World Championship 
Boxing, World Cup Soccer: Italia 
'90, and many more besides! 

ALSO AVAILABLE! 

ISSUES 5, 8, 12 TO 28 
ISSUES 30 TO 41 
ISSUES 43 TO 62 


How to order 


The offer prices on our games list In- 
clude a generous discount and are In- 
clusive of First Class postage. 

If you wish to order a game not In- 
cluded In the list, please use the fol- 
lowing Special Offer discount table to 
calculate your Offer price from the 
recommended retail price quoted on 
the software houses adverts. 


SPECIAL OFFER DISCOUNT TABLE 
RRP OFFER SAVE 


4.99 

5.95 

7.95 

7.99 

8.95 

8.99 

9.95 

9.99 

11.99 

12.95 

12.99 

14.95 

14.99 

19.95 

19.99 
23.00 

24.95 

28.95 

29.95 

34.95 


3.99 
4.74 

6.40 

6.44 
7.20 
7.24 

7.95 

7.99 

9.99 

10.40 

10.44 

11.95 

11.99 

15.95 

15.99 

18.40 

19.95 
23.15 

23.95 

27.95 


1.00 

1.20 

1.55 

1.55 
1.75 
1.75 
2.00 
2.00 
2.00 

2.55 
2.55 
3.00 

3.00 

4.00 

4.00 
4.60 

5.00 
5.80 

6.00 
7.00 


Remember, apply the discounts to 
RRP prices only, not to our discounted 
Offer prices quoted on this page I 
Don't forget to Indicate which com- 
puter you own and whether you re- 
quire the software In cassette, disk or 
cartridge form. 

Slmilarily, don't forget to Indicate gar- 
ment size for T-shirts. 


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Apart from our highly 
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list, you can order any 
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DISK TOOL 


THE VIDEOVAULT 
COMPUTER COMPANION 


. Copyright VideoVault Ltd No 092072 VVE NOW HAVE FAX : (0) 457 868946 


POWER RESET 


TELEPHONE 
0457 866555 
0457 867761 
0457 869499 


On the back of the POWER CARTRIDGE there 
is a Reset Button. Pressing this button makes a 
SPECIAL MENU appear on the screen. 
CONTINUE -A Hows you to return to your 
program. 

BASIC -Return to BASIC 
RESET -Normal RESET. 

TOTAL -Saves the contents of the 
BACKUP memory onto a Disk. The 
DISK program can be reloaded later 

with BLOAD followed by 
CONTINUE. 

RESET ALL -RESET of any program. 

TOTAL -As BACKUP DISK butto TAPE. 


RESET ALL -RESET of any program. 

TOTAL -As BACKUP DISK butto TAP 

BACKUP 

TAPE 

HARDCOPY -At any moment, prints out a 
Hardcopy of the screen . 
UsingCONTINUE afterwards 
you can return to the program . 
MONITOR -Takes you into the Machine 
language Monitor. 


inua\ 




9 e 


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TEL: 091 490 1975 and 091 490 1919 
FAX: 091 490 1918 

To order: Access/Visa welcome - Cheques or P/O 
payable to BDL. 

UK orders add £1 .20 post/pack total - £18.19 
incl. V.A.T. 

Europe orders add £2.50. Overseas add £3.50 
TRADE AND EXPORT ENQUIRIES WELCOME 


The POWER CARTRIDGE contains a very effec- 
tive Printer-Interface, that self detects if a printer 
is connected to the Serial Bus or User-Port. 

’ It will print all Commodore characters on Epson 
and compatible printers. 

The printer-interface has a variety of set-up pos- 
sibilities. It can produce HARDCOPY of screens 
not only on Serial printers (MPS801 , 802, 803 
etc) but also on Centronic printers (EPSON, 
STAR, CITIZEN, PANASONIC, etc). 

The HARDCOPY function automatically distin- 
guishes between HIRES and LORES. Multi-col- 
our graphics are converted into shades of grey. 
The PSET functions allow you to decide on 
Large/Small and Normal/Inverse printing. 

Bitcom Devices Ltd does not authorise or purport to 
authorise the making by any means or for any purpose 
whatsoever of copies or adaptions of copyright works or 
other protecte d material, and users of the Power Cartridge 
must obtain the necessary prior consent for the making of 
such copies or adaptions from all copyright and other right 
owners concerned. See UK Copyright, Designs & Patents 
Act 1968. 


Bitcon Devices Ltd. 
88 BEWICK ROAD 
GATESHEAD 
TYNE AND WEAR 
NE81RS 
ENGLAND. 


PRINTERTOOL 


POWERMONITOR 


A powerful BASIC-Toolkit (Additional helpful 
commands) that considerably simplifies prog- 
rammingand debugging. The toolkit commands 
can be used in your programs. 


Using POWER CARTRIDGE you can load up to 
6 times faster from disk. 

The Disk commands can be used in your own 
programs. 


TAPE TOOL 


Using POWER CARTRI DGE you can work up to 
10 times faster with your data recorder. The 
Tape commands can be used in your programs. 


A powerful machine language monitor that is 
readily available and leaves all of your Commo- 
dore memory available for programming. 

Also works in BASIC-ROM, K^ERNAL and I/O 
areas. 


POWER TOOLKIT 


Bitcon Devices Ltd 


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FED UP OF WAITING WEEKS FOR YOUR COMPUTER Ej 4™', 
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since 1982, we are the no. 1 Commodore Service Centre 
1000's of machines each week. 

WE DON’T JUST REPAIR YOUR COMMODORE 64-we Check 
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only £00.00-which includes all parts, labour , VAT and return 
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computer will be repaired to give you years of troubiefree 
enjoyment, (please note power supply units are not repairable 
and would need to be replaced. These are available from us at 
£35.00). 


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COMMODORE 
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SUP PLY UNIT 

Replacement 
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Send your computer now to- \ only £ 55.00 

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Telephone: 0457 866555/867761/869499 Head Office & Credit Card orders, queries. 
Manchester 061 -236 0376 while you wait repairs & spares centre only. 


(If we find the computer is 
unrepairable due to tampering there 
will be a handling charge of £10.00). 


EDITION HOT OFF THE PRESS 

New bigger catalogue now available 
containing over 3,000 items including software 
for all computers, joysticks, spare parts, 
business software, books, plus many more. 
Just send 3 x 1st class stamps for your free copy. 
Over 25 pages full of top quality products 
delivered to your door by return post. 

























mmmm 






* Epyx s latest title Snow 
Strike could certainly prove 
an addictive blast in more 
ways than one. With no 
communists left to blast in 
the world it seems the 
United States is getting 
ready to take out the drug 
lords with a little military 
muscle flexing. Time to 
crack down on the crack 
and coke dealers by blasting 
their drugs fields to cinders 
(there’s even some 
dogfighting to take part in — 
pretty well-armed these drug 
dealers). Ten different types 
of mission and variable 
training missions provide the 
drug-busting challenge in 
this combination of flight sim 
technology (sporting F-29- 
style cockpit views) and 
blast em action (ultra fast 
movement is the order of 
the day here). 

Epyx are the people 


§ v- : 

y ' ' » > 


Our sleuth investigates, and that’s a hosepipe down his trousers j 
missus! (Amiga) J 


▼ Our cocky pilot gives the thumbs up as a drug dealer’s combat jet 
L gets onto his six — the perfect firing position. Amiga Snow Strike 


behind the 64 version with 
Walking Circles 
(programmers of APB 
amongst other things) 
providing the 68000 
conversions. Expect to 
handle the aerial thrills of 
Snow Strike in August. 


jjJUiJD. 






m Mr wr 






INN 

FORBES 

SLEUTH 




▼ Private dick Ian Forbes arrives in reception, magnifying glass at the ready to examine things and select 
options such as fingerprinting, wiping fingerprints off (!) and arrest. (C64) A 


Jr Coming mid- September is 
the very bloody prospect of 
a murder and all the 
evidence points US Gold’s 
way; time to get the deer 
stalker, pipe and magnifying 
glass out of mothballs. 

Set in an early 1900s 
Edwardian Mansion, 
presented in full isometric 3- 
D. one of the upper crust 
guests has been murdered 
and the killer is on the loose. 
It’s up to you to find the 
murderer, murder weapon 
and motive within two hours 
— before the Yard get to the 
scene and grab all the 


ZZAP! AUGUST I 990 


(again), out hubin huug isn’t disheartened. He’s 
been sleuthing around US Gold’s Birmingham 
headquarters with a steely gleam in his eye. The 
slightest murmur, the smallest clue are all Hoggy 
needs to find a treasure trove of new releases. 
Thousands of murders, a defecting programmer 
and a software house planning traitorous actions 
read his report now! 

■■■■■■■ 












I m 












■ * ■ 




.. * * ft. . . 














credit. 

The Mansion is pretty big 
with a garden, several floors 
and a maze of rooms to 
search carefully. Icons are 
used to take fingerprints and 
examine objects (there’s 20 
potential murder weapons to 
analyse!). The Mansion 
guests can be questioned 
about their relationships with 
others and it’s here that 
things get pretty tricky as 
arguments, secret affairs 
and jealousy between 
guests adds a ‘human’ 
element to the questioning. 
Guests may know little but 
the maids and butlers are a 
hive of information, spying 
on suspicious characters 
and even picking up the 
murder weapon and taking it 
elsewhere. Things can get 
very tricky as time runs out. 
The variety of murder 
weapons, would-be 
suspects and different 
Mansions expands the 
number of murders possible 
to astronomical proportions. 
With over three million types 
of murder possible it looks 
like Perry Mason could be in 
great demand here! 



★ There’s an odd sense of 
deja vu about this rather 
smart original arcade 
adventure coming from US 
Gold mid-August time. Gold 
Of The Aztecs is brought to 
you by the programming 
house Kinetica — ring any 
bells yet? Well, you may like 
to know that Dave Lawson 
who formed Kinetica used to 
be a designer for Psygnosis, 
NOW do you notice a 
certain Barbarian influence 
in the characters? Dave has 
rewritten the Barbarian 
system to create a much 
more fluid character 
movement with far more 
flexibility in control and 
moves. Also, the icon 
control system has been 
jettisoned in favour of 
intelligent’ joystick control. 
The hero boasts an 
incredible 1 ,500 frames of 
animation (are you sure 
about this? — Ed), swinging 
on ropes through caverns, 
leaping huge gaps, using 



■■■■111 


▼ It’s an SSI game, honest guv! Dragonstrike is an all-out arcade 
game. (Amiga) 


▼ Saving a damsel in distress In Gold. The playing area's 

flickscreen, but animation is impressive and graphics obviously 
l superb. (Amiga) J 





The very first screen in Gold Of The Aztecs, with our hero 
parachuting into a confrontation with an elephant and a pygmy 
(Amiga) 

; iiV: m 


rafts and blasting at 
pygmies. 

It’s all about rescuing a 
fair maiden from the 
clutches of a lost South 
American tribe. The game is 
set over eight levels, 
incorporating downward 
flickscreen caverns with 
Indiana Jones-style traps. 
Over 9000 frames of 
animation in total make up 
the graphics with the 
elephants (in South 
America?) being particularly 
impressive. As expected of 
a team headed by Dave 
Lawson the attention to 
graphical detail is of a 
considerably high quality, 
coupled with imaginative 
moves as our hero swings 
from ropes, crosses 
swamps on rafts and does 
everything that even Indy 
would think twice about 
doing. 


: ; :/■ .. \ ;• .. . : ' 

* US Gold’s link with SSI is 
now reaping its reward with 
the American software 
house now firmly 
established as the company 
for official Advanced 
Dungeons And Dragons 
(AD&D) product. The AD&D 
arcade game Heroes Of 
The Lance and the RPG 
Pool Of Radiance started off 
a series which has been a 
massive success, (notably 
on the 16-bit machines). 

However, the future for 
C64 SSI product isn’t 
looking so rosy. It seems 
that the way the entire 
software business is going 
in the States, with America 
getting very heavily into 
consoles and 1 8-bit, the 
days of conversions to the 
GS4 are limited according to 
SSI sources. Because of the 
initial interest in AD&D, Pool 


of Radiance sold extremely 
well but after that the follow- 
up, Curse of the Azure 
Bonds , didn’t. If the latest 
AD&D RPG, Secret of the 
Silver Blades, doesn’t sell 
well then SSI may pull out of 
the C64 scene altogether. 

The latest RPG in the 
‘Forgotten Realms’ epic 
series, Secrets Of The 
Silver Blade continues on 
from Curse Of The Azure 
Bonds with the higher level 
heroes of the previous 
games entering the 
Dragonspine mountains to 
repel hordes of advancing 
creatures emerging from an 
ancient vault. High level 
adventuring and some of the 
most fearsome opponents 
yet seen await the 
‘Forgotten Realms' heroes 
— and it’s out now! 

Alongside the RPG, SSI 
are branching out to 
encompass new AD&D 
concepts with the imminent 
release of Dragonstrike , the 
first dragon flight simulator 
ever! With an initial 16-bit 
release followed by a C64 
conversion in the autumn 
this could be the weirdest 
AD&D game yet seen as 
polygons are mixed with 
animated graphics of 
dragons flying through the 
air fighting with breath, fang 
and talons. Progress 
through the 20 missions and 
you earn the right to ride 
bigger and better (and 
considerably fiercer!) 
dragons. 

Aside from AD&D, SSI 
are hard at work on 
conversions of existing 
wargames including a 
Pacific (!) version of the 
| | Sizzle r Storm Across 

Europe on the Amiga. Also 
underway is the 
computerisation of 
Renegade Legion: 
Interceptor , FAS As best 
selling science fiction board 
game — planned for a 
summer release 


* 


3 5 


ZZAP! AUGUST 1 <*‘M) 


= 



THE REVIEWERS SAID... 

I'm stunned, amazed and totally Impressed. This is easily the best 
value for money cartridge. THE CARTRIDGE KING r 

COMMODORE DISK USER 


WARNING 1988 COPYRIGHT ACT WARNING 

Datel Electronics Ltd., neither condones or authorises the use of it’s products for the reproduction of 

copyright material. 

The backup facilities of this product are designed to reproduce only software such as Public Domain 
material, the users own programs or software where permission to make backups has been clearly given 
It is illegal to make copies, even for your own use, of copyright material, without the clear 
permission of the copyright owner, or the licencee thereof. 


// 

CREDIT CARD ORDERS 


PP" HOW TO GET YOUR 

TELEPHONE (24 Hrs) • 

WE WILL DESPATCH YOUR ORDER QUICKLY & EFFICIENTLY TO ENABLE^YOU TO STA 

ORDERS NORMALLY DESPATCHED WITHIN 48 tfrs. ALL 

. - *'*?*&&- ' ’ ' w* • • .i-Wy M 


IVING THE BENEFITS OF YOUR PURCHASE WITHIN DAYS, NOT WEEKS 
:S, POSTAL ORDERS MADE PAYABLE TO... 


TECHNICAL/CUSTOMER SERVICE 0782 744324 




THE ACTION 
REPLAY Mk VI 
WILL LOAD A 200 
BLOCK PROGRAM 
IN UNDER 0 
SECONDS 


THE MOST POWERFUL, FRIENDLY AND FEATURE PACKED UTILITY 

CARTRIDGE EVER CONCEIVED! 


DISK CODY Easy to tise disk/file copier. Much faster than 
conventional methods. Ideal for backing up data disks. 

I API runs This feature will add Turbo Reload to the 
programs that you save to tape - no user knowledge required. 

FAST FOfft E Format an entire disk in about 10 seconds 
- no rrtore messing about. 

PRINTER DUMP Print out your frozen screen to printer - 
MPS 801, 803, Epson, Star, etc. - very versatile. 

ACE For parallel printers, Star, 
Epson, etc. Print out listings with graphic characters etc. 
(Cable required for parallel poft £12.99). 

SCREE R Now you can edit the entire frozen 

screen with this text editor - change names on high scores, etc. 
Great fun!! 

Many single stroke commands for 
Load, Save, Dir, etc. Plus range of extra commands, i.e. Auto 
Number, Old, Delete, Merge, Append, Linesave, etc. 


Load 202 block program in under 6 
seconds - world's fastest disk serial loader. On-board RAM and 
ROM achieves high loading speeds. Works with 
1541 1571 Oceanic 1581. # 

iNPiNi 1 1 i .:-vi Automatic infinite lives!! 

Very easy to use, works with many programs. No user 
knowledge required. 

Full 64K Freezer Monitor - 

examine ALL memory, including stack, I/O area and registers in 
their frozen state. Ideal for de-bugging cy just for fun! 

Freeze the action and view the sprites - 
watch the animation - customise your games - kill sprite 
collisions. 

Now you can make your old slow 
loading programs load faster. Simply freeze the action and save 
to tapbor.disk to reload, independently, at superfast speed - no 
more waiting for programs to load. 


SLIDE SHOW - View your favourite screens in a slide show type 

display 

BLOW UP - Unique utility allows you to take any part of a picture & 

"blow it up" to full screen size 

SPRITE EDITOR - A complete sprite editor helps you to create or 

edit sprites 

MESSAGE MAKER - Any screen captured with Action Replay or 
created with a graphics package can be turned into a scrolling 

screen message with music 


0782 744707 









I 



(Dinamic) 


Note: For the Zone cheat X 
should be substituted by a digit 
between 0 and 7 to determine 
the zone you want to warp to. 
TIMEX should remain the 
same. 


No! so good a game but 
here’s the cheat codes for 
both C64 and Amiga 
versions thanks to Pablo and 
Co at Dinamic. 


C64 CODES 

On the title screen type in the 
letters PELAEZ (they do not 
appear on screen so be sure to 
enter them correctly). Once this 
is done a cursor will appear 
and you can type in the 
following key words. 

To obtain Enter 

IMMUNITY CREEP 

INFINITE LIVES LIVES 
INFINITE TIME TIMEX 

ZONE ZONEX 


AMIGA CODES 

Codes for the different zones 


1 — NOSTROMO 

2 — DISCOVERY 

3 — ENTERPRISE 

4 — DAGOBAH 

5 — REPLICANT 

6 — KRULL 

7 — METROPOLIS 


r response 

tin’s so-so nostalgia 

tin s5o» e u s y 

ssamole. G 

y tip Simon. 

n you want to stop a b| 

,L.r f.noer on pause 


U s overcast outside and the sun has gone over to 
Rome for the World Cup finals which starts today 
(heaven for Phil, hell for the rest of us). By the time 
you read this, though, it’ll all be over bar the 
shouting (and some drinking). Only another 4 
years to go, can you wait? You lot have qone 
overboard on the Vendetta tips with maps, tips and 
solutions cluttering up my limited office space (1 
shoebox - size 7). This ish Crackdown gets 
cracked and you don’t have to suffer the Apex 

bann°thiT UCh ,<>n ?f r 3S Retr ° 9 rade finishes with a 
lssue - Question: As we re all football 

™mo t t il he , m0ment ’ What ha PP ened to all the footie 
game tips from you lot? Foul is what I say to that! 


STRIDER 

(Capcom/US Gold) 

A handy cheat for the so-so 
conversion of Capcom’s 
awesome coin-op from J.P. 
Morris of Boroughbridge, York. 
(Even now a good year on 
from its release the coin-op is 
still bloody brilliant, hurry up 
with Strider2 Capcom!) 

Start the game then press RUN- 


STOP, RESTORE, DELETE and 
RETURN together until' the 
border goes grey. Then press F7 
(or FI — Mr. Morris’s handwriting 
was a little hard to make out) 
then move the joystick UP then 
RIGHT. You are now transported 
to the Third Level. Finish that and 
you find yourself on the last 
level!! Well done! 


TEST DRIVE 2: 

THE DUEL 

(Accolade) 

Yeah, great fun this game! S. 
French of Bransholme in Hull 
found a short but sweet cheat 
for Accolade’s dream machine 
racer. I forgot to put it in last 
issue but here it is. 

If you’re having trouble with the 


cassette version of Test Drive 2 
press G while driving along in the 
game. The level will 
automatically finish and you’ll 
advance to the next load, plus 
you get an extra life. Don’t press 
G if your car is stationary as the 
game will crash. 




Z:z:/\P! AUGUST 1090 







I 




moving floor, simply walk along 
the wall as the floor starts to 
close. Amiga owners can get 
past the swinging wrecking 
balls with few problems 
provided any nearby guards 
have been eliminated. C64 
owners shouldn’t have any 
problems at all with the balls, 
there aren’t any! 

Level 6 (5 bombs to plant) 

Plenty of guards to blast you j 
now in long corridors (useful to 
have a cannon ready for this 
level). Hug the wall edges 
when sneaking up on guards 
and use the boxes for cover. 
Watch for chasms and machine 
gun guards covering crosses 
on the far side. Also, groups of 
guards just over the bridges. 

Level 7 (4 bombs to plant) 

There are a lot of touch- 
sensitive cracks in this level’s 
floor. You can see where the 
ground is cracked so best 
avoid altogether: taking the 
lower route is generally best as 
there are less holes to avoid. 
On this level Kung-Fu men 
appear to attack, they just need 
to touch you to kill! Shoot the 
controls to open the bridge. 

Level 8 (6 bombs to plant) 

More electric doors to contend 
with. Rather simple stuff really 
but the level is quite long 
winded, and can prove a long 
haul if you don’t use the map to 
remember the correct route 
through. Time is tight so don’t 
stop to admire the view and 
from this level, men start 
appearing from nowhere so be 
on your guard!! 

Level 9 (4 bombs to plant) 

Time for the conveyor belts. 
Just move the joystick the other 
way to stop movement, try to 
; cross the belts at the edge of 
the area where the belt 
emerges from the wall. There 
! are 5 men guarding the third 
cross, so be careful. Also there 
are men on the exits so a smart 
bomb or two comes in handy. 




Level 1 


•iiXfittfi/n’itt&i&ftlff!?, 


■ • 


Level 4 






Level 5 


Level 6 


Level 7 


Level 8 

dead useful for racking up the 
bonuses caused by multiple 
guards standing behind each 
other when a cannon fires. Use 
diagonal movement to move 
that bit faster towards cars, 
barriers, buildings (or anything 
else that provides cover from 
enemy fire). 


CRACKDOWN 

(US Gold) 


convenience and to save lives 
(namely yours!) 

Level 3 (3 bombs to plant) 

Watch the acid! And also the 
machine gun guards near the 
exit. Take a wide berth past the 
flamethrowing guard, his long 
range fire isn’t nice — hug the 
bottom if you can (oooh-er!) 
and then sneak up the side to 
the last bomb area and exit. 


Cracking Tips 


Supplies of ammunition come 
in two forms: 20 shots either for 
cannon or machine gun so 
don’t go out of your way to 
collect extra bullets unless 
ammo levels are low. 
Transportation tiles make 
machine gun soldiers appear 
frequently. ‘Hug’ the walls as 
often as possible. Also do not 
move off the end of a wall while 
somebody is firing at you, or 
will be shot. Electric doors are 
operated from a short distance 
— watch for men on the other 
side. 

On later levels (8 + ), men 
appear from nowhere 
(teleportation devices 

possibly?) — be on your guard! 
Cannon is more effective than 
gun as it passes through men, 


Level 1 (3 bombs to plant) 

Nice and easy level to start 
with. Just watch for men 
standing guard. Go along the 
top to avoid the lower 
generators where the enemy 
tends to hang out. 

Level 2 (3 bombs to plant) 

Again, very simple. Look out for 
men appearing from inside cars 
as there are quite a few along 
the top. Try to stay along the 
bottom. Smart bomb the group 
of men by the exit for 


Level 10 (5 bombs to plant) 

A very dangerous level, as men 
appear frequently and you can 
easily be caught in crossfires. 
Stay alert and keep on the 
move, hugging the walls when 
cornered. Once again there are 
guards at the exit so smart- 
bomb them! 


Level 4 (4 bombs to plant) 

Here are some electric doors to 
play with; just watch for men on 
the other side! Also plenty of 
men appear using the tiles near 
the exit. Run diagonally straight 
up to the exit and pray 
(judicious use of smart-bombs 
is recommended). 

Level 5 (5 bombs to plant) 

Five bombs to place, so waste 
no time. Like level 2, watch for 
men from cars. To get over the 


Level 11 (5 bombs to plant) 

This is easy compared to the 
previous one! Using the radar 


58 



ZZAP! AUGUST 1990 




watch where guards are on the 
other side of the groups of 
conveyor belts. Stick to the 
sides when crossing the last 
set of 4 conveyor belts. Also, 
there is an ambush over the 
bridge so either arm up with 
cannon or smart-bombs. 


Level 12 (4 bombs to plant) 

Men stationed practically 
everywhere so keep that trigger 
finger pumping! To use the 
moving platforms over the acid, 
just push right (or left) and hold 

it there to walk over. The last 
area is 

a simple maze, but the fencing 
is deadly to the touch close up. 
Take your time, better to arrive 
at the exit late than not at all! 


Level 13 (5 bombs to plant) 

The cannons fire randomly 
when you’re in range so quickly 
sneak round the corners and 
move down out of the line of 
fire to nip past the cannons, 
when possible. 


Level 14 (10 bombs to plant) 

Things get tough with ten (!) 
bombs to plant in the men- 
making machine level, so 
there’s no time to stop!! The 
bubbles are harmless, the men 
aren’t!! 


Level 1 5 (5 bombs to plant) 

The middle is a long maze, with 
men appearing all over the 
shop so hug those walls!! For 
the lasers the sequence of 8 
blasts is 1 down, 2 down, 3 
down, 4 down, 8 up, 7 up, 6 up 
and then 5 up before repeating. 
Time it well or else!! 


Level 16 (0 bombs to plant) 

The final level and you’ll be 
pleased to hear that there are 
no bombs to plant! Trouble is 
you’ve got to time it well to get 
through the mesh doors. Go in 
the middle and run through just 
as they start opening (without 
stopping). You should just 
make it. For the conveyor belts 
stay in the middle watching for 
guards as you move across. 
Then it’s plain sailing to the 
end!! Congrats and all that! 

You get bonuses for ammo left, 
5000 points for each smart 
bomb left and 100,000 points 
for each life left!! Then read the 
crummy end-message and 
prepare to play again!! Swizz! 









PREMIER MAIL ORDER 

Titles marked * are not yet available and will be sent on day of release. 

Please send cheque/PO/Access/Visa No. and expiry date to: 

Dept ZP08, Trybridge Ltd, 8 Buckwins Square, Burnt Mills, Basildon, Essex, SSI 3 1 BJ. 

Please state make and model of computer when ordering. P&P inc.UK on orders over £5.00. Less than £5 and Europe add 

£1 .00 per item. 

- ■ Elsewhere please add £2.00 per item for airmail. These offersare available Mail Order only. 

Tel orders: 0268 590766 Fax: 0268 590076 



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Night Raider 2.99 

Ninja Spirit* 6.99 

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Operation Thunderbolt 6.99 
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OUT NOW! 

Ferrari 
Formula 1 

CBM 64 

Cass - £7.50 
Disc - £10.50 


SPECIAL OFFER 

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TITLE 


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All Dogs Go To Heaven 
Amos 
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Back to the Future 2* 

B.A.T* 

Barbarian (PAL) 

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Bards Tale 1 

Bards Tale 1 , 2 or 3 Hint Book 
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Batman The Movie 
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Bionic Commando 
Bloodwych 

Bloodwych + Data Disc 
Bloodwych Data Disc 
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Boxing Manager 
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Budokan 
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Chase HQ 
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Conflict 
Conqueror 
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Crazy Cars 2 
Cyberball 
Dan Dare 3 
Deluxe Music Con Kit 
Deluxe Paint 3 
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Dragons Lair 2 - Singes Castle 
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Dungeon Master Hint Book 
Dynamite Debugger* 

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Edition One* 

Elite 

Emlyn Hughes 
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Escape From Colditz * 

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F29 Retaliator 

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Final Battle* 

Fire and Brimstone* 

Fire and Forget 2* 

Flight of the Intruder* 

Flight Sim 2 
Flood* 

Fit Disc European 
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Football Director 2 
Football Manager 2 Gift Pack 
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Fun School 2 (6 to 8) 

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Future Wars 
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Imperium* 

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Indy Jones Action 
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Indy Jones Hint Book 
Int 3D Tennis 
Int Soccer Challenge* 

Interphase 
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Manhunter 2 
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Shoot Em Up Con Kit 
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Test Drive 2 California Chal 

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Test Drive 2 The Duel 

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Tie Break 

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Vindicators (Domark) 

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SNARE 

(Thalamus) 

And I thought it would be months before tips and cheats 
would be coming through for the later levels of this rather 
underrated puzzler (in hindsight, methinks a Sizzier was in 
order). Neil Zap90!’ Treeby sent in tips for levels 9-12, quickly 
followed by an update on levels 13-16, pity they missed the 
last issue. However, Russell Mora of Mount Maunganui in New 
Zealand went one better with a full set of tips to level 19 (!) 
and a brilliant cheat for the tape version of Snare. I can rest at 
nights now! The later levels and the end really show off just 
how devious Rob Stevens has! I won’t reveal the end here but 
it made us laugh and is well worth seeing. The Pokes are by 
Russell and the tips is a joint Russell Mora/Neil Treeby 
production. 

Before we go through the game level by level here s a 
listing cheat and a cartridge cheat for those of you the Action 
Replay or Expert Cartridge ONLY! 

SNARE LISTING 

A) Type in the listing, pressing the RETURN key after each line. 

B) SAVE the listing for future use (and to debug if it’s incorrect). 
(Insert a blank tape and fast forward past the tape header at the 
start, type SAVE “SNAREPOKES” and press RETURN. Now press 
PLAY and RECORD on the cassette recorder and the listing' will 

save to tape). 

C) RUN the listing (Type RUN and press RETURN). 

D) When prompted insert the SNARE tape and press PLAY. 

E) Snare should load and you can cheat to your heart’s content! 
The listing not only gives you infinite lives but a cheat to advance 
through all the levels right up to the end-sequence. To jump levels 
just press SPACE to pause the game and Q (normally the Quit 
option) to jump to the next level, as well as receiving any bonus. 



cm T990 RUSSELL MORA/ZZAP! ** 

FOR 1=543 TO 622: RE ADAS # THEN l_=L+7 

,=ASC (LEFT (A^)V- p = ' R .5 5; IF R > )5 THEN R= + 

on** 

SYS 543 m15 sD, B1 ,03,A9 

I DATA 20,2C,F7,38,A9,15, gD b3 03 2 o 

I DATA 37 ,8D,B2, , > ^ C0,A9,48,8D 

) DATA 6C,F5,A9,4 , ’ ’co 20,BF,03 

5 DATA D7,CO A9g,8D b D8 b D Ko oF 

° 0 g££ sfesfewaj® Se 

:°o 8£i 



THE SNARE TIPS 

The tips for Areas 9 to 16 
follow with the final 4 areas 
next month. 

Area 9 

Now things are going to get 


Hard (with a capital H alright!). 
Stop immediately and kill the 
robot circling you (3 shots) then 
go South until you come to the 
wall. To the West is a switch 
surrounded by strange tiles. 
These tiles disappear when run 
over so don’t stop on them! (A 
minimum speed of Power 2 is 


recommended to reach the 
switch, hit it and then return 
along a fresh set of tiles). 

Head North till you reach a 
corridor ending in a room with a 
switch in it. DO NOT 
ACTIVATE THE SWITCH YET! 
Instead go to the tile East of 
the switch and stop there, then 
turn to the West. Now slowly go 
over the switch and, as soon as 
it is turned on, stop and get 
ready to jump. Just before the 
floor underneath you 
disappears jump and as you 
come down a new floor will 
appear underneath you, along 
with a switch. Activate the 
switch then go North then West 
until you reach a square of blue 
tiles. 

DO .NOT TURN ON THE 
SWITCH IN THIS AREA. 
Travel along the Southern edge 
of the square until you get to 
the third blue tile then turn 
South and stop. Now turn 
around to the North and 
accelerate to Power 3, so you 
can jump from one island to 
another till you get to the third 
island which has a teleport on 
it. Go through, avoid or shoot 
the alien and then travel West 
to reach the end-of-level (EOL) 
teleport. (There is another way 
to get through the first half of 
this level but it involves running 
at the switch in the room at 
high speed, jumping the gap 
that appears and then doing a 
massive run-up to jump BACK 
across the gap to hit the new 
switch! Very, very, very tricky 
indeed and not recommended 
if you fancy staying sane). 


Area 10 

You can’t stop on this level and 
the aliens are indestructible. By 
heck it’s a problem! 

Go North, East (jump at Power 
2) and then North (Power 3). 
Then travel West until you 
reach the second corridor 
going North and go up this one 
as fast as you can. When you 
reach the red tiles (minimum 
speed) turn West and go into 
the teleport and you should be 
able to see now. 

Next go West and North until 
you reach the flashing bars. 
These can only be crossed 
when they are BLUE. Go North 
across both bars and you 
should see a square of purple 
tiles. Turn East and accelerate 
to maximum speed and jump 
onto the small island. As you 
reach the second-to-last tile 
going East, turn North and then 
jump as you reach the edge of 
the tile and you should land on 
the EOL teleport. If you don’t 
jump far enough you will die, so 


it is important to be at 
maximum speed and jump at 
the very edge of the tile. 


Area 11 

Your troubles double on this 
level as not only can you not 
stop but you can’t create a trail 
either. Nice to see Rob Stevens 
making it easy for once 
(Sarcasm — don’t ya love it!). 
First of all, DON’T TURN ON 
THE SWITCH, just go through 
the teleport. Then go East then 
North (jump Power 3), then 
West, then North, followed by 
East and teleport. Now go 
North till you find a switch and 
activate it. Next, go South and 
then West to the teleporter. Go 
South as fast as you can BUT 
DON’T TURN ON THE 
SWITCH. Instead, turn East 
and North to the teleporter. You 
are now back where you 
started so this time turn on the 
switch then teleport. Finally go 
East then South to the EOL 
teleporter. 


Area 12 

Thankfully all your systems 
work for this level. And they 
better had because this is by 
far the nastiest level yet! Go 
(carefully!) through the 
minefield to the West teleporter 
BUT DON’T GO THROUGH 
THE TELEPORTER 

TRAVELLING NORTH. Kill the 
robot in this area and then go 
North over the disappearing tile 
but be careful of which ones 
you destroy as you will have to 
come along this route. Go 
North over the flashing bar and 
activate the two switches. Then 
go back South to the teleporter. 

This time go through the 
minefield to the North 
teleporter. Once teleported, go 
West over the flashing bars 
and then go over the 
disappearing tiles and two 
more flashing bars and activate 
the switch. Go back East over 
the bars and disappearing tiles 
and use the teleporter. 

Finally go through the 
minefield towards the East 
teleporter. Once teleported go 
North, East and then North 
again until you reach a flashing 
bar. Go North over this and the 
gap (jump Power 3) and the 
other bar and then activate the 
switch. Go back South, West 
and South and stop inside the 
open box so you can shoot the 
robot behind the switch. Shoot 
the robot 3 times and it will 
deactivate the switch allowing 
you to travel East to the EOL 
teleporter. 


21ZiA.Pl AUGUST 1990 


61 


k 




I was getting ready to map out Vendetta for this issue when 
masses and masses of tips and maps came flooding in within 
24 hours of each other. Saves me time (a LOT of time in fact) 
and they were most helpful too. Vigilantes Jonathan Davis of 
Essex, Tuebrook inhabitant Clint Stokes, Neil Vickers of 
Westhoughton, Shezad Khan from Acocks Green, Wayne 
Jacques, James Mayes from Ashhead, Surrey, Richard Bunn 
from Bradford and Scott Billson and David Billson of 
Loughborough all did their violent bit to bring you these tips. 



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VENGEFUL 
VENDETTA TIPS 


The best weapons are 
obviously the guns but keep a 
constant eye on ammunition 
levels. There’s plenty of extra 
ammunition around but it can 
be used up rather quickly if you 
get into trouble. 

Avoid using grenades, they 
take too long to achieve a 
result (leaving you very 
vulnerable) and lack a heavy 
destruction capability. 

Ignore the timer as the map 
and tips should get you through 
each level with plenty of time 


left. 


VENDETTA CHEAT 


To skip any level you cannot 
complete (namely the first or 
third levels — the rest are 
easy) just press your hand 
(best use both hands) over the 
middle section of the keyboard 
including the SPACE bar. Keep 
trying until the screen goes 
black, when this happens the 
next level loads in with all the 
items from that load collected! 
This works right through to the 
end-game sequence! Brilliant. 
If you’re having problems with 
a level and are about to die, or 
just died then press RESTORE 
to try the level again. 


.■ 


Level One — The Dockland 
Warehouse 


62 


ZZAP! AUGUST 1990 






LEVEL 


KALASHNIKOV AK-47. Go to 
the position where the final 
cross flashed and get the pick 
up the AMMUNITION to load 
the gun with bullets. 

Leave the room and kill the 
fella with your newly acquired 
gun, go to the next screen and 
kill the next terrorist. Now go to 
the next screen and bump off 
the other bad guy. Change to 
fists and go up the ladder and 
kick in the door, change to gun 
before going in. Shoot the 
terrorist inside and swap back 
to fists again to pick up the 
RED VIDEO TAPE, the MAP 
and the FLOPPY DISC. 

Go through the next door 
with gun armed and waste the 
next terrorist. Pick up the BLUE 
VIDEO (!) TAPE (by the table 
with the phone on it) and then 
the COMPUTER CODE BOOK 
(by the filing cabinets). Activate 
the Code Book with your 
camera and go to the computer 
to bring up the computer code 
(it should be an 8 digit binary 
code). Now activate the floppy 
disk on the computer and enter 
the code you saw to receive 


real tape will show the 
daughter’s face and serves as 
evidence for the police). Enter 
the next room, kill the mad 
mullah and pick up the 
NECKLACE by the mattress 
and now return the way you 
came, killing all in your path 
(top up your ammo if you need 
to as you go back). 

Once outside the warehouse 
climb down the ladder 
(swapping to gun as you go 
down), kill the terrorist and 
enter the final screen where the 
F-40 awaits. As soon as you 
enter this screen head as fast 
as you can for the final guard 
and kill him, (you’ve got to be 
quick as he can really dish out 
the punishment). Now rest to 
recover lost'energy and pick up 
the BODY ARMOUR. To finish 
the level go up to the F-40 and 
stand just behind the door, turn 
to face in the car’s direction 
and press FIRE. If you’ve 
followed the instructions the F- 
40’s door will spring open and 
you’ll be roaring off down the 
road to the first driving section. 
Well done! 


LEVEL 3 


On the first level you’re given a 
fairly easy ride with all objects 
in each screen highlighted by a 
flashing cross on their position. 
This is a level one feature only 
to get you started. After this 
level you have to use the map 
to find them. 

As soon as you start draw 
your KNIFE and kill the guard 
on the first screen, go to the 
flashing cross and pick up the 
WIRE CUTTERS. Next kick 
down the door and enter the 
room with the guns. Again, kill 
the guard and watch him 
explode then go to the flashing 
cross and get the GRENADES 
(you can collect 3 in all). Now 
go to where the next cross 
flashed and pick up the 



the F-40 WEAPONS ARMING 
CARD. 

From here go to the next 
room, kill the man and pick up 
the UZI. Progress to the next 
room, kill the terrorist (yawn!) 
and get the Uzi ammo and the 
car keys. Go to the VCR and 
enter each video tape in turn 
into the VCR (the false tape will 
show the System 3 logo, the 


Level Three — The Army 
Barracks 


From here on you don’t get the 
flashing cross to locate objects. 
Follow the instructions and the 
maps to find them! 

Straight away choose either 
gun and blast the terrorist 
hanging around at the top of 
the screen. Change to fists and 










kick down the door. Kill the 
man inside in the usual, violent 
manner and go to the desk with 
the computer on it and get the 
RANSOM NOTE. Go to the 
table with the chair by it and 
get the HANDBAG and now go 
to the filing cabinet and get the 
MAP. Draw your gun and leave 
the room to kill yet another man 
(surprise, surprise). 

Enter the next screen and 
run straight for the man and 
shoot him before he does 
likewise (the body armour 
comes in real handy here). 
Rest to recover energy 
immediately after the shoot-out. 
Ignore the door on that screen, 
there’s nothing in there. 

On the next screen with the 
terrorist in the sandbag trench 
stand next to the wall so that 
you have one foot out of the 
shadow and throw a grenade. 
This should dispose of the man 
but if this fails you can run up 
to him and blast him with the 
Uzi or AK-47. Have a break 
(And have a Kit Kat? — Rob H) 
to recover energy (and pick up 
some ammo from behind the 
white barrel if you want) and 
then run onto the next screen, 
blasting away to kill the next 
terrorist by the tank (you can 
go up the ladder to get the 
ammunition if you need it), 
otherwise go up past the front 
of the tank and up through the 
boxes to the next screen. 

Kill the terrorist and collect 
the extra body armour from 
near the boxes if need be. Go 
through the door to pick up 
extra ammo if you want and 
then head up the path to the 
next screen, waste the dude 
there and enter the bunker. By 
the mattress there’s the shoes 
of the daughter so pick them up 
for evidence. Now leave the 
bunker, bump off. the re-risen 
terrorist and head down the 
path past the wire fence. You’ll 
now reappear next to the F-40 
so kill the guy there if you want, 
stand next to the Ferrari behind 
the fence and press FIRE to 
get in the car and zoom off to 
the second driving scene. 



Level Five — The Airport 

You’ll be pleased to know that 
the flashing crosses have 
returned for this level so follow 
the crosses and you should be 
alright. Even though you near 
the . end, things get a little 
easier although time is running 
out and there’s a deadly 
surprise at the encf of the level. 

Select a gun and blow away 
the terrorist. Kick down the 

LEVEL 7 



door, re-select the gun and kill 
the guy inside. Go to the filing 
cabinet behind the door/and 
pick up the DISGUISE (all 
guards will now ignore you as 
you become invisible). Pick up 
the body armour if you wish 
too. Go back out of the room 
and run through the black door 
into the hangar (the only items 
that need to be collected on 
this level, apart from the map, 
are extra ammunition so collect 
if need be). 

Go through the first room 
killing the terrorist, then the 
next doing the same thing 
(there’s ammo behind the 
boxes if you need it) and then 
through the next room in the 
hangar, blast the terrorist and 
now you’ll come to a yard with 
one man and a windsock in the 
corner. The next screen is the 
aircraft where the daughter is 
held hostage on board. Blast 
the guard and go up the ladder, 
shoot straight away once inside 
the plane as the invisibility will 
be wearing away by now. 

Go through the plane 
shooting the guards and you 
should come to the cockpit/ 
Blast the final terrorist and pick 
up the MAP in the corner. Now 
activate the WIRE CUTTERS 



(remember them?) and pick up 
the BOMB next to the girl. Now 
clip the wires in the following 
order — MIDDLE (Red), LEFT 
(Yellow) and then RIGHT 
(Blue). You’ve now rescued the 
girl. Stand up and you’ll 
automatically go to the final car 
driving scene, no need to go 
back to the car which is rather 
handy. 



Level Seven — Central Park 

The final level and strangely 
things are getting very easy 
indeed with all of five screens 
between you and the end. 

Select a gun and waste the 
guy on the pavement. Now go 
through the gates and follow 
the screens right to the end 
wasting EVERY terrorist you 
meet. When all are dead return 
to the statue where you’ll see 
your brother, the Professor, 
crouch down next to his head 
and pick him up. Prof stands 
up, gives you the briefcase and 
you’ve completed the game! 
The end screen shows a 
newspaper headline from the 
Daily Trumpet of you having 
saved the hostages and 
defeated the terrorists! The 
computer goes wild, cycling 
through your inventory of 
objects and weapons and your 
energy level goes up and down 
like a yo-yo. And all while an 
ace piece of music plays along 
as your reward for all that 
manic blasting action! Good on 
ya! If you want you can retry 
the Central Park section again 
even after completing the- 
game. Just press RESTORE 
and you’re back by the car with 
your score intact. Now you can 
really rack up the points 
although it is cheating — so 
don’t try to fool the Scorelord, 
only the time taken to complete 
the game will count as a 
‘score’!! 

Driving Sections — Levels 
2 , 4,6 

On these levels in between the 
exploration and blasting you 
have to drive to the next 
section using the F-40’s 
weapons to fend off enemy 


cars and helicopters while 
finding the correct route 
through to the next section in 
time. On these levels it’s best 
to have a friend activate the 
keyboard controls (missiles etc) 
due to the great speed and 
concentration needed. Each 
driving section progresses 
through 3 stages — grass, 
desert and snow — before 
arriving at the destination. All 
the levels use the same 
tactics... 

★ Keep as central to the road 
as possible as it is very easy to 
lose control. On the bends pull 
back and left or right to avoid 
skidding. 

★ Do not worry if you forget to 
pick up the map as the car 
automatically heads for the 
correct fork in the road. 

★ Use the turbo after forks in 
the road and on the straights 
(following a lot of bends). 

★ Keep the ground guns on for 
most of the section as the 
helicopters are fewer in 
between and don’t drain your 
energy or slow you down so 
much. The gunships come in 
groups of 2 or 3 together so 
keep your missiles armed upon 
destroying one before 
switching back to ground guns. 

★ Hitting other vehicles slows 
you down (this is another 
reason for having ground guns 
on for much of the time). 

★ Be prepared for vicious 
bends after going over hills. 
Use the brakes a lot. If you do 
spin off the road decelerate as 
you regain control quicker. 

★ Constant use of the turbo 
keeps the police lagging behind 
but if they catcfe up with you 
make sure you have ALL the 
evidence from each level 
otherwise it’s curtains. 

Paul Cramner of up 

Sunderland way has found a 
nifty cheat for the driving 
section. Take it away Paul! 

This cheat only works if you 
have a Reset Switch installed. 
If you die in any of the driving 
sections (either through 
running out of time, energy or 
lack of evidence to convince 
the police) then just press the 
Reset Switch and you’ll restart 
the level! (Looks like Stan 
Schembri has put in a 
protection against any reset 
switch pokes but made the 
game easier in the process!) 


z:z:a. p! august 1990 


63 


^ SAM LUXFORD - LOVE YAM - ROB XXX 





MSIC X+ m 

BLOODWYCH + 



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ZZAP AUGUST 90 


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The balloon will then burst If 
you have pressed fire at the 
correct point 


The rest Is easy, just do that 
and you will complete the level 
easily and rack up the all 
Important money to save the 
Big Top! Yaay! 

Combustible cannons of 
Colossal Courage (Human 
Cannon Ball) 

For the Human Cannon Ball 
event (a decidedly risky event 
to say the least) all you have to 
do is count how many handfuls 
your curvy assistant puts into 


the cannon, look It up on the 
diagram and move the platform 
(the crash mat) along to the 
relevant position and press fire. 
Then all you have to do is 
leave the cannon for the 
number of moves the diagram 
tells you to (how many 
positions the cannon has to fall 
through) and then press fire to 
send your brave Human 
Cannon Ball on his way (and 
fingers crossed, into the crash 
mat). 


RETROGRADE 

(Thalamus) 


And now, the end is near...... the Apex boys draw their merry 

Retrograde to a close with level 7 and what a swine of a level 
it is, even with maps by Andrew Roberts. Even with the cheat I 
was up into the very early hours trying to finish the final level. 
It ain’t nice! For the last time and in a wave of alliteration let’s 
hear it for Rob, Jon and Steve! Take it away, lads! 


<V\\T 


THE HUMAN CANNON BALL 


Tense Travel Techniques on 
Tightrope (Tightrope 
Walking) 


n& in a rote 


FIENDISH 
FREDDY’S BIG 
TOP O’ FUN 

(Mindscape) 

Sporting a red nose and a 
custard pie aimed at anyone 
in sight here’s Jeremy 
Longyear from Kempston 
with some tips for clowning 
around in Mindscape’s great 
Fiendish Freddy. Roll up, 
Roll up and throw that pie 
Jez! Honk! Honk! 

Phenomenal Feats of Diving 
Daring (High Diving) 

If you don’t want to be flat and 
miss the water with a splat just 
keep autofire on all the way 
down. Just push in the direction 
you want and Fiendish Fred 
won’t bother you with his fan at 


Breathtaking Bravado from 
Hazardous Heights (Trapeze) 


Looks easy but it can be very 
hard if you make a bodge of it 
early on in the swing. If you 
want to keep going swing left to 
right all the time. Be quick 
otherwise Fiendish will snip you 
to your doom. 

Leave the swing an extra turn if 
you’re not sure but don’t 
chicken out too many times as 
time is against you. Leave the 
swing for about four seconds 
before you let go at the 
beginning. Hoops are no 
problem: just wait until you see 
the rope on the other side and 
then just pretend they weren’t 
there. Make sure you are 
swinging upwards when you 
press fire to let go otherwise 
flat cakes are on the menu for 
your tea as you’re one of them 
on the floor (in short, you die!). 


all. Use the overhead picture in 
the bottom left hand corner and 
just keep the cross in the 
middle. Then you just do the 
same for all four boards you 
jump from and Freddy won’t 
make a blind bit of difference to 
your score (if you want a good 
score, land in the water and 
keep moving from left to right 
as fast as possible). 


Genuine Juggling Genius 
(Juggling) 


If on the first level you don’t 
drop anything then Fiendish 
Freddy won’t lob your death 
warrant to you in a shape of a 
bomb or a nuclear missile. If 
you do drop something and a 
bomb comes on just push up 
and fire and Fiendish Freddy 
will be shaken (not stirred). On 
the next round a baby will join 
in the fun as it needs to be 
juggled alongside the balls, all 
you need to do is get it in the 
pram. Drop five items and you 
will have a very ‘saw’ neck 
(One more like that Jez and 
you’re out! — Rob H) 


Make sure you’re moving fast 
otherwise a cannon will make 
mincemeat out of you. On the 
second level start moving out 
as soon as the screen appears. 
If you don’t, Freddy will punch 
you out of the tent, he’s that 
quick! You just need to press 
fire once in the second level to 
block the razor blade he throws 
at you. In the last level you just 
need to move across as normal 
and press fire when Fiendish 
Freddy uses the razor blades 
again. Timing is all important 
on the third level. Look at the 
top left-hand corner and use 
that view to guide you. 


Deadly and Dangerous 
Daggers of Death (Knife 
Throwing) 


As soon as you see the screen 
just move to the outside of the 
circle and fire when the 
balloons reach the point 
marked on the illustration. 


KNIFE THROWING 


Level 7 

Well, this is the last of the 
Retrograde tips — only one 
more planet to save and one 
more mean, malicious, 
marauding, miserable, 
molesting, massive mama to 
kill (Armfuls of Alarming 
Alliteration Inc). So, wiping a 
sad tear from our eyes, we 
guide Major Damage towards 
one of the best game complete 
sequences ever written 
(nothing like being modest 
eh?). 

As soon as you start this 
level, you will probably notice 
the high paced action and the 
incredibly stupid accuracy of 
the homing missiles, especially 
over the shop. THE weapon of 
the game is available now — 
the lethal, long, luscious, 
Lazgun (not much but still quite 
a lot of alarming alliteration). 

Anyway, get this weapon as 
you are going to need it pretty 
desperately to complete the 
game. So what if it has got a 
ridiculously high hitcount that 
you will NEVER get? You must 
have a particularly strong 


weapon firing out the top — a 
Powabolt or Spread will do the 
job fine. 

The key ground aliens to get 
on this level are: an orange 
walking monster to the right of 
one of the ducts; a wriggly, 
green ball thing with an 
antenna on its bonce (for' lack 
of a better description) (And 
that was certainly lacking! — 
Rob H) in front of another duct 
and finally an orange walking 
pod (to the left of a pink 
walking pod) near another duct. 

Go for score on this level to 
get as many lives as you 
possibly can and try and get a 
couple of grades of Lazgun 
(you won’t need Ara for 
anything else now). 

Before attempting (to die 
on) the nerve-centre read 
and understand the following 
(referring to the diagram as 
usual). The wonderfully weak 
and very vulnerable points of 
the three pods are their 
exhaust ports; these must be 
shot from behind. The order 
to shoot them is the top one, 
the bottom one and then the 
middle one. 


I HAWE> PoUL. 

• 



1 

» . - 





3 

1 Pout 


• 


1 

1 






3 \^Ki3>VoULS 



• 

r* 

l 





3 

4- H**j> IuulS 




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5 KA*S>Ct/<jLS 








5 


65 



ZZAP! AUGUST 1990 






You must then fly down 
beneath the ‘PRESS OF 
DEATH’ and shoot upwards, 
hitting it roughly in the 
middle (point 4). This will 
start the press going. Blast 
away at the shell 
surrounding the eye (point 
5). And yes, you’ve guessed 
it — you must go in between 
the press and the eye to hit 
it. Ideally, you should wait at 
the side until the press goes 
down, zoom through 
(shooting the eye as you go) 
and straight to the other 
side. Repeat until it is dead 
(basically). 

Now sit back and watch 
the game complete 
sequence. Is this the world’s 
first interactive game 
complete sequence? A little 
cheat that you might like to 
know about is the SUPER 
TIME BONUS. If you kill a 
nerve centre when the time 
is 0:00 you will get 100,000 
points! (As long as it’s the 
first time the time has 
reached 0:00). 

Well, there we have it, the 
complete guide to Retrograde. 
If you enjoyed playing the 
game then don’t hesitate to 
send us a donation (in the 
region of £50). Please buy the 
game again when it comes out 
on budget/compilation. Will it 
come out on the Amiga and will 
there be a Retrograde //? Well, 
not before out next game — 
CREATURES (plug, plug). 
(Enough of this blatant hype, 
get back to work on those 
Fuzzies you lot! — Rob H) 


wwhfYlYv^ 


Duct pjggy Turnip 


Stomper Droid Duct 


FLYING WEAPONS 


Position: 5 

tec: 9 

Cost: 5000 

Max: 99 

Points: 3 




Compiled and drawn by Andrew 
Roberts © 1990 


THE CAST OF ALIENS 

1 . Stomper Droid 8. Splitting Pod 

2. Blade Spinner 9. Bouncing Pea (! 

3. Rotor Droid 10. Pot-Bellied Wo 

4. Fierce Flame 11 . Pop-out Doggy 

5. Piggy Turnip (?) 

6. Doggy 

7. TWin Spinner 


THE £N3>I Cr hank 


And all good things must come to an end A Blood 

withal" 1315 C ° Uld Wel1 a PP ear next issue, together 
! v n a l ™ nner of Nin i a s P>rit cheats, sneaks and 
giving-the-game-away tips. Bits and bobs on 
Tu/r/can may surface (it’s quite a big game so 

mavbe^ffinni 2 De ' Guide '° r a while) anS 

-MX % srsrs-s SE3& 

This month New Zealander Russell Mora wins the 
hard-earned £30 of software for his well niftv Rnan> 

Cheat and level tips. Winners ot me g it ^ 

camera and snazzy Z2API T-shirt runneM^ prized 

CrackHn° tta vig,lantes Scott and Ian Billson and 
bul ip?^ h 6Xp !u Matthew M °le’ Allen. Well done 

quicker thi!f tSId? 30 Voucher wil1 arrive a bit 

n ZZAP! norma, ly takes to go Down 
Under, eh Russell? The address for your Sm 

fo ri ip s Ut ca bU n S L SC a hedUleS means no SAEs asking 
° r 1 P- S .5 an be a °swered) is Pig in a Poke 

Shropshire SYS C 1JW TU S ’ Temesid *’ 
guita? LOUD!? " e,rt * ime ’ play ,hat ah 



Is 









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bacm : 

of-aiii|§|| 

(well||gjl 

instalnSg 

help frjffii 

food (i^g| 

Burgegip 

selections 

Holywow 

music (Sn 


f lubs (incpllinq 
fi); a selection of 
mix, Tony Scott, Mr 
ferae Cooper); and a 
many to mention). 


■■■ 


shush 




▲ The old Retrograde team, with Rob Ellis on the right. Sadly Rob, AKA 
Transmission Software, has now given up programming. 


MONDAY 
MAY 14TH 


reviews etc. We visited ‘ZZAP! 
HQ’ with the programmer of 
Venom Wing (another Thalamus 
game which just happens to be 
a shoot-’ em-up). Thanks Pieter 
for the Dutch lager and the 
scrummy (?) sweets (which I 
don’t think we’ll be eating in a 
hurry). 


John: Spent most of the day 
typing up the second instalment 
of this diary. This meant that not 
a lot of work got done to the 
game. I’ve nearly finished the 
first torture screen with only 
some little bits on the Level 
Complete sequence left to do. 
This includes a ‘creature count’ 
feature. As Clyde has saved his 
fluffy friend from a rather messy 
death, his mate offers Clyde his 
collection of ‘magic potion 
creatures’ as reward — Clyde 
obviously accepts. Therefore 
there must be an on-screen 
count showing your collection 
increasing. 


Steve: We are so lucky and 
privileged. The thing I look 
forward to most about travelling 
to ZZAP! is the part of the 
journey that we get to witness 
Dave ‘SLGETHGPI’ Birch’s 
brilliant handling of the ‘not 
quite black but it looks good 
anyway’ 16v GTE Vauxhall 
Astra. (If you believe that then 
you believe anything — like 
Burger Kings are good for you, 
there’s life on Mars, Dave’s good 
looking and John’s got more 
than one brain cell). After 
eventually arriving at ZZAP! we 
got settled down and showed 
(off) our demos of the game. We 
came up with the idea of giving 
away bugs with the game (not 
the computer sort) which look 
like Clyde (Newsfield had them 
a couple of years ago at the 
PCW show). The bugs may even 
be given away at this year’s 
computer show. 


Steve: I’ve been working on the 
latest level and been trying to 
get a demo ready to give the 
guys a ZZAP! on Wednesday. 
This level sees Clyde travelling 
through water, as in another 
level, but instead of being 
underwater we will have to 
come up with some other mode 
of transport. There are half a 
dozen ideas floating around 
(sorry about the pun) and the 
favourites are Clyde standing on 
a raft, rowing a boat or the most 
probable mode, swimming with 
his arm-bands. 

Yet again the normal day- 
before-a-demo routine is back, 
with the early morning start of 
work and the late finish at night, 
usually followed by a few hours 
sleep then up bright (?) and 
early to start the four-hour 
journey, first to Thalamus 
(Aldermaston) and then to 
Newsfield (Ludlow). 


FRIDAY 
MAY 18TH 


John: As the ‘alien sequencer’ 
nears completion, I realise that 
there is an awful lot of 
information needed to set up an 
enemy sprite. All the little 
options such as expansion, 
sprite/background priority, 
explosion types, start delays etc 
are crammed into 17 bytes per 
alien. This means that when we 
come to map aliens over the 
levels, there’s going to be a lot 
of messing about with binary 
numbers — switching on and off 
different flags within each 17- 
byte range. You’ll never guess 
what all this is leading to... 
that’s right, an EDITOR. 

This is going to have to be in 
memory at the same time as the 
game code and level data. As it 
happens I’ve got 8K under ROM 
from $E000 to $FFFF. But this 
does mean that I’m going to 
have to write my own 


WEDNESDAY 
MAY 16TH 


John: After travelling half way 
across the country we finally 
reached the ZZAP! offices. We 
showed the lads the torture 
screen — which they seemed to 
like (can ya blame 'em?). We 
also picked up half a dozen 
copies of ZZAP! containing our 
Retrograde tips, our music 
select system and our diary-of- 
a-game, with a little space left 
in the magazine for game 


! AUGUST 1 WO 






































































































































TUESDAY 
MAY 29TH 


John: Looking at Steve’s entry 
about us being tortured by Bros, 
gives me an idea for a torture 
screen. How about a Fuzzy tied 
to a wall, with a very large 
speaker in front of him, 
connected to a very powerful 
amplifier, connected to a record 
player which is playing music 
by Bros? What a NIGHTMARE! 
Not even I could subject a 
Fuzzy-Wuzzy to Bros music. 
(Actually, I can't recall any of 
Bros’s records containing 
music!). 

On the subject of torture 
screens, we received a load of 
ideas from Andy Roberts this 
morning which were 'absolutely 
brilliant’ (in his own words). All 
I’ve got to do now is find the 
time to put the ideas we’ve got 
into the game. 

Also spoke to Dave ‘OJLG’ 
today about little Clydes in the 
margins of ZZAP! (like Rockford 
a year or so ago). Is this a good 
idea? What do you lot reckon? I 
think we have a right to know. 


input/output routines as any in 
ROM will be banked out so I can 
access my code underneath. By 
the end of the night (we actually 
worked on a Friday night 
instead of going to a club), my 
PC was overheating — causing 
all sorts of errors during 
assembly. For a short while I 
thought some of them were my 
fault (how silly can you get?). 


The alien editor is taking 
shape, with a good looking 
menu screen. I think I’ll chuck in 
the current alien being edited at 
the top of the screen. This 
means any alterations made to 
it will be instantly visible (eg 
animation and colour patterns, 
multi/hi-res modes etc). 


number off Robin ‘the phone 
book’ Hogg. We had a (very) 
long chat about the game, with 
loads of ideas for the torture 
chambers being thrown at me. 
It’s hard to draw a screen which 
is being described to you over 
the phone, so I’ve convinced 
Andy to post the ideas. 


Steve: I’m continuing with the 
Sharia graphics but instead of 
doing the bitmap screen I’ve 
started on the sprites. This is a 
difficult task as I haven’t got. any 
editors that let me edit 4x3 
sprites, so I have to design the 
image in two parts. To make a 
break from doing graphics I 
loaded up John’s real cool music 
editor and spent a few hours 
adding some vibes to the title 
music. I soon got bored of that 
too, so come 8.30pm we all went 
for a drink down at Dukes. 


Steve: Today sees me halting 
production on Creatures for a 
few weeks to work on another 
Thalamus project, The Search 
For Sharia. The game is near 
completion so my added bit of 
sparkle will be in the form of 
graphics for the ‘game 
complete' sequence. Without 
giving too much away, there will 
be a bitmap screen with a 4x3 
sprite grid on top with loads of 
animations. 


MONDAY 
MAY 2 1ST 


THURSDAY MAY 
24TH 


▲ The map editor. If you squint you can see all the different graphics 
which will be used to create maps shown before each level. 


Steve: Finally finished The 
Search For Sharia graphics, and 
the end result is pretty good, so 
it's back to work on the best 
game of all time, Creatures 
{Retrograde being the second 
best — bias, me!, never). 

Went to Burger King last 
night (again) and surprisingly 
didn’t see any Mad Cows, apart 
from Niki, our little sister (just 
kidding). Incidentally, if anyone 
is wondering why the 
Retrograde cheat is 'I Irate Bros’ 
here’s why: in the many months 
of production on Retrograde we 
would very often awaken to the 
sounds of ’I Owe You Nothing’, ‘I 
Quit’ and many other songs Bros 
were responsible tor, not to 
mention the little ‘brosette’ that 
now lived with us. Eventually 
Niki grew out of this stage and 
we no longer have to be 
subjected to such torture. 
However, recently she has 
shown Signs of another pop 
music following, which could 
arguably be as bad as Bros: they 
are And Why Not.’. Can you 
guess what the cheat will be for 
Creatures ? 


Steve: Today I carried on with 
work to the shop, the actual 
layout of which has been 
adjusted to perfection. The 
witch has been finished (make- 
up and all) and we may put a 
cauldron in with the cute little 
magic potion creatures 
splashing into it and being 
boiled alive (call the RSPCA!). 
This afternoon we had a visit 
from two of our friends Mark 
Palmer and Steve Packer, who 
were full of ideas for the torture 
screens. Since the first, torture 
screen was done, anyone who 
has seen it has offered loads of 
ideas tor more screens: what we 
will probably do is combine a lot 
of ideas for each of the torture 
screens. 


John: We finished off the 
weekend last night in Burger 
King (what a surprise). It had 
been ages since we had one 
(well, a week anyway), I think 
Steve’s burger was infected 
with BSE and consequently he’s 
picked -up ‘mad cow disease’. 
Mind you, it’s a tough job to tell 
the difference in his behaviour. 


John: The last few days have 
been extremely long ones. The 
editor is nearly complete, with 
just one more option to do. It’s 
relatively easy to set. up an 
alien, and map him/her/it onto 
the level. Received a phone call 
today from a certain Andrew 
Roberts (there you go Andy — 
immortal fame!). He got our 


▼ In the graveyard 
scrolling. 


the final level currently lacking parallax 


WEDNESDAY 
MAY 30TH 


John: I’ve been adding some 
small options to the alien editor 
which make using it a little 
easier. However, I’ve discovered 
a problem with my keyboard 

AUGUST I HI <> c * HI 









debounce routine — it doesn’t 
always work! This will need a 
little investigation. When I set 
up an alien this morning to test 
the editor was working, I 
noticed a bug in my ‘AMOVE’ 
routine. This is a subroutine 
which moves aliens around the 
screen. So far the next hour I’m 
rewriting code which was 
originally written a year ago. 

We received more torture 
chamber designs from Andy 
Roberts today — he’s working 
on the screens harder than we 
are! He also sent us a demo disk 
with some pretty nifty stuff on 
it. Thanks. 

Andy Smith (another Andy?) 
saw the torture screen a few 
days ago, and heard the music. 
He and I decided that Steve 
can’t write cute music as it 
always has a funky bass and 
drums and that ‘synth’ 
instrument in. (Personally, I 
don’t think he can write music 
at all, but don’t tell him I said 
that). 




x k :■ V '. - ' v ' x. \ ■ Vsi '• •. :i 


™ 7 




||§§|i 

^§SSsSSbSbs 




Steve: The shop graphics still 
aren’t finished. I’ve adjusted the 
two creatures that hold the 
status area at the top of the 
screen: inside this status box go 
the magic potion creatures you 
have collected. There is also a 
status area at the bottom of the 
screen which is for your weapon 
selection. We have allowed 
room on the screen for a speech 
box so the witch can talk to 
Clyde. She will also describe the 
potions you may want to have 
concocted; it’s these potions 
that Clyde will drink and be 
given magical weapon powers. 

I also have the task of doing 
the shop music, I would say that 
I’m going to make it cute music 
but no-one thinks I can do that, 
so it’s the normal synth music. 




FRIDAY 
JUNE 1ST 


John: I modified the alien 
movement routine today to 
allow looping back over a series 
of movements (and not just the 
current direction as it used to 
be). Starting to get a tad bored 
during assembly It takes about 
7 seconds to assemble the game 
at the moment, including the 8K 
of editor code. This isn’t too bad 
I suppose, especially compared 
to my inflate Andy Smith’s game. 
His assembly time is about 15 
minutes. 

Worked up to 7 o’clock 
tonight but I started getting 
hungry and unfortunately my 
stomach takes priority over 
work. Anyway, I had to stop 
some time around then so I 
could get ready to go clubbin’ 
tonight. 


▲ John’s creature editor shows the complexity of the sprite animation in Creatures 


Dave are, don’t hesitate to 
phone Thalamus and ask! (hee 
hee). 


TUESDAY 
JUNE 5TH 


drums in). 

I’ve been thinking about the 
fourth level graphics and aliens, 
John and I have decided on 
making it a graveyard scene 
which leads to a castle at the 
end of the game. In the castle 
will be where most of your 
fellow fuzzy-wuzzies are being 
held captive: your ultimate task 
is to rescue all of your villagers 
from certain death. You then 
return them back to your village 
and live in peace forever and 
ever, The End (what a happy 
ending). 

Also today I thought of 
another weapon that Clyde 
could get from drinking his 
magic potions. It’s a grenade- 
type weapon which may look 
similar to the bombs you fire out 
in Vulcan Venture. 


John: The editor is finally 
finished — give or take a few 
minor bugs. I'm now starting to 
add some alien movement 
patterns to the level data. I hate 
timing an enemy animation to a 
movement pattern, having to 
get it to animate at the correct 
points within the pattern. It 
always takes so long. Talked to 
Dave ‘ITOTBABR’ Birch today 
trying to persuade him to take 
us up to Newsfield next week. 
Then we can get some feed 
back from the lads on any 
demos we have for them. 

By the way, if you want to 
know what any of the 
abbreviations associated with 


Steve: It’s time to design some 
more ‘unfriendly, repulsive, 
earth-ridden slime’ (well, some 
aliens). The extra few aliens I’ve 
added to the level ‘alien sprite 
bank’ have used up all the 
animations John's allowed, so 
next we will be working out 
some pretty decent patterns for 
these aliens to move .around in 
(some will also shoot fireballs 
etc). Now all John has to do is 
type these patterns into PDS, 
which he says is boring and 
frustrating but I’m sure he likes 
it. really! 


Steve: This morning I finished 
the shop music, and a very good 
bit it is too. It’s my favourite 
piece in the game so far, with 
the title music in second place 
(and they both have bass ‘n’ 


70 WBk AUGUST 1990 







Terr 


U1NKML 


Ubi Soft, Amiga £29.99 

U nreal was once a 
barren planet. But 
then the Sleeper 
awoke long enough to send a 
servant to create life there. 
The necessary ingredients 
were life-giving eggs, the 
four elements (water, air, 
earth, fire) and two guardians 
to maintain the balance 
between good and evil. 
Unfortunately, the servant 
was killed by a meteor and 
his possessions scattered, 
bringing chaos. The 
guardians soon become all 
powerful, controlling 
everything from dinosaurs to 
the smallest bee. The only 
exception was life in one 
isolated valley where a life 
egg fell which the guardians 
missed. 

It was here that Isolde and 
Artaban were born. As they 
grew up they met a friendly 
dragon. But one day the 
servant of a guardian saw 
her. He took Isolde to his 
master, who was instantly 
captivated by her beauty. 
Isolde agreed to marry him to 


save the valley. 

But Artaban, after arming 
himself with the ‘changing 
sword’ (which can shoot fire 
or water if dipped in these 
elements), climbed onto the 
dragon and set off to rescue 
Isolde. 

The game has eight levels: 
five have Artaban riding the 
dragon in a super-fast 3-D 
arcade game. Three are 


horizontally scrolling arcade 
adventures. Level one is 3-D, 
with the dragon zooming 
though a forest packed with 
trees, bridges to fly under, 
huge dinosaurs and 
swooping bats. Pressing fire 
will destroy many of the 
creatures, useful for when 
you dive down to pick up 
bonus objects, shield and 
improved firepower. Points 
are vital since they contribute 
to energy. Lose a lot of 
energy and you pause, as if 
you’d lost a life. If you lose 
all energy you can continue 
in ‘training mode’ where no 
points are scored. 

If you survive this level 
Artaban gets off the dragon, 
draws his sword and gets 
into arcade adventuring. The 
objective is simply to get to 
the end of the massive, 
horizontally-scrolling level. 
But it’s far from easy. This 


Unreal is obviously designed to outdo Shadow Of 
The Beast as a superlative demonstration of the 
Amiga’s graphics and sonics. In this is succeeds 
brilliantly. The arcade-adventure levels have superb 
graphics, full of detail and imagination. The huge 
palette of colours, smooth scrolling and the speed at which 
large creatures are whizzed about are something only an 
Amiga could do. Plenty of thought has gone into it, as is shown 
by the way the floating logs dip when you land on them. 
Gameplay is tough, but very satisfying. The mini-stages making 
up the huge levels all contain puzzles, usually fairly simple 
though some are quite nasty. 

The 3-D sections feature some superb background graphics, 
with numerous levels of parallax scrolling working flawlessly. 
The actual graphics of obstacles and enemy creatures are a bit 
blocky close-up, but they’re huge, fast-moving and imaginative. 
Playing it gives a real arcade feel. 


The beautifully detailed level two sees you hackin’ ‘n’ slayin’ plenty of monsters 


forest is inhabited by sabre- 
tooth tigers, fire-spitting 
plants and much more 
besides. Simply 
hack’n’slaying isn’t enough. 
There’s magical walkways 
which fall from the air, form 
and then disappear. There’s 
flaming logs which must be 
put out, vines to swing on 
and moving logs to cross 
rivers on. 

Subsequent levels include 
a snowy wasteland (with 
wind which pushes you 
backwards) and a superb 
rotating castle which sends 
out zillions of dragons — the 
final confrontation takes 
place inside. 


This is a quality 
product which 
uses the Amiga to 
the full. The hori- 
zontally scrolling 
stages are remincent of 
Shadow Of The Beast but I 
found the graphics more 
attractive in their subtlety 
while the gameplay is more 
varied with plenty of simple 
puzzles to solve. The 3-D lev- 
els are very impressive tech- 
nically with their incredibly 
high speed, though the simple 
blast-it-all action gets a bit 
repetitive after a while. Still, 
Unreal is a super package, 
good value for money. 


No plans for a C64 version. Not 
even the ST could cope with this 
one! 


u p d a 


PRESENTATION 92% 

Save at any time, three game-save 
positions, flashy attract mode, nice 
end sequence and a free poster. 
Three disks, but accessing is 
restricted to loading in the big levels. 

GRAPHICS 94% 

The 2-D sections show off the 
Amiga’s palette to the full, while 3-D 
sections have a great arcade feel. 

SOUND 88% 

Brilliant samples, but five original 
soundtracks aren’t that great. 

HOOKABILITY 87% 

Instantly playable. 

LASTABILITY 87% 

Lots to see and white very tough, 
save feature means it’s do-able. 


A visual spectacular which plays 
well too. 


ZZAP! AUGUST 1990 


7 1 










World Three is the highly impressive vertically-scrolling shoot-’em- up. (Thanks to Pieter ‘ Venom Wing' Opdam for playing through to get these shots!) 
















- • 






72 ZZAP! AUGUST 1990 


and skill has gone into 
equipping him with the most 
fearsome weaponry. For 
defence he has a lightweight 
armour suit, its energy 
supply shown just above the 
score on the right. For 
offence he has a machine 
gun, grenades, mines, smart 
bombs and a lightning bolt 
(which can be rotated around 


Rainbow Arts, Amiga £24.99 

i he €64 Gold Medal 
has finally spawned 


the inevitable Amiga 
conversion, and once again 
the world is under threat. 
Morgul is the three-headed 
demori which has been 
haunting Mankind’s dreams 
for centuries. In ancient 
times Morgul was banished 
to an unknown dimension by 
the hero Devolon, his only 
influence on Earth the 
nightmares which disturbed 
people’s sleep. Now the 
nightmares are escaping into 
everyday life with people 
afraid to venture outside their 
homes. Morgul’s kingdom of 
dread is re-establishing its 
dominion and only one man 
still has courage enough to 
resist — the Turrican. 

All of humanity’s ingenuity 


It's an astounding testimony to the brilliance of the C64 game 
that a fairly straightforward conversion has resulted in one of 
the best Amiga games we’ve seen. Five worlds and 1300 
screens are massive for any machine! The graphics obviously 
aren’t as astonishing as the C64’s — we know the Amiga’s got 
a blitter so massive end-of-level monsters aren’t quite as daz- 
zling. But the main sprite is superbly animated, his whole body 
moving as he walks. His weapons are no less impressive, with 
the lightning bolt particularly good, really sparking with amazing 
energy. There’s also a bit more animation on the background 
graphics, which obviously use more colours and detail to 
ensure a real 16-bit feel. This is a vast game, packed with 
graphic imagination, gameplay variation and most of all, playa- 
bility. I particularly like the world where the scrolling goes verti- 
cal, for an all-out shoot-’em-up with our hero strapping on a 
jetpack. The graphics have a Salamander feel, while the sound- 
track sounds just like something Konami might write. Also good 
are the different ways you can play the game. To start with you 
rush around looking for the exit, trying to speed through the lev- 
els to see yet more of the graphics. But later on you get a bit 
wiser and start looking for the numerous treasure rooms, hid- 
den away in the most obscure locations but packed with shim- 
mering diamonds. Using this technique it’s possible to build up 
lots of continue-plays, making it all seem almost possible to 
complete. All in all, a huge game which is recommended for 
anyone wanting a top-notch arcade blast. 
















▲ Fighting back against heavy-handed treatment with the liqhtnina 
bolt. * 

the player). Some aliens 
leave symbols when shot: 
these can give extra 
grenades, smart bombs and 
mines, extend the lightning 
flash to the length of the \ 

screen and improve the laser 
gun with triple shot or 
replace it with a laser. In an ^ 

emergency Turrican can even 
change into a small, fast 
moving gyroscope. A 

All this incredible firepower X i 
is vital since Morgul’s 
kingdom is vast, including 
five different worlds. Three 
worlds are split into three 
levels, while two have just 
two levels. Fortunately 
Turrican begins with three 

lives, and three continue- continue-plays are earr 
plays. More lives can be got collecting 300 of the 
by collecting special diamonds which can be 

symbols, while further found on the worlds. 


continue-plays are earned by 
collecting 300 of the 
diamonds which can be 
found on the worlds. 


▼ You’re not the only one who can throw lightning bolts — a copyright 
warning from Above! 


This is set to become a clas- 
sic! The C64 game aston- 
ished us with its technical 
excellence, and although the 
Amiga version isn’t quite as 
amazing it plays just as well 
as its 8-bit counterpart. It has 
a great arcade feel to it all 
with beautiful backgrounds 
(completely different for each 
world) and detailed animation 
(especially on the swaggering 
hero). I also love the varied, 
dramatic music which height- 
ens the atmosphere: this 
includes some heavy, pound- 
ing tracks and the brilliant 
Alien world one which con- 
sists of an eery roaring sound 
effect. This ‘distant storm’ is 
just like being on LV426 with 
Sigourney and Co. What’s 
more, unlike many games 
nowadays you have both the 
music and the FX simultane- 
ously. The latter are really 
good, even if the lightning bolt 
sounds like an electric shaver! 

The most impressive thing 
is gameplay, though. The lev- 
els are huge and great fun to 
explore while Turrican ’s range 
of weaponry and special fea- 
tures adds a dose of strategy 
in knowing when to use what: 
the rotating lightning bolt must 
be one of the best weapons in 
any game. In fact, I can’t help 
feeling Turrican would make a 
brilliant coin-op: it’s got better, 
more varied gameplay than 
most coin-op conversions! 
This is original arcade action 
at its best, fully making use of 
the Amiga’s capabilities. 




* i 

k v 

m mmmi 


•V 

V 


The C64 game was technical- 
ly brilliant, crammed to bust- 
ing with graphic styles and 
wonderfully playable — all 
things that 16-bit conversions 
rarely manage to replicate 
well without being accused of 
not using the host machine. 
Turrican changes things quite 
dramatically with super slick 
scrolling taking you around 
some truly massive levels. All 
credit to Manfred Trenz for 
the original C64 version as 
the gameplay was superb to 
start with and comes across 
intact. The flow of the game is 
remarkably quick, it’s very 
easy to run into trouble and 
twith some incredible mother 
aliens those continue-plays 
are very welcome indeed (the 
mega piranha fish may not be 
quite as good as its C64 
brother but it moves horribly 
quickly!). Rainbow Arts have 
taken the time to use the 
Amiga’s capabilities with good 
compression techniques 
allowing each world to have 
all sub-levels in one load, a 
different tune per level (the 
level 3 music is even better 
with 16-bit power behind it), 
expanded levels and of 
course, true Amiga quality 
use of colours and graphic 
detail. A great blast (the best 
I’ve seen on the Amiga) and 
one to really get the blood 
racing. First division stuff. 


PRESENTATION 88% 

Good title-page and brief opening 
effect. Good manual and vital 
continue-plays. High scores saved 
to disk and rapid world loading. 

GRAPHICS 94% 

Five very different worlds, all 
packed with masses of aliens. The 
variety is amazing. Main sprite is 
impressively animated. 

SOUND 94% * 

Twenty excellent soundtracks 
showing lots of variety and 
imagination*. FX are good too. 

HOOKABILITY 95% 

Easy to get into, with a wide variety 
of weapons all easily controlled, 

INSTABILITY 94% 

13 levels (over 1300 screens), five 
worlds with widely varying graphics 
and different challenges — including 
a vertically-scrolling shoot-’em-up. 


* A superlative shoot-’em-up 


ZZAP! AUGUST 1990 



























Starbyte/Ocean, Amiga 
£24.99 

Y ou cannot be serious: 
another tennis 
game?! Yes, and 
every one seems to be 
viewed from a new angle. 
Starbyte’s utilises a scrolling, 



After winning about 
half a dozen points 
in a whole match 
against the com- 
puter I felt like 
smashing my joystick. This 
game is difficult. Okay, getting 
to the ball’s no problem but 
you need exact timing to play 
good shots: slicing the ball 
time and time again into the 
net or out is so frustrating. 
Thankfully, the two- and four- 
player modes are fun, and the 
sampled speech scoring adds 
atmosphere. 


Passing Shof-style overhead 
view with the ball getting 
bigger as it rises (Stiffy 
Innuendos Inc). 

Matches can be singles 
(against one of sixteen 
computer opponents or 
another human) or doubles 
(allowing four players to 
compete using the Microdeal 
joystick adapter). The 
Tournament option allows 
you to play in several major 
international competitions 
including, of course, 
Wimbledon. The World 



Tournament option has the 
sixteen players (computer or 
human) playing round robin 
(eh? — Rob H). 

The action is similar in 
some ways to Palace’s 
International 3-D Tennis with 
the moving automatically 
towards the path of the ball. 
Pushing the joystick in one 
of four directions (for 
topspin, stop volley, lob, or 
normal shot) causes the 
player to hold the racket 
back, ready to swing forward 
when the joystick is 
recentred — timing 
determines the direction of 
the shot. 


This reminds me a lot of Passing Shot, but with a 
few extras such as the tournaments. Some frustra- 
tion is avoided by the automatically positioning for 
each shot, but you only have four shots at your dis- 
posal with little control over their strength. The 
scrolling court is also a bit disorientating. Still, I managed to 
beat Phil with my superior tactics and found the game more 
playable against puny humans than the super-efficient comput- 
er players. 




A C64 version is due soonish. 


u p d a t 0; 




PRESENTATION 80% 

Plenty of options including fun four- 
player mode. Humourous cartoon 
pieties of computer opponents. 

GRAPHICS 63% 

Bland, featureless scrolling court. 
Okay player sprites. 

SOUND 70% 

Okay title tune. Good sampled 
umpire speech, crowd and hitting 
FX. 

HOOKABILITY 70% 

Good fun in the multi-player modes. 

INSTABILITY 61% 

Computer opponents provide a 
tough if frustrating challenge. 




A M L.. -A. ■ fl n AM 

A fun DUI WfipBRlv WfWifS Stiff. 


Gremlin, Amiga £19.99 


A ll those government 
ads where yobs 
dropping litter 

become instantly unattractive 
to the opposite sex are 
working! It’s rad to be tidy, so 
you’ve set out to clean this 
city up by collecting litter 
while zooming around on 
either your BMX bike or 



This reminds me a 
lot of Skate Crazy 
but boosted with 
the addition of a 
bike to ride. I 
wasn't too impressed by the 
gameplay which lacks major 
depth but it’s all very enjoy- 
able stuff with a good variety 
of cartoonish graphics spread 
around six levels. I found it a 
little fiddly in places to get out 
of a corner when the 
bike/board got stuck and the 
hop is a little tricky to imple- 
ment. But it’s good that you 
can retry a level to boost your 
energy for the next section. 


skateboard. 

On each of six levels your 
objective is to collect 75% of 
the litter. Only ten items of 
rubbish can be carried, so 
it’s as well there’s plenty of 
bins around. Picking up 
stopwatches increases your 
time limit, while half-eaten 
choccie bars and apple cores 
(urghh!) boost energy. But 
watch out for holes in the 


This is rather dated in concept, a sort of Paperboy 
goes city cleaning, but it plays remarkably well. 
Learning the route through is good fun, while the 
bike and skateboard are distinctly different, the latter 
faster, thinner but less manoeuvrable. The graphics 
are good, different for each level and with very smooth multi- 
directional scrolling. Nothing new perhaps, but scores high on 
playability. 


and pigeons! 

Completing a level allows 
you to visit the shop to 
spend any money you might 
have picked up on repairs — 
to your bike and yourself. 
Complete all six levels and 


road, jaywalking pedestrians 

▼ When time runs out, an irritating little baddie whizzes around you 
draining energy. 



you get to race against two 
other, computer-controlled 
rad lads (this event can be 
practised at any time). 


PRESENTATION 62% 

Choice of bike or skateboard and 
ability to continue from level you die 
on. 

GRAPHICS 70% 

Make reasonable use of the Amiga, 
with full screen multi-directional 
scrolling. 

SOUND 75% 

Jolly soundtrack which changes as 
you pick things up. 

HOOKABILITY 70% 

Attention to detail improves a 
simplistic game to the standards of 
coin-op (albeit a dated one). 

INSTABILITY 61% 

The levels aren’t that difficult, 
especially with unlimited continue 
plays, but you can toy it on both 
skateboard and cycle. 


Simple, but surprisingly playable. 


74 


ZZAP! AUGUST 1990 















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A Phil shows off his complete lack of taste in his appalling Clee Hill strip. 


Anco, Amiga £24.95 
(including World Cup ‘90 — 
£19.95 without) 

he long awaited 
sequel to the ‘Amiga 
Game Of 1989’ (as 
voted by you) boasts a huge 
array of new options 
including an optional Worlds 
Cup Tournament. 

As in the original, matches 
are played on an overhead- 

▼ The start of a replay, showing off 


view, scrolling pitch with a 
‘radar’ scanner showing the 
positions of off-screen 
players. Unlike most other 
football sims, the ball doesn’l 
stick to players’ feet for 
dribbling — it must be 
pushed along manually. As 
well as shooting, passing, 
heading and chipping, 
improvements to the control 
system allow you to swerve 


the ball and perform scissor- 
kicks. 

Tackling is achieved by 
running into the front of the 
player in possession or by 
performing a sliding tackle. 
However, if mistimed, the 
latter can cause a foul: 
sometimes punished by a 
yellow or red card and, in the 
box, by a penalty kick. A new 
feature is the setpiece 
freekick which occurs when a 
player is fouled just outside 
the opposition’s box. By 
moving the joystick with fire, 
several types of freekick can 
be attempted including 
stepping over the ball, 
passing to a nearby player or 
putting left/right bias on the 
kick. Aftertouch allows the 
ball to be swerved and 
dipped — useful for bending 
the ball around the wall of 
defensive players which 
automatically lines up. 

If you score a great goal 
you can replay it at slow or 
normal speed and save it on 
a blank disk. Saved goals can 
even be edited to compile a 
‘Golden Goals’ disk. 

Before a match you get to 
select your team members 
from the squad (including 
two subs which can be put 
on at any time). Starting 
tactics can also be chosen 
although these may be 
changed at any time during 
the match. You can choose to 
play either for the whole team 
(switching between players) 
or in position (controlling 
just one player). 

For Single or International 


one of the highly impressive set piece free kicks. 




- s "-~ jt 


Friendly matches, up to four 
players can take part (one or 
two versus two) using a 
Microdeal joystick adapter. 
Alternatively, two players can 
team up against a computer 
opponent. 

The game includes a Kick 


I loved the original so when I 
I heard about a sequel I won- 
dered how it could possibly be 
[improved. Well, the great 
news is that somehow Dino 
Dini has managed to put all 
the best features of Kick Off , 
\Extra Time and Player 
manager (along with many 
|new ones) into one game. 

The basic high-speed 
larcade action of Kick Off has 
been retained but the sequel 
is a far more realistic game of 
football. The basic control 
system has been tweaked 
(with optional aftertouch. A 
(major improvement is the 
(addition of setpiece freekicks: 
they’re totally realistic with 
I before- and aftertouch allow- 
ing infinite variety, and they 
also discourage ‘professional’ 
|fouling just outside the box! 
Corner kicks have also been 
| made more difficult (and .real- 
istic) by the power function. 

I One of the most frustrating 
aspects of the original was 
when your computer-con- 
trolled goalie or throw-in taker 
I would sometimes give the ball 
straight to the opposition, so 
the player-controlled goal- 
[ kicks and throw-ins are very 
[welcome. 

Being a Player Manager 
| fan, I appreciated the way 
teams and tactics created in 
that game can be loaded up 
I for two-player games to settle 
I arguments about who’s got 
the best team. The inclusion 
of many other aesthetic 
options (I love creating flashy 
kit designs) and the optional 
(World Cup tournament is the 
[icing on the cake for the PER- 
FECT football game. 









e 

. .-323 - 


**, ^ ~~^^y r : -"K ^ 

i# ■ 


mmmmm 


** 






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'4*? £ 252321*5 '■•!' • • «*> '. '- 






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Off - style league of eight 
teams, knockout cup, and 
practice mode. There are 
options to change pitch type 
(affecting the behaviour of 
the ball), wind speed, match 

▼ A wealth of options, 
access, add up to a 


duration, and tactics (four 
can be chosen from the eight 
available or others loaded in 
from Player Manager ), and 
skill level (including one 
which allows you to load a 

all easily manipulated with minimal disk 
very classy game. 


ITlVAr* F» 



!w9 







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P 





Although I’m not the best of footballers this is the best games 
I’ve seen this month. It goes without saying that the sequel to 
Phil’s fave is by far and away the best footie game yet seen on 
a microcomputer. The core of the program (the actual football 
match itself) initially doesn’t seem all that different from Kick Off 
and Extra Time but once you experience the flexibility of taking 
free kicks, goal kicks and corners you quickly realise just how 
far advanced the sequel is over the original. As expected it 
plays brilliantly as a two-player game but now with a four-player 
mode it’s out of this world. The Action Replay feature can quick- 
ly make friends into enemies as goal scorers relish their victory 
(and then have the nerve to save the goal to disk!). 

What I want to know is, what happened to the promised ani- 
mated linesmen and ref? And what about a country-specific 
league, or the FA Cup? But I guess I’m being very, very picky, 
Kick Off 2 is a great sequel and not just a revamp of the origi- 
nal. A big jump over Kick Off and a massive leap over all other 
football games around. I’m over the moon, Greavsie! 


team from Player Manager). 
The Kit Design option allows 
you to design your team’s kit, 
choosing the strip style 
(plain, stripes, hoops etc) 
and colours. 

Finally, the Special Events 
option allows you load future 
data discs including the 
optionally built-in World Cup 
tournament. This has all 24 
teams (in their correct 
groups), any of which can be 
player-controlled. 




There’s no escaping the 
World Cup, with even Kick ] 
Off 2 coming with it — for an 
extra £5. Other additions I 
include masses of useful stuff; 
from saving replays to design- 
ing team uniforms — Phil’s I 
are particularly ghastly, a form 
of visual terrorism! 

But what about the game I 
itself? Initially it seems very] 
disappointing — not seeming 
that much different, other than 
being slower. However the! 
more you play it, the better it 
gets. Simply blasting the ball 
down the pitch and relying on 
lightning reactions for a goal 
won’t do anymore. Now 
you’ve got to slowly build up 
your moves — accurate pass- 
ing and smart tactics are vital. 
All this means it’s less of an 
arcade game, and much more 
of a football sim. I was a bit 
disappointed by this, until I 
started getting the hang of it. 
Then the game really came 
alive, with some great mid- 
field action. Tackling, passing 
and dummying the goalie | 
(who comes out almost as 
much as Columbia’s goalie!), 
are all much more important. 
There’s also the much appre- 
ciated ability to cripple thej 
opposition’s star player. FIFA 
might not like it, but I certainly! 
enjoyed spilling a bit of blood! 
All in all, the best football 
game has got even better! 


A full review next issue. 


u p d a 


PRESENTATION 96% 

An incredible array of options, 
accessed by user-friendly menus. 
Good manual. 


GRAPHICS 83% 

Slightly improved over Kick Off with 
different pitch types and ‘designer’ 
strips! 


SOUND 60% 

Limited to whistle and crowd FX. 
HOOKABILITY 94% 

As instantly playable and addictive as 
the original. Extra fun with three or 
four players. 


LASTABILITY 95% 

The many options create extra variety 
— and no two matches are ever the 
same. 


The ultimate football sim. 





ZZAP! AUGUST 1990 






OFTWARE CITY 

Unit 4, B.D.C, 21 Te mple Street, Wolverhampton WV2 4AN Tel: 0902 25304 

Call us on: 24 Hour Credit Card Hotline 0902 25304 visa ] 


MAIL ORDER ONLY 


CBM 64 FULL PRICE 


SALE STOCK 


CASS' ....DISC 

Adidas Championship 

Football 8.99 9.99 

Batman The Movie 6.99 9.99 

Battlechess N/A 9.99 

Black Tiger 6.99 9.99 

Bloodmoney 6.99 8.99 

Bloodwych 6.99 9.99 

Bomber 9.99 ...13.99 

Brian Clough’s Football 

Fortunes 6.99 9.99 

Cabal 8.99 9.99 

Carrier Comand 9.99 ...11.99 

Castle master 6.99 9.99 

Championship Golf 6.99 N/A 

Chase H.Q 6.99 9.99 

Cloud Kingdoms 6.99 9.99 

Continental Circus 6.99 9.99 

Crackdown 6.99 9.99 

Cricket Master 6.99 N/A 

Curse Of Azure Bonds N/A ...16.99 

Cyberball 6.99 9.99 

Daily Double Horse 

Racing 6.99 9.99 

Dan Dare 3 6.99 9.99 

Die Hard N/A ...13.99 

Double Dragon 2 6.99 9.99 

The Duel (Test Drive 2) 6.99 ...11.99 

E-Motion 6.99 9.99 

Emlyn Hughes Soccer 7.50 8.99 

F-16 Combat NEW 9.99 ...13.99 

Ferrari Formula 1 6.99 9.99 

Fiendish Freddy 6.99 9.99 


BUDGET 


Football Director 6.99 N/A 

Football Manager 2 + 

Exp Kit 6.99 9.99 

Football Manager 

World Cup Ed 6.99 9.99 

Fun School 2 (6-8) 6.99 9.99 

Galaxy Force NEW 6.99 9.99 

Ghouls and Ghosts 6.99 9.99 

Hammerfist 6.99 9.99 

Heavy Metal 6.99 9.99 

Hard Drivin 6.99 9.99 

Hot Rod 6.99 9.99 

Impossamole 6.99 9.99 

Indiana Jones 

Last Crusade 6.99 9.99 

Int. 3-D Tennis NEW 6.99 9.99 

Italy 1990 8.99 ...11.99 

Kenny Dalglish Manager 6.99 N/A 

Kenny Dalglish Match 6.99 9.99 

Kick Off 6.99 N/A 

Klax 6.99 9.99 

Lazer Squad 6.99 9.99 

Microprose Soccer 9.99 ...13.99 

Might Magic N/A ...13.99 

Milestone 6.99 9.99 

Mini Office 2 11-99 ...13.99 

New Zealand Story 6.99 9.99 

Ninja Spirit 6.99 9.99 

Ninja Warriors 6.99 9.99 

Operation Thunderbolt 6.99 9.99 

Paul Gasgoine 

Super Soccer 6.99 9.99 

Pipemania 6.99 9.99 


Pro Tennis Tour NEW 6.99 9.99 

Rainbow Island 6.99 9.99 

Red Storm Rising 9.99 ...13.99 

Rick Dangerous 6.99 9.99 

Robocop -6.99 9.99 

Rocket Ranger N/A ...13.99 

Run The Gauntlet 6.99 9.99 

Scapeghost 9.99 9.99 

Scrabble, Monopoly 

& Cluedo 13.99 N/A 

Scrambled Spirits 6.99 9.99 

Shadow Warriors 6.99 9.99 

Shinobi 6.99 9.99 

Sonic Boom 6.99 9.99 

Space Harrier 2 6.99 9.99 

Starglider 2 6.99 9.99 

Star Wars Trilogy 8.99 ...13.99 

Stealth Fighter 9.99 ...13.99 

Strider 6.99 9.99 

Stunt Car 6.99 9.99 

Superleague Soccer 6.99 9.99 

Time Soldiers NEW 6.99 9.99 

Times Of Lore 6.99 8.99 

Tracksuit Manager 6.99 N/A 

Treble Champions 6.99 N/A 

Turbo Outrun 6.99 9.99 

Turrican NEW 6.99 9.99 

The Untouchables 6.99 9.99 

T.V. Sports Football N/A ...13.99 

Vendetta 6.99 9.99 

World Boxing Manager 6.99 N/A 

World Cup Italia 1990 6.99 9.99 

X-Out 6.99 9.99 


A.P.B 

Afterburner 

Altered Beast 

Ball istix 

Chicago 30‘s 

Circus Attractions. 
Cosmic Causeway 

Cybernoid 2 

Dactivators 

Delta 

Dominator 

Firetrack 

Flying Shark 

The Fury 

Hunters Moon 

Intensity 

Jail Break 

Karnov 

Live and Let Die .. 


3.99 

2.99 

3.99 

2.99 

2.99 

2.99 

1.99 

2.99 

0.99 

2.99 

2.99 

0.99 

2.99 

0.99 

2.99 

1.99 

2.99 

2.99 

2.99 


Magnetron 

Mike Reid's Pop Quiz 

Mini Golf 

Ninja Hamster 

Pacland 

Pacmania 

Powerdrift 

Quedex 

Question of Sport 

Question of Sport (Disc) .... 

R-Type 

Ranarama 

Rasputin 

Sidewize 

Speedball 

Streetsports American Footba 

Thunderblade 

Ubik’s Musik 

Xenophobe 


1.99 

2.99 

2.99 

2.99 

2.99 

2.99 

3.99 

2.99 

3.99 

4.99 

3.99 

0.99 

1.99 

1.99 

3.99 

2.99 

2.99 

0.99 

2.99 


NEW BACK CATALOGUE 


Chain Reaction 0.99 

Impossible Mission 2 2.99 

L.E.D. Storm 2.99 

Overlander (Disc) 2.99 


COMPILATIONS 


Running Man 2.99 

Sigma 7 0.99 

Tiger Road 2.99 


2 Player Super League Soccer 2.99 

3-D Pinball 2.99 

4 Soccer Sim 2.99 

19 Boot Camp 1-99 

1942 2.99 

1943 2.99 

720 2.99 

^00 ^ 2.99 

Advanced Pinball 2.99 

Airwolf 1 or 2 1-99 

Arcade Flight Sim 2.99 

Assault Course 2.99 

Bangkok Knights 2.99 

Barbarian 2.99 

Barry McGuigans Boxing 2.99 

Bard’s Tale 2.99 

Blasteroids 2.99 

Blinky’s Scary School 2.99 

Boxing Manager NEW 2.99 

British Superleague 2.99 

Bombjackl or 2 1 -99 

Boulderdash 1 or 2 or 4 2.99 

Buggy Boy 2.99 

Chuckie Egg 1 or 2 3.99 

Classic Punter 2.99 

Classic Trainer - 2.99 

Combat School 2.99 

Commando 2.99 

Crazy Cars 2.99 

Cricket Captain 2.99 

Cricket International 1 -99 

Cybernoid 2.99 

Daley Thompson’s Decathlon 2.99 

Dizzy or Treasure Island Dizzy 2.99 

Dizzy Dice 1-99 

The Double 2.99 

Dragons Lair 2.99 

Escape from Singes Castle NEW ...2.99 

Enduro Racer 2.99 

Eurpeon 2 1-99 

F.A. Cup 1-99 

Fantasy World Dizzy 2.99 

Fast Food 2.99 

Fantastic Soccer 2.99 

Fantasy World Soccer 2.99 

Fernandez Must die 2.99 

Firetrack T -99 

First Past The Post 2.99 

Flunky 0-99 

The Footballer 2.99 

Football Champions NEW 2.99 

Football Manager 2.99 

Footballer Of The Year 2.99 

Foxx Fights Back 2.99 

Frank Bruno ”1.99 

Fruit Machine Sim 1 or 2 NEW 2.99 

Gary Linekers Hotshots NEW 2.99 

Gary Linekers Superskills NEW ....2.99 


Gary Linekers Superstar Soccer ....2.99 

Gauntlet 1 or 2 2.99 

Ghosts and Goblins 2.99 

Graham Gooch 1-99 

Ghostbusters 1 -99 

Green Beret 2.99 

Grid Iron 2 2.99 

Gunfighter 1-99 

Hardball 2.99 

Hollywood Poker 1 -99 

Hypersports 2.99 

2.99 

Ice Hockey 2.99 

Indiana Jones Temple of Doom 2.99 

International Rugby Sim 2.99 

International Soccer 2.99 

Ikari Warriors 2.99 

Jack The Nipper 1 or 2 2.99 

K.G.B. Superspy 2.99 

Kikstart 2 1-99 

Knight Games 2.99 

Konami Ping Pong 2.99 

Last Ninja NEW 2.99 

Leaderboard 2.99 

League Challenge 2.99 

Macadam Bumper (Pinball) NEW ..2.99 

Match Point : 2.99 

Mig 29 Soviet Fighter 2.99 

Mission Elevator 2.99 

Monty On The Run 2.99 

Moto Cross Sim 2.99 

Night Racer 1-99 

Ollie & Lisa 3 NEW 2.99 

On The Bench 2.99 

Overlander 2.99 

Paperboy 2.99. 

Pitstop 2 2.99 

Platoon 2.99 

Postman Pat 1-99 

Postman Pat 2 2.99 

Powerboat Sim 2.99 

Predator 2.99 

Premier 2 Football 1-99 

Pro Boxing Sim 2.99 

Pro Tennis Sim 2.99 

PS! Warrior 1-99 

Pub Games NEW 2.99 

Radramp Racer NEW 2.99 

Rally 2.99 

Rally Cross Sim 2.99 

Rambo 2.99 

Rampage 2.99 

Rastarunner NEW 2.99 

Renegade 2.99 

Roadblasters 2.99 

Rock Star Ate My Hamster 2.99 

Rolling Thunder 2.99 

Roulette Sim NEW 2.99 


QUATTRO SPORTS 
Pro Snooker, Grand Prix Sim, Pro Ski & BMX Sim 
Cass £2.99 

COMPLETE GAMES CENTRE . 

Brian Clough’s Football Fortunes, Wizards Lair, HI Q 
Quiz, IceTemple, Steve Davis Snooker, Wolfpack, 
Syntax, Castle Blackstarr.Pool & Pinball. Cass £8.99 

COMPUTER CLASSICS 

Zynaps, Dynamite Dan, Aliens, Eagles Nest & 

Cauldron 2. CASS £5.50 

THE BIZ 

R-type, Operation Wolf, Double Dragon, Batman the 
Caped Crusader. CASS £9.99 DISC £13.99 

MEGA MIX , . „ 

Operation Wolf, Barbarian 2, Dragon Ninjs & Real 
Ghostbusters CASS £9.99 DISC £13.99 

WINNERS 

Indiana Jones Temple of Doom, Blasteroids, Led 
Storm, Thunderblade, Imp Mission 2. CASS £9.99 
DISC £13.99 

100% DYNAMITE 

Afterburner, Last Ninja 2, Wee Le Mans, Double 
Dragon CASS £9.99 DISC £13.99 

TAITO COIN OPS 

Rastan, Flying Shark, Arkanoid 1 and 2, Slapfight 
Bubble Bobble Renegade and Legend of Kage CASS 
£8.99 DISC £11.99 

KONAMI ARCADE COLLECTION 
Jail Break, Green Beret, Yie Ar Kung Fu 1 and 2, Ping 
Pong,Mikie, Jackal, Hypersports, Nemesis and Shao- 
Lins Road. CASS £8.99 DISC £11.99 

WE ARE THE CHAMPIONS 

Supersprint, Renegade, Rampage, IK+, Barbarian. 

CASS £6.99 DISC £11.99 

IN CROWD 

Karnov, Gryzor, Barbarian, Crazy Cars, Predator, 
Combat School, Platoon & Target Renegade. CASS 
£9.99 DISC £11.99 

SUPREME CHALLENGE SOCCER SPECTACULAR 
Peter Beardsley’s Int Football, Soccer Supremo, 
Football Manager, World Champions, Peter Shilton’s 
Handball Maradonna. Cass £8.99 Disc £11.99 

FIST’S AND THROTTLES 


Rygar 2.99 

Saboteur 1 or 2 1-99 

Sam Fox 2.99 

Scooby Doo ”1-99 

Shaoling Road NEW 2.99 

Short Circuit 2.99 

Skate Crazy 2.99 

Skool Daze 1-99 

Soccer Boss 1-99 

Soccer Q 2.99 

Shoot Out 2.99 

Soccer 7 2.99 

Solomon’s Key 2.99 

Sooty and Sweep 2.99 

Spindizzy 2.99 

Spitfire 40 2.99 

Spyhunter 2.99 

Spy V Spy 1 or 2 2.99 

Steve Davis Snooker 1-99 

Street Fighter 2.99 

Striker 2.99 

Strip Poker 2 NEW 2.99 

Summer Games 2.99 

Supercycle 2.99 

Super Nudge 2000 1-99 

Superstar Soccer 2.99 

Supertank Sim 2.99 

Tetris 2.99 

ISt TankEngine:::::::::::: t.99 o^**^*-*-. T “ e ^' s 

Thundercats 2.99 


and EnduroRacer. CASS £5.50 

GAME SET AND MATCH 2 
Match Day 2, Superbowl, Winter Olympiad, Nick 
Faldo, Championship Sprint, Track and Field, Steve 
Davis Snooker and Super Hang on. 

CASS £8.99 DISC £11.99 

SOCCER SQUAD 

Footballer Of The Year, Gary Linekers Superstar 
Soccer, GaryLinekers Superskills and Roy Of The 
Rovers. CASS £ 6.99 DISC £9.99 

COIN OP HITS „ fcl . . 

Outrun, Road Blasters, Spy Hunter, Thunderblade and 

Bionic Commando. 

CASS £9.99 DISC £13.99 

GIANTS 

Rolling Thunder, Gauntlet 2, 720, Outrun California 
Games. CASS £9.99 DISC £13.99 

SUPREME CHALLENGE 

Starglider, Tetris, Sentinel, ACE 2 and Elite CASS 
£5.50 

SIX PAK VOL 2 . „ . . 

Eagles Nest, Batty, Shockway Rider, Int. Karate, Ace 
and LightForce. CASS £5.50 

THRILLTIME GOLD 1 „ . „ „ 

Paper boy, Ghosts and Goblins, Bombjack, Batty and 
Turbo Esprit. CASS £6.99 DISC £9.99 

THRILLTIME GOLD 2 

Airwolf Scooby Doo, Battleships, Saboteur and Frank 
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THRILLTIME GOLD 3 „ 

Commando, 1942, Spitfire, Combat Lynx, Deep Strike. 
CASS £6.99 DISC £9.99 

THRILLTIME PLAT 1 

Buggy Boy, Space Harrier, Live and Let Die, 
Overlander, Dragon’slair, Thundercats, Beyond The 
Ice Palace, Great Gurianos, Hopping Mad and Ikari 
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BEST OF ELITE j 

Bombjack, Frank Bruno’s Boxing, Commando & 
Airwolf. DISC ONLY 3.99 

WORLD CUP SOCCER 

Tracksuit Manager, Gary Linekers Hotshots & Kick Oft. 
CASS 8.99 DISC 11.99 


Tom Cat ”1-99 

Top Gun 2.99 

Trapdoor 1 or 2 ”1-99 

Treasure Island Dizzy 2.99 

Turbo Esprit 1-99 

Turf Form 2.99 

U S Basketball 2.99 

U S Basketmaster 2.99 

The Vindicator NEW 2.99 

War Machine 2.99 


r “ ORDER FORM AND INFORMATION 

Just fillin the coupon and 


All orders sent FIRST CLASS subject to availability. 

send H to:-Software City, Unit 4, BDC 21Temple Street, Wolverhampton, WV2 4AN. 

ORDER FORM (Block Capitals) 


I 
I 

I Name 

I Address. 

I 


War Machine I . . T n l k| n 

Way of the Tiger 2.99 1 POStCOGG HU......™ 


Who Dares Wins 2 1 -99 

Winter Games 2.99 

Wizard Willy NEW 2.99 

Wizball 2.99 

Wonderboy 2.99 

World Champions Soccer 2.99 

World Class Leaderboard 2.99 

World Games 2.99 

World Series Baseball 2.99 

World Soccer 2.99 


I 


I 

I 

I 

I 


Name of game 


Computer 

Value 



Postage 


TOTAL 



| POSTAGE RATES - Please add 50p for post and packaging on allorders under 

YeTprime Minister NEW 2.99 I £5. Overseas add £1 .50 per item. Non EEC countries add £2 

Yie Ar Kung Fu 2.99 J PAYING BY CHEQUE - Cheques payable to Software City 

Yogi Bears Great Escape 2.99 | Q ard jyp e Expiry Date 

I 

| ZZAP AUGUST 


Zamzara 2.99 










VIVID SENSE OF HISTORY 


AVivid Image are both a 
new Activision label and a 
programming team. The 
latter includes Mev Dine, 
Hugh Riley and John 
Twiddy who made such an 
impact with The Last Ninja 
II. Their first Vivid release 
was the sizzling 
Hammerfist. Their latest is 
Time Machine , the most 
innovative arcade 

adventure in a long while. 


Time travelling has inspired 
countless books and movies 
ever since HG Wells’ classic 
Time Machine’ hopped eras 
all the way up to the end of 
the Earth. The opportunities 
for mind-boggling paradoxes 
have fascinated everyone, 
with even Superman getting 
in on the act — flying into the 
past to save Lois Lane from 
the accident which killed her. 
But few programmers have 
got to grips with the subject, 
typically using time travelling 
as a simplistic gimmick in 
such average arcade 
adventures as Back To The 
Future, Time Runner and 
Time Tunnel. 

Although not based on the 
Wells novel, Time Machine 
has the time travelling 
concept at its core and could 
well be the first 4-D game! 
The plot features Professor 
Potts, a stereotypical mad 
scientist with untidy hair, a 
white lab coat and goggles. 
His obsession is travelling in 
the fourth dimension — time. 
But just as he completes his 
prototype a terrorist attack 


destroys it, throwing him into 
a time warp. (He never should 
have done those experiments 
on Roger and Bugs!) 

Potts arrives in prehistoric 
times, ten million years ago. 
His objective is to manipulate 
history to ensure the 
emergence of Mankind 
through five eras: Prehistoric, 
Ice Age, Stone Age, Middle 
Ages and Modern Day. 
Before Potts can travel to 
zones later than prehistoric 
he must create them. Cooling 
down prehistoric times allows 
him to go into the Ice Age, but 

T The Ice Age and the distinct lack 
his quest is not going so well. 


unless precautions are taken 
the cold will wipe out the 
mammals which evolve into 
Mankind! But merely creating 
a zone doesn’t mean earlier 
ones can be ignored. While 
pottering (groan) around in 
medieval times the mammals 
in prehistoric times might be 
eaten by the dinosaurs, 
dragging you right back to the 
start of the game! There’s 
also some neat puzzles, ie 
you might fail to plant a seed, 
so there’s no tree in one era, 
and in the next a vital wooden 
bridge hasn’t been built! 
of life other than the prof indicates 




Professor Potts had better do some fast talking to survive the Middle Ages! 



HHHHI 










The game concept is 
fascinating, and it originated 
with Lisa Wand — Hugh 
Riley’s wife. From this idea 
Vivid Image began 
developing the game almost a 
year ago now. The 16-bit 
version is the only one being 
done in-house, by Thing On A 
Spring programmer Jason 
Perkins. Graphics are very 
much a team effort, with Hugh 
Riley doing backgrounds 
across most formats. 
Freelancer Dokk, who 
contributed to Vendetta, is 
doing status panels and 
loading screens. 1 6-bit sprites 
are by Shaun McClure, while 
music is in the hands of Wally 
Beben (who also wrote the 
Hammerfist soundtrack). 
More surprisingly, Hewson’s 
Stormlord team are handling 
8-bit programming. Raffaele 
Cecco is doing the Z80 
versions, while Nick Jones 
handles the C64 game. The 
freelancers have also been 
improving the gameplay, with 
Raffaele including more 
shoot-’em-up elements which 
are added to the other 


versions. 

All are agreed this is one of 
the most complicated projects 
they’ve ever worked on. 
Destroy an object in 
prehistoric times and the 
program doesn’t merely have 
to calculate your points 
bonus, but also what effect it 
has on all the other zones. 
This has made it a nightmare 
to debug. Yet more 
headaches are caused by all 
the rapid era-hopping which 
happens late in the game. 
Even an Amiga would be 
hard-pressed to cope with so 
much multiloading, so it’s all 
going to be a single load! 
Partially as a consequence 
.there’s only five screens per 
flickscreen level, but the 
numerous historical puzzles, 
and fast breeding monsters 
such as dinosaurs and yetis, 
make it a formidable 
challenge. Despite several 
times wondering if it wasn’t 
too complex to be done, Vivid 
Image aim to have it 
completed for August. Expect 
C64 and Amiga reviews in a 
month’s time! 


V Hurrah! you’ve discovered fire. But are those gopher-like creatures 


really Man’s ancestors? 


V Hewson’s Stormlord II: Deliverance is coming soon, with even 
bustier fairies and loads more arcade action. (C64) 


▼ Satan is an incredible looking new arcade adventure from Spanish 


software house Dinamic. (C64) 


T Italy Soccer 90 is the Italian’s bid for the best C64 World Cup tie-in 
Let’s hope it does better than 1-0 against USA. Ho ho! 


▼ Simulmondo’s FI Manager is Italy’s bid for racing fame on the C64 
It has to be more reliable than FI Ferraris! 


▼ Mindscape’s Skid Marks includes a track construction kit, multiple 
camera views and several cars to choose from. Loony driving must 
be provided by you! (Amiga) 


V Electronic Arts’ latest Amiga product is the very strange and 
innovative Magic Fly. 








r '-^r up 'XTy*"' 

liililiH. ii - 


otteam 


™ *■* - 










jj. — — 



| 









: f. ; f- r. C ( / T f f_ P b o 


"A-,\ 


A Psygnosis’s Shadow Of The Beast II. It looks like our hero has had a 
dramatic haircut! 

▼ Is that slimey Bob thing really Bob Monkhouse? Find out in 
Psygnosis’s Killing Game Show. (Amiga) 


T Psygnosis’ Dr Mallet marks a distinctly new approach, with 
genuinely cartoon-style graphics. (Amiga) 


A Beast II will feature a stronger adventure element to go with the 
spectacular graphics and arcade action which distinguished the 
original. (Amiga) 


▼ What can you say? It’s from Psygnosis and obviously called 
Awesome. Apparently the screen rotates around your spaceship. 
(Amiga) 


▼ This Hot ftod-style game is likely to be released on the Psyclapse 
label. (Amiga) 


▼ Still in a very early stage of development, Psygnosis’ incredible 
Walker allows you to fire in all directions, into and out of the screen 
as the baddies swirl about. (Amiga) 


THE SPY WHO LOVED ME 
(Domark) 

▼ The best Bond movie ever — The Spy Who Loved Me — coming 
soon across all formats from Domark. (Amiga) 













li 




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YOUR FIRST CHOICE FOR AMIGA 



>v '\' < ' •■ / / , if '-'t/L 


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lll^iliiili 


HARWOODS LEGENDARY 






'/Q. 


the' 

imes Pack 
. . jbobly the Best 
Games Pack around. 
You won’t need to 
iuy anything else 
for ages and you'll 
be able to start to 
use your Amiga the 
_ moment it's out of 

PACK l the box! 

Amiga A500 




Mr p° w 





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owerplay Pack 1 & 
a Commodore 1084S 
Stereo Colour 
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Take our 'Powerplay' 

Pock 2 and add Star's 

fantastic IC10 Colour 

3 Printer to give you the 

Ultimate Colow home 

entertainment computer 

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Or spread the cost with our finance Facilities 




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'Powerpro' 

■ Pack 

Amiga A500, Star LC10 
Colour Printer, CBM 1084S 
Stereo Colour Monitor, 
'Pretext* Version 4.2 Word 
Processor, 'Superbase II' 
Database, 'Maxiplan 500' 
Spreadsheet, Tutorial Disk, 


and Deluxe Paint II' + 
Mouse Mat, Ten 3.5" Blank 
A Disks with library Case, 

„ Three Great Quality Dust 

Rentcw^^e Covers Tailored for Amiga, 
too'- Monitor and Star Printer! 







.. 







JA A500 PtUS...PuMishers Choice (DTP-tac 1 1 ‘ 
ter l/Foce, Dr. T's Midi Ret. Studio, BBC Basic 






Ten Blank 3.5" Disks with Disk Wallet, 

PIUS OUR 'BRILLIANT 
BUNDLE' FREE! 







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| 



New Zealand Story 




UN' OR FREE 

\ B WHEN YOU 
, 2 OR 3 ^ 

FANTASY^®* S 
from the Planet of the jiobot Monster, 

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HARWOODS THE NAME YOU CAN TRUST 











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FINANCE f AC limes § 

Gordon Harwood Computers offer facilities to pay by our 
budget account scheme for most items. APR 36.8% (Variablf 
Credit sate terms are available to most adults of eighteen 
years or over, subject to status. Simply phone or write and 
we will send written details along with an application form. 
Applications are reguired in advance and are available to 
fuff time U.K. mainland residents only. 

Written quotations available on request. 


VICE 


ORDER BY I 

Access, Visa o 

ORDER BY I 

or postal orders | 
(Personal) * 
before your < 
Please send I 




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Credit sale terms with or without a deposit, 
can be tailored ta suit your needs. 


us for details (Tra 

FREE POSTAL E 
OR COURIER SI 

detvery, UR Main 


12 i 
with, 
be co 

COLLIC 


USULBEH0!t.| 

I Support Phone Humberto 
tn you have purchased. 

ys of pur chose ore replaced 
- id, all warranty service will 
i ^y our OWN ENGINEERS! | 

..j warranty service con be 
riod (UK Mainland only) 
and all items ore 
> and use straight away. 




■ • ■ 















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3rd 


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"Honk 





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PHILIPS CM 8833 STEREO 

Full 14" Stereo High Resolution Colour Monitor 

□ SCART Euro-connector fitted as standard 

□ RGB/AI, TTL, Comp. Video & stereo audio inputs 
j Can also be used as a TV with tuner or VCR 

□ Features fold down tilt-stand □ Twin Speakers 
J FREE lead for computer of your choice 

□ FREE FROM HARWOODS... 

1 2 Month on site service warranty. 

0(kis ad a Ft** C OAO 
TJord V^t " ' dC Jtk “ W 

COMMODORE 1084 S 

Full 14" Stereo High Resolution Colour Monitor 

□ RGB/AI, TTL, Composite 
Video & Audio Inputs 

□ Can also be used as a TV r -r 

with o tuner or VCR jf/ith Fr** 

□ Features fold down tilt stand DustCow*... Q 

□ Twin Speakers 4 * 

□ Supplied with cables for jr Jr ®r 

A500, CGA PC, Cl 6-64-1 28 JU W M 


SUMMER CLEARANCE SALE 

PRODUCTS AT LESS THAN ADVERTISED PRICES!!! 

PHONE NOW for deatails of our EX-DEMO and REFURBISHED STOCK; 
Just about every product we sell at VERY SPECIAL PRICES and... 
ALL with a WATERTIGHT GUARANTEE now available! 


I I SAVE £££'s...SAVE £££'s...SAV E £££'sl 



mm 

MUSIC X -FULL VERSION-SOFTWARE £ 1 09.95 

Including Midi Interface... ABSOLUTELY FREEH! 

512K RAM UPGRADE £64.95 

Including. ..'It Came from the Desert' and FREE... 

Mystery Major Amiga software title and 
Utility Software Disable Disk. 



HARD DRIVES 

COMMODORE A590 20Mb HARD DISK DRIVE 
FOR AMIGA A500, WITH FREE 0.5 Mb MEMORY 
Commodore's own hard drive for the A500 

□ Autoboot with Kfckstart 1 .3 

Lt Sockets for up to 2Mb RAM expansion 

□ DMA access 

□ External SCSI port 

□ SUPPLIED Wlm A FREE...0.5Mb MEMORY EXPANSION 

BUY YOUR A590 FROM HARWOODS Wni>TU 
AND IT ALSO COMES COMPLETE WITH om H 
SOME FANTASTIC 1 Mb SOFTWARE £ ,£$, 

ABSOLUTELY FREE! 0 

FANTAVISiON... Animation Package , / , 

COMIC SETTER...Cartoon Creation Super LOrt r r 


own comic l 
cartoons and print them too!) 
SPRITZ PAINT.. 


£399 


AS90 HARD DISK (As Above) WITH 2Mb MEMORY 

□ Expansion titled and ready to use straight away 

NEW LOW PRICE ONLY...E499.00SJ 

40Mb VORTEX HARD DRIVE FOR BOTH 
AMIGA A500 AND AMIGA A1000 

□ For both A500 and A1 000 as supplied 
_l Autoboats on ANY Amiga 

GREAT VALUE AT ONLY...C499.00D 
FLOPPY DRIVES 

EXTERNAL FLOPPY DISK DRIVES 

The drives listed below have the following features... 

□ Enable/Disable switch 

□ Throoghport 

□ LED Access light, super quiet 

□ Suitable for A500, A1 000, A2000 

CUMANA CAX 354 3.5" SECOND DRIVE 

J 25mm Super slimline 3.5” drive 

A REAL BARGAIN AT ONLY...£89.95 

CUMANA CAX 1000S 5.25” SECOND DRIVE 

□ Amiga DOS and MS DOS compatible 

SAVE MORE THAN EVER...£1 29.95 

HARWOODS SUPERSLIM 3.5" SECOND DRIVE 

□ Extra storage and great value too! 

'SUPERSLIM PRICE’ ONLY...E64.95 




COMMODORE 



A501 RAM PACK £99.95 

GENUINE CBM ram pack with real time battery backed clock. This 
add-on DOES NOT invalidate Commodore's warranty. 

A520 TV MODULATOR £19.95 

QUALITY ACCESSORIES 

NAK5HA Microswitched Mouse £29.45 

FLOPPY DISKETTES 

10 GENUINE COMMODORE 3.5" BUNK DISKS £9.95 
QUALITY CERTIFIED 3.5" BULK DISKS (supplied with labels) 
Ten, with library case jiintiii il £9.49 

Ten, uncased mm 7 If M £8.49 

Eighty, uncased HlLrmfl £49.95 

Hundred, uncased £59.95 

Eighty with LOCKABLE storage case £54.95 




£209.95 


All printers in our range are Dot-Matrix | 
ana include the following features. 

Standard Centronics parallel port 
for direct connection to Amiga, 

PC's, ST etc. and come with... 

FREE CONNECTOR CABLES! 

STAR LC10 - 120/25 q»s 
Our most popular Mono Dot-Matrix printer . 

and at a super low p rice £18995 

STAR LClOMkll * 150/30 cps 
Brand new superfast Mkll version of the ever 
popular LC10 printer. 

□ Multiple font options from front panel 

□ Excel ent paper handling 

Q Simu taneous, continuous and single 
sheet stationery £ 1 84.9 S * 

STAR LC10 COLOUR - 120/25 cps 
Colour version of the LC10... 

□ Allows full colour dumps from Amiga 

□ Superb text quality 

□ Can use black LC10 ribbons 

□ Our most popular colour printer! 

STAR LC 24 10 * 180/60 cps 

24 Pin version of the Star LC Series with 

□ Exceptional letter print quality 

STAR XB24 10 COLOUR - 240/80 cps 
Very fast LQ 24 Pin Colour 

□ Includes UK Mainland on-site maintenance _ 

fora FULL 12 MONTHS! niQQ^P 

STAR POSTSCRIPT LASER - 8 opm C/W 35 FORTS 

□ 300 DPI, 2Mb. Memory upgradable to 5Mb. 

□ Emulations include: HP Series II, Epson EX800, 

IBM Proprinter and Diablo 630 

□ Includes UK Mainland on-site maintenance 
for a FULL 12 MONTHS! 

□ Free c able & courier delivery (3-4 days) £1995 OO^ 

CITIZEN SWIFT 24 PIN COLOUR - 160/50 9 $ 

The MOST competitive 24 Pin 

Colour Printer available Today!!! g S Q 

CITIZEN 1 20D - 120/25 cps 2 YR WARRANTY 

Very reliable low cost printer, interchangeable interfaces 
available for Centronics RS 232 or Serial Type for n 
CBM 64 etc. £149.95° 

NOTE! All our Star printers are genuine UK specification. 
Characters Per Second speeds quoted are Draft /LQ at lOcpi 


A FULL RANGE OF PRINTER RIBBONS ALWAYS AVAILABLE 


£249.95 





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5 "w 


p 

DIGIVIEW GOLD 4.0 VfRS. 4.0 

Digitises static images in Black and White 
or FULL COLOUR (using filters provided) and 
all resolutions supported (memory permitting). 

Creates IFF and HAM files. Uses B&W 
(or colour with 8 &W mode) video cameras. 

£119.95 

HITACHI VIDEO CAMERA 

Mono, 650 scan lines, t<> a 

digitising with Oigiview! £234 95 Q 


mm mm 1 

m % ■ ■■%■ 


/ 


COLOUR PIC REAL TIME FRAME GRABBER 
Instant colour frame grabber from moving 
video. Capture superb digitised video imoaes 
in 0 range of resolutions from standard 
composite video source such as domestic TV 
video recorder or camera in 50th of 0 second. 

Supef Prke....^439.9S □ 

RENDALE GENLOCKS Q 
8802 SEMI-PROFESSIONAL Cl 89.9 S 


Complete with SOFTWARE CONTROL CABLE & 
BNCto PHONO CABLE!! ' 


8806 PROFESSIONAL £749.000 


m 


FASTORDiR HOTLINE-0773 836781 


VISIT OUR SHOWROOM 

Please pay us a visit where our full range of advertised products, 

AND MukE, is on sale. Come and see for yourself amazing Amigas 
and a whole host of peripherals, software and accessories. 

REMEMBER, WE Ail NOT JUST AN0THIR MAIL ORDER COMPANY 

STOP PRESS. ..STOP PRESS...STOP PRESS 

During Aug /Sept we'll be moving to our new purpose built showroom 
and warehouse faciBty in AHreton. We'll then be able to offer an even 
more extensive service, but, don't worry if you need to contact us 
quickly our phone numbers will stay the same. Watch our future ads. 

AH listed prices ore what YOU PAY, and there are MO HIDDEN EXTRAS! VAT and postage are 
included and prices are correct at time of going to press (Pack details may vary from time to time). 
E &OE. Offers are subject to availability and are currently advertised prices. 




A A61 Chesterfield 


HARWOODS 
High St, Alfreton 


A38 


Ml Jctn 28 


IB 


A38 


OPEN: Mon-Sat, 9am to 5.30pm 
Wed, 9am to 1pm. Sun, CLOSED 


: 

I S 

■ ■ ■ 


GORDON 

HARWOOD 

HARWOOD 


GORDON HARWOOD COMPUTERS 

DEPT,ZAP/B8, 69-71 HIGH STREET 
ALFRETON, DERBYSHIRE, DE5 7DP 
TEL:0773 83678 1 FAX:0773 83 1 040 










mm 

mm 


'’KOMAMW